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BleAaH!! D&d Game Day Kit.... What The F___?

Started by Koltar, September 19, 2009, 10:14:52 PM

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Tommy Brownell

Koltar usually makes a lot of sense.

Doesn't mean one AGREES with him.

But he's not the most nonsensical guy on this board by a long shot.
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Zachary The First

Quote from: Koltar;332630Zach , Did YOU run it ?

 Did you try to run it?

Did you do the "group exercises" and team-building aspects of it?

How did it go in your town?


- Ed C.

No, sir, I did not.  I did some planning for my upcoming campaign today, but I'm not a 4e player, and didn't have the time to organize anything as an alternative this time around.  I know there was some Pathfinder going on, but I didn't get over there.

There's group exercises?
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mhensley

Quote from: Koltar;332616What the hell is a "Shadowfell" anyway??


Werekoala

Lan Astaslem


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jeff37923

I'm not sure, because I only heard about this second hand from a store-owner, but I think Koltar is talking about a team gaming exercise in the kit where the participants are required to create an adventure in a limited time and then pass the adventure on to another team who then runs it.

To me, as I understand it, it sounds like a fucked-up corporate culture team-building exercise applied to D&D 4E.
"Meh."

stu2000

That's an excellent analogy for what it was. Additionally, I believe, an exercise designed to demonstrate that being a GM isn't very hard.
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Zachary The First

Maybe they have the DM fall backwards, trusting the players will catch him:

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Currently Prepping: Castles & Crusades
Currently Reading/Brainstorming: Mythras
Currently Revisiting: Napoleonic/Age of Sail in Space

Koltar

Quote from: jeff37923;332648To me, as I understand it, it sounds like a fucked-up corporate culture team-building exercise applied to D&D 4E.



THANK YOU JEFF!!!

Thats the phrase or term I was looking for!!

Yes, it seemed that fucked up.

I'm reading over it and I expect the old guy from gecko commercial to suggest the "Let me fall back and you catch me" thing at some point.

Oh and the character mix in the pre-generated character cards seems kind of screwy.   What did they do ? Put the the 3rd string writers on this? The Office Boy or fan boy that hangs around their offices - did he write those?

The adventure sketch reads like it was suggested and half-written by people that have never really played in an RPG campaign. They only dabbled in RPGs, but they have a job at WotC and have to justify their paychecks. So, they read stuff on wikipedia - and put that in there.


- Ed C.
The return of \'You can\'t take the Sky From me!\'
http://www.youtube.com/watch?v=gUn-eN8mkDw&feature=rec-fresh+div

This is what a really cool FANTASY RPG should be like :
http://www.youtube.com/watch?v=t-WnjVUBDbs

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Koltar

Damn ...Zach scooped me on that joke reference.


- Ed
The return of \'You can\'t take the Sky From me!\'
http://www.youtube.com/watch?v=gUn-eN8mkDw&feature=rec-fresh+div

This is what a really cool FANTASY RPG should be like :
http://www.youtube.com/watch?v=t-WnjVUBDbs

Still here, still alive, at least Seven years now...

Koltar

Ever see ther George Carlin routine about the Airline Travel safety lecture?
Yeah - well imagine the voice he used for that while reading this.

This is a taste of :


QuoteA PASSAGE INTO MYSTERY
ADVENTURE CREATION INSTRUCTIONS

BUILDING YOUR OWN ADVENTURE
This instruction document contains quick guidelines for creating an adventure out of the materials provided. Follow each step below to create a short adventure in a small amount of time. If you are participating in this activity as a team, you will most likely have a limited amount of time (probably 1 hour) to create the adventure. If you divide up responsibilities and coordinate, you should be able to create 2 encounters’ worth of play in that time.
   Take Home Prep: If your organizer gave you these instructions to take home and build an adventure, you’ll likely have a lot more time to work on your encounters. You might want to review Chapter 4: Building Encounters in the Dungeon Master’s Guide while constructing your adventure.
   Team-Built Adventure: If your organizer placed you into a team, you will be creating the adventure at the event. After you finish, the team leads will DM the created adventure for another team. The other participants will play another team’s creation!

STEP 0: PICK A TEAM LEAD
Pick one person in your team to act as the team coordinator and DM. This person will be the one responsible for gathering up the encounter worksheets and reviewing the adventure before DMing it for another team. Ideally, that person should have experience as a Dungeon Master.

STEP 1: DETERMINE YOUR THEME
Time: 10 minutes
Adventure Setting: A cavern network above a waterfall, about 5 miles from a nearby village.
   Before you begin passing out the encounter worksheets and breaking into smaller teams to work on the 2 encounters, choose a theme for your adventure. Why are the adventurers going to the caverns? Some sample themes are provided below, or make up your own!

...breaking up into teams?,....encounter worksheets?

again - What the fuck?


- Ed C.
The return of \'You can\'t take the Sky From me!\'
http://www.youtube.com/watch?v=gUn-eN8mkDw&feature=rec-fresh+div

This is what a really cool FANTASY RPG should be like :
http://www.youtube.com/watch?v=t-WnjVUBDbs

Still here, still alive, at least Seven years now...

Malleus Arianorum

Yeah, I've noticed a bunch of ads for the fun and glory of DMing. Hope that works out for them.
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Nazgul

Or you could just break out B1 In Search of the Unknown and be done with it.... How hard would that be to port over to 4th?(I don't own 4th ed, so it's a real question)
Abyssal Maw:

I mean jesus. It's a DUNGEON. You're supposed to walk in there like you own the place, busting down doors and pushing over sarcophagi lids and stuff. If anyone dares step up, you set off fireballs.

DeadUematsu

I don't see what the problem is. People making collaborative adventures and then playing them is a sin now?
 

boulet

Koltar: please take the time to gather your thoughts about what appalled you exactly. So far it's a bit like listening to some drunk guy and all I get is that you're disgusted but that's about it.

I agree with DeadUematsu : a one shot game where one table prepares an adventure for another table and vice versa seems like potentially fun... it might be inappropriate for beginners though, and there should be something to cull idiotic adventure ideas in the process.

Malleus Arianorum

Quote from: Nazgul;332661Or you could just break out B1 In Search of the Unknown and be done with it.... How hard would that be to port over to 4th?(I don't own 4th ed, so it's a real question)

Woah woah. That's STEP 2: pick a theme. You have to do STEP 0 first.
   STEP 0: PICK A TEAM LEAD
Pick one person in your team to act as the team coordinator and DM. This person will be the one responsible for gathering up the encounter worksheets and reviewing the adventure before DMing it for another team. Ideally, that person should have experience as a Dungeon Master.
That\'s pretty much how post modernism works. Keep dismissing details until there is nothing left, and then declare that it meant nothing all along. --John Morrow
 
Butt-Kicker 100%, Storyteller 100%, Power Gamer 100%, Method Actor 100%, Specialist 67%, Tactician 67%, Casual Gamer 0%