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Biggest Villains of the RPG Industry?

Started by RPGPundit, August 12, 2010, 03:28:01 AM

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Benoist

*nod* I actually made out with a chick I didn't know like this during a WoD session I ran in the 90s.

Machinegun Blue

Quote from: Benoist;401812*nod* I actually made out with a chick I didn't know like this during a WoD session I ran in the 90s.

Heh, it was Magic; The Gathering for me. ;)

"Wanna come over to my house and play some Magic? Oh, and my mom's not home either."

Ok!

One Horse Town

You know that Ed's nostrils are flaring right now, don't you?

Machinegun Blue

Quote from: One Horse Town;401817You know that Ed's nostrils are flaring right now, don't you?

Damn it. Gotta watch my mouth even here.

Claudius

Quote from: Machinegun Blue;401538Yeah, White Wolf games were just games that people played in addition to all the others (including AD&D), in my experience. I never met anybody who exclusively played White Wolf and I had a pretty large player base. Back in the day, it was Magic; The Gathering that got all the blame. While it probably had a big impact on retailers, just about every gamer I knew played Magic and RPGs.
My experience. When Vampire appeared in my neck of the woods, we (my friends and me) fell in love with it and we played it a lot, and other White Wolf games. We eventually grew disenchanted with it, and we went back to other games. I never got why they were called Storytelling Games, they were Roleplaying Games just like the rest, and in my book that was a good thing.

As I said, I grew disenchanted with OWOD, but I'd happily the NWOD Vampire. Maybe some day...

Magic the Gathering is a different animal, among other reasons because it is not an RPG. In my group it was a fad that left a bad taste in everybody's mouth, nowadays no friend of mine plays it.
Grając zaś w grę komputerową, być może zdarzyło się wam zapragnąć zejść z wyznaczonej przez autorów ścieżki i, miast zabić smoka i ożenić się z księżniczką, zabić księżniczkę i ożenić się ze smokiem.

Nihil sine magno labore vita dedit mortalibus.

And by your sword shall you live and serve thy brother, and it shall come to pass when you have dominion, you will break Jacob's yoke from your neck.

Dios, que buen vasallo, si tuviese buen señor!

Claudius

Quote from: StormBringer;401633I would say this isn't uncommon.  Pundit has the grain of truth regarding White Wolf games.  They were clearly a reaction to the fantasy genre; as such, many, many people played them exclusively.  The common theme seemed to be that AD&D and its ilk were for the kids, the World of Darkness was for adults.
I can't deny that when we played Vampire, we considered it a better game than AD&D, a typical case of "My favorite game is better than your favorite game". Nowadays we know better. I have never liked AD&D, and I don't think that will change, but let everybody play their favorite game.

QuoteThe truth is, of course, that White Wolf games were for angsty middle-class goth/emo poseur kids that wrote bad poetry and pretended to like Joy Division.  :)
What are you trying to tell us, that your favorite game is better than my favorite game?
Grając zaś w grę komputerową, być może zdarzyło się wam zapragnąć zejść z wyznaczonej przez autorów ścieżki i, miast zabić smoka i ożenić się z księżniczką, zabić księżniczkę i ożenić się ze smokiem.

Nihil sine magno labore vita dedit mortalibus.

And by your sword shall you live and serve thy brother, and it shall come to pass when you have dominion, you will break Jacob's yoke from your neck.

Dios, que buen vasallo, si tuviese buen señor!

Claudius

Quote from: One Horse Town;401817You know that Ed's nostrils are flaring right now, don't you?
Mine certainly are flaring!! :D
Grając zaś w grę komputerową, być może zdarzyło się wam zapragnąć zejść z wyznaczonej przez autorów ścieżki i, miast zabić smoka i ożenić się z księżniczką, zabić księżniczkę i ożenić się ze smokiem.

Nihil sine magno labore vita dedit mortalibus.

And by your sword shall you live and serve thy brother, and it shall come to pass when you have dominion, you will break Jacob's yoke from your neck.

Dios, que buen vasallo, si tuviese buen señor!

Koltar

Quote from: One Horse Town;401817You know that Ed's nostrils are flaring right now, don't you?

Why would that be?

 You know if you want me to give up a suposed cliche or meme - it woulds be nice if others did that as well.


- Ed C.
The return of \'You can\'t take the Sky From me!\'
http://www.youtube.com/watch?v=gUn-eN8mkDw&feature=rec-fresh+div

This is what a really cool FANTASY RPG should be like :
http://www.youtube.com/watch?v=t-WnjVUBDbs

Still here, still alive, at least Seven years now...

thedungeondelver

Quote from: One Horse Town;401817You know that Ed's nostrils are flaring right now, don't you?

How can you tell, behind all that beard?
THE DELVERS DUNGEON


Mcbobbo sums it up nicely.

Quote
Astrophysicists are reassessing Einsteinian relativity because the 28 billion l

Cylonophile

Quote from: thedungeondelver;401845How can you tell, behind all that beard?

Listen for the grunting, snorting sound his breathing would make, or look for phlegm being blasted out of his snout. ;)
Go an\' tell me I\'m ignored.
Kick my sad ass off the board,
I don\'t care, I\'m still free.
You can\'t take the net from me.

-The ballad of browncoatone, after his banning by the communist dictators of rpg.net for refusing to obey their arbitrary decrees.

jgants

I'm going to add my voice to people who say WW was not a villain.

Actually, I think people tend to forget how cool WW was at the time compared to other games - due in no small part to their high production values, attempts to address an adult audience (even if they tended to attract the goth teen crowd), and just the sheer interesting part of doing something new and different.  Plus, they really tied into the whole Anne Rice popularity wave.

To really appreciate WW, you have to see how cheap looking a lot of the other companies were in those days, how "for kids" a lot of the games were in tone (especially AD&D), and how stagnant the whole thing was becoming.  WW's early success mirrors Image comics early success - people wanted something flashier and new at the time.

These kind of artistic movements, whether or not you like them, do occur from time to time and are probably a necessary evil to avoid market stagnation.
Now Prepping: One-shot adventures for Coriolis, RuneQuest (classic), Numenera, 7th Sea 2nd edition, and Adventures in Middle-Earth.

Recently Ended: Palladium Fantasy - Warlords of the Wastelands: A fantasy campaign beginning in the Baalgor Wastelands, where characters emerge from the oppressive kingdom of the giants. Read about it here.

RPGPundit

I don't see that there was a stagnation at that time in either production or innovation.

The quality of products coming out like Shadowrun, RIFTS, or the GURPS stuff of the day, to give just a few examples, is pretty much proof that the whole "WW was a new wave in quality" stuff is bullshit.

WW was a new wave in making stuff look faux-artsy, and in speaking pretentious drivel. If you interpret those two things to mean "more mature adult" then I guess you'd feel that way about WW's products, but you'd probably also be about 17 years old, at least mentally.

RPGPundit
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The Butcher

Quote from: RPGPundit;402209WW was a new wave in making stuff look faux-artsy, and in speaking pretentious drivel. If you interpret those two things to mean "more mature adult" then I guess you'd feel that way about WW's products, but you'd probably also be about 17 years old, at least mentally.

15, actually. :D

Machinegun Blue

Quote from: RPGPundit;402209WW was a new wave in making stuff look faux-artsy, and in speaking pretentious drivel. If you interpret those two things to mean "more mature adult" then I guess you'd feel that way about WW's products, but you'd probably also be about 17 years old, at least mentally.

RPGPundit

You're just bitter because WW didn't get you tail.

Hackmastergeneral

Quote from: RPGPundit;402209I don't see that there was a stagnation at that time in either production or innovation.

The quality of products coming out like Shadowrun, RIFTS, or the GURPS stuff of the day, to give just a few examples, is pretty much proof that the whole "WW was a new wave in quality" stuff is bullshit.

WW was a new wave in making stuff look faux-artsy, and in speaking pretentious drivel. If you interpret those two things to mean "more mature adult" then I guess you'd feel that way about WW's products, but you'd probably also be about 17 years old, at least mentally.

RPGPundit

They, especially Werewolf,  let me rip shit up in-game in a way no other game allowed before.  That was all the fucking cool I needed.  

They were, to me at the time, a unique and different system that allowed me to play different games than the other games of the time.  They fired my imagination in ways the other games of the day didn't.  Over time, I drifted back to other games, but kept WoD games in my back pocket as yet another option in the endless options of games to run.  At the time, the games felt new and fresh and liberating.  I later took some of the tools I gained from playing WW into other games, and it really helped me focus on the character, and not the stats.  Some of the questions for fleshing out your characters motivations and background from the oWoD character gen section I still use when I am creating characters for other games.

Pundit will take this to mean I play all my characters as Louis Von Lestat, king of the ruffled shirts and tortured prose, but that's ok.

Quote from: Machinegun Blue;402242You're just bitter because WW didn't get you tail.

*dies*