SPECIAL NOTICE
Malicious code was found on the site, which has been removed, but would have been able to access files and the database, revealing email addresses, posts, and encoded passwords (which would need to be decoded). However, there is no direct evidence that any such activity occurred. REGARDLESS, BE SURE TO CHANGE YOUR PASSWORDS. And as is good practice, remember to never use the same password on more than one site. While performing housekeeping, we also decided to upgrade the forums.
This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

Best pirate RPG?

Started by Trond, June 29, 2016, 12:48:42 PM

Previous topic - Next topic

Rincewind1

Quote from: Matt;905848The correct answer is Flashing Blades with the High Seas supplement, both of which are great and inexpensive and still in print at FGU's web site.

Runner-up: Pirates & Plunder, except there are no rules for ships.

Privateers & Gentlemen (also still in print from FGU) could easily be adapted for pirates.

I agree and highly recommend Flashing Blades. Airship Pirates are also a great game if you want that steampunk vibe.

Quote from: Trond;905897So what's the Flashing Blades system like?

A rather simple one - it's one of those percentile systems where you just have increments of 5%, so you roll D20 instead of D100. And combat is fun and excellently geared towards emulating the swashbuckling classics, while remaining simple - my own tip'd be to grab a deck of cards and mark them as combat maneuvers, so both sides declare without knowing what the other'll do.
Furthermore, I consider that  This is Why We Don\'t Like You thread should be closed

Teodrik

Honor+Intruige work excellent as a pirate game. Even covers ships and naval combat and the time era is right.

Matt

Quote from: Christopher Brady;906040It's Matt, he's probably played it so long that he remembers the charts by heart, but assumes everyone else has as well.  Despite never playing it.  Ever.


Have you cheered yourself up by lashing out for no reason? What a moron.

Christopher Brady

Quote from: Matt;906234Have you cheered yourself up by lashing out for no reason? What a moron.

Why would I need to cheer myself up?  What a strange question.

No, I am just noting a pattern of behaviour you exhibit.  You clearly have a fondness for a specific type of game, and always come in, pretty much like Gronan does with some sort of vaguely authoritarian statement as if your way should be the only way.
"And now, my friends, a Dragon\'s toast!  To life\'s little blessings:  wars, plagues and all forms of evil.  Their presence keeps us alert --- and their absence makes us grateful." -T.A. Barron[/SIZE]

Trond

As I said with Rolemaster, if you want to play a game with tons of charts it's reall not such a big problem if you use post-it notes or something similar. Somehow I don't think Flashing Blades has more charts than Rolemaster, but correct me if I'm wrong.

Simlasa

#50
Quote from: Christopher Brady;906237No, I am just noting a pattern of behaviour you exhibit.
People in glass houses... This is where I get to point out one of your own patterns, where your head splits open and bats fly out whenever anyone dares mention 'OSR'.

I'm pretty sure we all have observable preferences and dislikes.

Krimson

Quote from: JesterRaiin;906158Why? Neither PFRPG is a stranger to maritime stories, nor its Freeport edition is relatively bad. :p

I think the Pathfinder guide to Freeport came out later than several of the others. I'm sure it's perfectly fine and if I walked into someone's house and Pathfinder was on the table I'd be making a character. For me though, Pathfinder isn't the first system that comes to mind when I think of Freeport.
"Anyways, I for one never felt like it had a worse \'yiff factor\' than any other system." -- RPGPundit

Rincewind1

Quote from: Trond;906239As I said with Rolemaster, if you want to play a game with tons of charts it's reall not such a big problem if you use post-it notes or something similar. Somehow I don't think Flashing Blades has more charts than Rolemaster, but correct me if I'm wrong.

it doesn't - it has charts for profession progression and downtime events, and a combat chart, since combat is based on dueling maneuvers. That's pretty much it, plus a few usual charts such as equipment etc.

Rolemaster I think'd best benefit now from a digital edition with hyperlinks. Or even a fully digitalised edition, with those fancy charts just appearing as you hoover over an appropriate term.
Furthermore, I consider that  This is Why We Don\'t Like You thread should be closed

JesterRaiin

Quote from: Krimson;906256For me though, Pathfinder isn't the first system that comes to mind when I think of Freeport.

I have no problem with that. The way it was stated, I thought there's some inherent problem in PFRPG that makes it "wrong" choice for pirate-y sessions.

Call it "oversensitivity" or something. ;)
"If it\'s not appearing, it\'s not a real message." ~ Brett

Krimson

Quote from: JesterRaiin;906304I have no problem with that. The way it was stated, I thought there's some inherent problem in PFRPG that makes it "wrong" choice for pirate-y sessions.

Call it "oversensitivity" or something. ;)

My system of choice for naval based games has always been AD&D 1e, so I'm sure Pathfinder is fine.
"Anyways, I for one never felt like it had a worse \'yiff factor\' than any other system." -- RPGPundit

Larsdangly

Quote from: Matt;905848The correct answer is Flashing Blades with the High Seas supplement, both of which are great and inexpensive and still in print at FGU's web site.

Runner-up: Pirates & Plunder, except there are no rules for ships.

Privateers & Gentlemen (also still in print from FGU) could easily be adapted for pirates.

Correct. If you like pirate/musketeer sorts of games and don't know Flashing Blades, then you need to stop hating yourself and go buy a copy.

LouGoncey

Finished a pirate campaign about 3 months ago that was D&D 3.5 with Green Ronin's Skull & Bones supplement. It was way over the top and kinda fun...

slayride35

Absolutely nothing wrong with DnD 3.x (or Pathfinder) for pirates.  I had a lot of fun with a 3.5 game where I was playing a Bard/Rogue Captain of a ship in a game set along a desert river. One of our last adventures was raiding a pyramid and defeating a mummy to steal treasure before the campaign abruptly ended.

baran_i_kanu

Pirates from New Dimension Games if pretty great.
Decent system, covers pretty much every piratey thing including cargo, trade, etc.
Homepage: http://www.newdimensiongames.com/pirates1.htm
A review: https://www.rpg.net/reviews/archive/14/14887.phtml
Dave B.
 
http://theosrlibrary.blogspot.com/

I have neuropathy in my hands so my typing can get frustratingly sloppy. Bear with me.

Trond

Quote from: baran_i_kanu;907705Pirates from New Dimension Games if pretty great.
Decent system, covers pretty much every piratey thing including cargo, trade, etc.
Homepage: http://www.newdimensiongames.com/pirates1.htm
A review: https://www.rpg.net/reviews/archive/14/14887.phtml

Sounds good!
So there seems to be several obscure but great pirate games out there.

In general; for a more or less historical game I think I would choose the 1600s myself, but it seems that many others prefer the 1700s?