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Blade Runner rpg

Started by Warder, September 22, 2021, 05:40:58 PM

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Warder

Free Legue Publishing has gotten the rights to publish this. According to the blurb:

''The official Blade Runner RPG will propel players into the streets of Los Angeles as Blade Runners with unique specialties, personalities – and memories.

The core game and its line of expansions will push the boundaries of investigative gameplay in tabletop RPGs, giving players a range of tools to solve an array of cases far beyond retiring Replicants. Beyond the core casework, the RPG will both in setting and mechanics showcase key themes of Blade Runner – sci-fi action, corporate intrigue, existential character drama, and moral conflict – that challenge players to question your friends, empathize with your enemies, and explore the poisons and perseverance of hope and humanity during such inhumane times.

The rules of the game are based on the acclaimed Year Zero Engine, used in award-winning games such as the ALIEN RPG, Tales From the Loop and Forbidden Lands, but further developed and uniquely tailored for Blade Runner.''

So these developers recently made Alient the rpg. Are people here interested or is the fact old popular movies from the 80s are getting rpg adaptations left and right or not? Today im leaning towards a cynical take but first i wanted to know what you all think.

Nephil

Really don't see the point, things like blade runner, aliens and dune are too self-contained to make good adventure settings in my opinion.

wmarshal

I can see some use for scenario ideas they may come up with. I have their Aliens rpg, and I can't say that I like their system.

HappyDaze

I'm not a huge fan of the Year Zero Engine, but I might pick this up if there's much to it beyond the film. I mean,  is there really enough just in the film for a game?

oggsmash

 If its the same as the rules for aliens, I wonder if it has rules to make the entire world look like a filthy gas station bathroom.

Shawn Driscoll

I already have coffee table books filled with Blade Runner art.

Opaopajr

Blade Runner is more an aesthetic than anything else, and given so many analog settings I really don't see the point. Like Nephil says, the setting is too self-contained for a rich gameable space, and as Shawn says, coffee table books of the art already exist. No malice to the producers, but no real interest on my part either.  :-\
Just make your fuckin\' guy and roll the dice, you pricks. Focus on what\'s interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it\'s more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
-- talysman

Marchand

Agree not much point from a gaming or aesthetic standpoint, but I guarantee this will be the top seller on drivethru on day of release.
"If the English surrender, it'll be a long war!"
- Scottish soldier on the beach at Dunkirk

Ratman_tf

Quote from: Warder on September 22, 2021, 05:40:58 PM
So these developers recently made Alient the rpg. Are people here interested or is the fact old popular movies from the 80s are getting rpg adaptations left and right or not? Today im leaning towards a cynical take but first i wanted to know what you all think.

I'll agree with the other posters who said, in effect, that Aliens and now Blade Runner are a bit too specific to support a full blown RPG. They're more like scenarios from for an existing RPG. Hell, both have been inspirations for Cyberpunk RPG adventures.
Maybe there will be some ideas to crib, but I'm really not interested in either. I might consider picking them up as cheap PDFs.
The notion of an exclusionary and hostile RPG community is a fever dream of zealots who view all social dynamics through a narrow keyhole of structural oppression.
-Haffrung

DM_Curt

Movie-to-rpg should not be a 1:1 ratio, as cool as Blade Runner was.
A RPG should have multiple works in its thematic bibliography.

Allvaldr

Personally I love the Year Zero system, it's definitely in my top 3 of favourite RPG systems and I've played almost every game using it so far. The Alien RPG is also fine, but I have no interest in it myself beyond the one single scenario I joined. Because I'm not really a movie guy and would rather run Coriolis over Alien when I do want to play a Scifi game. As far as this one goes, eh, the main criticisms it's getting now are the same ones that Alien was getting originally and that's still proving to be a real success for them commercially - though I do think Alien is also a more popular setting than Blade Runner so it might not work out the same way this time.

My personal feeling is the same as with the Alien RPG though, I'd rather run a more general Year Zero cyberpunk game than a specific Blade Runner game.

Starglyte

I guess I am the odd one out.

I am really excited for the Blade Runner RPG. I really like Free League's games (I own Alien, Tales from the Loop, Coriolis, and kickstarted TOR 2nd). From what I read, they will draw from not just the films, but the comics, novels (including the original Philip K. Dick one), and games. It doesn't hurt that Blade Runner is my favorite movie and Blade Runner 2049 is #2.
With Star Trek, Conan, Lord of the Rings, and now soon to be Blade Runner having trpg lines, all I need is a Neuromancer/Sprawl official RPG to come out.

tenbones

I'm actually curious.

I had ***ZERO*** interest in the Alien RPG when it dropped. But one of my players was interesting in GMing and I read a couple of threads about the game, and was piqued by the alleged density of the setting material. So on an impulse I picked up a copy...

And I was very surprised at how much content was in there. Very surprised. So much so I immediately picked up a copy of their Colonial Marines book and it was even better (except one ridiculously stupid sidebar).

Though I have never run the Year One system, at least from Aliens it does a good job by appearance of emulating the material mechanically. I have no particular need for a new system, but it has me a little intrigued.

So I'm actually curious about Blade Runner. If they treat the setting with the same discipline that they treated Aliens, the movie material itself will be little more than a blurb in a much wider panorama of political intrigue. We'll get to see stats for C-Beams and what went on off the shoulder of Orion, and the significance of Tannhauser Gate and a whole lot more, and we'll see it in depth.

The Alien RPG is worth it just for the setting material (it's *that* good). I'm hoping Blade Runner will be too.

hedgehobbit

Quote from: tenbones on September 23, 2021, 10:07:57 AMSo I'm actually curious about Blade Runner. If they treat the setting with the same discipline that they treated Aliens, the movie material itself will be little more than a blurb in a much wider panorama of political intrigue. We'll get to see stats for C-Beams and what went on off the shoulder of Orion, and the significance of Tannhauser Gate and a whole lot more, and we'll see it in depth.

Except the central premise of Blade Runner doesn't make any sense. In a world with overpopulation and rampant poverty, there's no need to make artificial humans. And even if you did make artificial humans, you wouldn't go through the extra effort to make each one look unique. If you made them all look the same then there would be no need for Blade Runners in the first place.

You can get away with this kinda stuff in a movie but in an RPG the players will need answers.

tenbones

#14
Quote from: hedgehobbit on September 23, 2021, 10:23:21 AM
Quote from: tenbones on September 23, 2021, 10:07:57 AMSo I'm actually curious about Blade Runner. If they treat the setting with the same discipline that they treated Aliens, the movie material itself will be little more than a blurb in a much wider panorama of political intrigue. We'll get to see stats for C-Beams and what went on off the shoulder of Orion, and the significance of Tannhauser Gate and a whole lot more, and we'll see it in depth.

Except the central premise of Blade Runner doesn't make any sense. In a world with overpopulation and rampant poverty, there's no need to make artificial humans. And even if you did make artificial humans, you wouldn't go through the extra effort to make each one look unique. If you made them all look the same then there would be no need for Blade Runners in the first place.

You can get away with this kinda stuff in a movie but in an RPG the players will need answers.

The actual point of the movie is the meaning of life (culminating in the famous Tears in the Rain scene). The premise for synthetics as it pertains to the setting, I don't think is faulty at all. Megacorps want efficiency, and the synthetics outperform humans. And they come in a variety of flavors. So why wouldn't you be fighting wars with them (and uh... having sexy time)? That's one of the points of the plot, right? Roy Batty has seen some shit that humans can't possibly comprehend. And it could be a little of column A - where synthetics are superior to humans in many ways, and column B - humans have cognitively and physically deteriorated a bit or are likely filled with enough imperfections that the aggregate baseline synthetic is just that much better in more things for work-purposes. Sure they go crazy and kill humans, but fuck it, we've already assigned humans as largely inferior and expendable, right? The point is that synthetics apparently do "it" better. Which is probably why Blade Runners themselves are given significance. Think about what that means to be a human... hunting superior enemies. Of course the twist in that is
Spoiler
Dekker is actually one of them.

According to Ridley Scott (this is a recent thing that I don't personally care for) Blade Runner takes place in the Alien universe. Don't get me wrong, there are a whole lot of ways this can go wrong. In the Alien RPG, for instance, it dive DEEEEP into the in-game universe far beyond the movies. Tons of political and corporate stuff and a huge timeline you can literally jump into at any point.

The movies themselves are minor things in the larger perspective - when you see the potential for sandbox play (or episodic cinematic play which the game services both forms). I'm hoping they do this for Blade Runner.

I'm not going to go right out and buy it - but I'll definitely keep an eye on it.