SPECIAL NOTICE
Malicious code was found on the site, which has been removed, but would have been able to access files and the database, revealing email addresses, posts, and encoded passwords (which would need to be decoded). However, there is no direct evidence that any such activity occurred. REGARDLESS, BE SURE TO CHANGE YOUR PASSWORDS. And as is good practice, remember to never use the same password on more than one site. While performing housekeeping, we also decided to upgrade the forums.
This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

Best/Worst Single OSR ruleset change/addition?

Started by Two Crows, December 30, 2020, 03:50:24 PM

Previous topic - Next topic

Eric Diaz

The whole magic system in DCC is very good IMO. Good have been simpler, but that's just me.
Chaos Factory Books  - Dark fantasy RPGs and more!

Methods & Madness - my  D&D 5e / Old School / Game design blog.

Zalman

Quote from: Pat on December 31, 2020, 01:15:32 PM
Target 20 is a good one, and so is stone-based encumbrance from the same source (Delta's Hotspot). Also agree with the single save of S&W.

First I've heard of Delta (looks cool), but I'm definitely in agreement with stone-based encumbrance, with the caveat that a "stone" of encumbrance is not exactly the same as a "stone" in weight, since the latter has no account for bulk or form. For me, 1 stone of encumbrance = 1 stone of weight for a limp body (i.e. your character, after getting poisoned). Items that are more compact or stiffer might be weightier for the same "stone" of encumbrance.

Anyhow, I've been using this system in my OSR homebrew for about 3 years now, and I find it strikes a really nice balance between resource tracking and nitpicking.
Old School? Back in my day we just called it "School."

Two Crows

I also love the chaotic nature of spellcasting in DCC.  Even low level Wizards can be scary (just depends on how those dice roll).

Overall, DCC & HackMaster 4e are my two OSR favorites.
(Yeah, I consider 4e to be an OSR game)
If I stop replying, it either means I've lost interest in the topic or think further replies are pointless.  I don't need the last word, it's all yours.