I don't, mainly because slavery is something the bad guys engage in, but I might be interested on reading your take for a possible implementation in my totally not Conan game.
Greetings!
Laughing*
Not Conan games are awesome, brother!
Base Slave Value and Pricing4,000 SP+1,000 to 4,000 SP; Base Value is thus 5,000 to 8,000 SP.
Percentile Dice Base Modifier
01-25%: +1,000
26-50%: +2,000
51-75%: +3,000
76-00%: +4,000
The Base Slave Value is primarily based on a scale assuming a basic labourer earns roughly 10 SP per day. Roughly 3600 SP per year. Evaluating the base values and price modifiers concerning slaves, most of the lower classes, working classes, and a substantial segment of any kind of crafting or middle class are unlikely to afford owning slaves. Some of course, on occasion, could make such an investment, though those members of these classes would be a decided minority. Far more likely, and prevalent, would be more prosperous professionals, higher placed officers, officials, merchants and farmers, as well as members of the upper echelons, the wealthy elite, merchant princes, great land owners, and the nobility. Such members of these social and economic levels would be more likely to afford a few slaves for domestic purposes, or for light duties, specialized labour, and so on, while more elite members would utilize dozens, hundreds, or thousands of slaves.
Base Value ModifiersHuman Slaves:
01-20%: Cultural Discount: -20% Base Value
21-75%: Standard Base Value
76-90%: +10% Base Value
91-00%: +20% Base Value
Similarly to barbarian humanoids below, different human groups and individuals evaluate different human slaves based on a number of variable factors, ranging from reputation, firsthand experience or knowledge, myths, and other emotional, economic, or even religious considerations. The DM can use a set value, or determine the base value modifier with a percentile dice roll on the table.
Barbarian Humanoid:
01-50%: Racial Discount: -25% Base Value
51-75%: Standard Base Value
76-90%: +10% Base Value
91-00%: +25% Base Value
Barbarian Humanoids can vary significantly in their price, highly variable to market trends, as well as numerous cultural attitudes and perceptions towards particular barbarian humanoid races. Race A may have deep suspicion towards slaves of race A, and hence embrace a distinct negative valuation of such slaves; while Race A and Race B may hold slaves of Race C are especially valuable, and so on. Such modifiers to the base value may thus vary widely depending on the individual slave merchant, what kinds of barbarian humanoid slaves are being sold, where or what markets the barbarian humanoids are being marketed, and then influenced by the knowledge of the attitudes towards such barbarian humanoids from prominent merchants within the particular region or location. Based on such considerations, the DM can simply set a base value modifier for such particular barbarian humanoids, or determine randomly by a percentile dice roll on the table.
Exotic Humanoid:
01-50%: Base Value +10%
51-75%: Base Value +25%
76-90%: Base Value +50%
91-00%: Base Value +100%
Exotic Humanoid are generally valued at premiums considerably higher than standard slave values, from a variety of exotic reasons and attitudes. Halflings, Half Elves, Elves, Half-Demons, Half Celestials, and particular animal-like humanoids can be especially valued for particular kinds of labour, specialized knowledge or craftsmanship, exotic sexual fetishes, or highly desired genetic traits provided to their offspring. The DM can set a particular value modifier for a special race of slave, or simply determine the value from a percentile roll on the table. While base value modifiers for exotic humanoids can be seen as being more stable market-wise, the prices for exotic humanoids can also shift based on the economy, region, or other factors.
Slave's Age ModifierYoung +125%
Adolescent +100%
Adult +20%
Mature Adult -50%
Old -75%
Young and Adolescent slaves are especially valued, as they can more easily be trained and acculturated to the yoke of obedience. In addition, they offer a lifetime of vigorous work and service, and are in the prime of health and potential fertility. Adult slaves are also highly valued, for their strength and fertility, as well as potential skills and learning, though are generally less valued than Young or Adolescent slaves. Mature Adult slaves decline significantly in value, as a reflection of all of the factors of labour, fertility, beauty, lifespan of effort, and capacity to be trained to obedience. Old slaves possess all of the negative factors of Mature Adults, while also being generally weaker, less vigorous, more prone to illness and disease, and distinctly less attractive and appealing.
Knowledge, Skills and TrainingLabour Skills +10% Base Value
Crafting Skills +25% Base Value
Professional Knowledge and Skills +40% Base Value
Academic Knowledge +50% Base Value
Entertainer Skills +75% Base Value
Mystical Knowledge and Skills, Exotic Sexual Knowledge and Talents, or Special Social Status, +100% Base Value
Primary Slave Attribute ModifierBelow Average (Score of 8-9, or lower)*: Discount of -25% or more
Average (Score of 10-11): No Modifier
Above Average (Score of 12-13) +10% Base Value
(Score of 14-15) +25% of Base Value
(Score of 16-17) +50% of Base Value
(Score of 18, or higher)* Premium of +100% or more
The Primary Slave Attribute Modifier is focused on the outstanding features and attributes that a buyer seeks to have in a particular kind of slave. For example, a buyer seeking to purchase domestic slaves, for household service, sexual service, breeding, and entertainment, are certainly likely to value an attractive appearance and a higher Charisma. Buyers seeking hard physical labour, will certainly value a high Strength or possibly Constitution. Meanwhile, other buyers, seeking highly educated and skilled slaves, are certainly likely to seek out slaves with high Intelligence or perhaps Wisdom scores. *Note: Scores that are significantly lower in value, will bring an even steeper discount, while a score higher than 18 will surely increase the base value by a huge amount. Certainly, secondary attributes are also valued, and can also have a significant impact on the base value modifier, as also having, for example, multiple attribute scores that are higher or lower. Such influences of secondary or multiple attributes with negative or positive score bonuses should enhance or discount the base value modifier, as deemed appropriate by the DM. These additional considerations are certainly to be realized and appraised by any merchant offering the particular slave for sale.
These are some of the tables and guidelines that I use in my own Thandor Campaign. The tables are detailed in scope enough, to account for all kinds of different cultural and racial slaves, favoured social types, professions, and so on, as well as taking a variety of market forces and trends into consideration.
Semper Fidelis,
SHARK