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Best NEW RPG post-2001?

Started by RPGPundit, May 17, 2018, 02:38:16 AM

Previous topic - Next topic

Mike the Mage

T'sall good. :D

I only remember myself because I was lucky enough to get a mint blue boxed set on ebay for under £30.:cool:
When change threatens to rule, then the rules are changed

KingofElfland

Quote from: Larsdangly;1040088What does DCC have to do with RoleMaster? Either this is a sly joke about all of DCC's tables, or...I don't get it.
Well, I must admit that I find DnD 3e+ to be very RoleMastery. RM was my game (particularly MERP) as was B/X. The unified roll high mechanic (whether d20 or d100), the ubiquity of Perception, and unified XP tables strike me as things closer to RM than Classic DnD. While DCC loses the skills (and skill ranks, another aspect of RM that finds its way into 3e) it gains the charts. It is a mish mash obviously, but it reminds me of the way we played RM (which was our gonzo game).

AaronBrown99

Quote from: HorusArisen;1039562Genesys - out of the box I was getting creative with settings and gaming plans so definitely a winner for me (especially since I can't say Mythras).

Agreed.
"Who cares if the classes are balanced? A Cosmo-Knight and a Vagabond walk into a Juicer Bar... Forget it Jake, it\'s Rifts."  - CRKrueger

ArtemisAlpha

Man, I've become such a grognard. I keep trying new game sytems, but 3-5 games in I get fed up with them, and convert them to an older system that I prefer. Most recently, I did this with Coriolis, keeping the setting, but converting to Stars Without Number.

If I count Fate as a derivative of Fudge, and OSR games as derivatives of D&D, then the only game system published since 2001 that I've stuck with is Cypher.

Spinachcat

If we're letting DCC into the party, then I'm adding Sine Nomine's Hero-Level RPGs (Exemplars & Eidolons, Scarlet Heroes, Godbound).

EXEMPLARS & EIDOLONS is free!
http://www.rpgnow.com/product/144651/Exemplars--Eidolons

GODBOUND....also has a free edition
http://www.rpgnow.com/product/185959/Godbound-A-Game-of-Divine-Heroes-Free-Edition

Caesar Slaad

Quote from: Charon's Little Helper;1039735Has anyone had a chance to play Ryuutama? I've read it - and it seems interesting, but I haven't convinced anyone to give it a go with me yet.  I'm hoping that it's lite & fun enough that I might be able to use it as a gateway drug for my wife (she likes lighter board games - but nothing with too much crunch).

I have. It didn't light my world on fire, which is not to say I couldn't tell you some things about it that might be useful. Core mechanic, it's basically Coretex with a lot more emphasis on gear and non-combat conditional challenges (going in the rain without an umbrella can get you sick, etc.) So if you are looking for something to de-emphasize combat a bit, it fills that space with resource management. If resource management is not something that engages you, it might not be fun.
The Secret Volcano Base: my intermittently updated RPG blog.

Running: Pathfinder Scarred Lands, Mutants & Masterminds, Masks, Starfinder, Bulldogs!
Playing: Sigh. Nothing.
Planning: Some Cyberpunk thing, system TBD.

Caesar Slaad

To the question:

I could easily say Fate, late era PbtA (Masks, City of Mist), and Mutants & Masterminds. I'm to fickle to pick just one and you can't make me.
The Secret Volcano Base: my intermittently updated RPG blog.

Running: Pathfinder Scarred Lands, Mutants & Masterminds, Masks, Starfinder, Bulldogs!
Playing: Sigh. Nothing.
Planning: Some Cyberpunk thing, system TBD.

vgunn

My top three, in no particular order:

Primeval (vortex system)
Chronica Feudalis
The One Ring
 

ArrozConLeche

I've never actually gotten to play a post 2001 system, but I've read some. Based on impressions only, I'd say HeroQuest. That's cheating a bit, tho, because HeroWars came before 2001.

jhkim

Popular new systems include Savage Worlds, PbtA, and Fate. I'm not a big fan of any of them, but they're OK.

For me, Monster of the Week - which is PbtA - is probably my favorite. I didn't like Apocalypse World, but there are some interesting things to be done with the system. I did really like Cinematic Unisystem as well - as in Buffy the Vampire Slayer, but it didn't seem to catch on.

ArrozConLeche

Quote from: jhkim;1040812Popular new systems include Savage Worlds, PbtA, and Fate. I'm not a big fan of any of them, but they're OK.

For me, Monster of the Week - which is PbtA - is probably my favorite. I didn't like Apocalypse World, but there are some interesting things to be done with the system. I did really like Cinematic Unisystem as well - as in Buffy the Vampire Slayer, but it didn't seem to catch on.

What did you like about Unisystem in particular?

jhkim

Quote from: ArrozConLeche;1041105What did you like about Unisystem in particular?
I liked Cinematic Unisystem for being easy to run.  I liked how only the player rolls, and how NPCs are easy to generate by having simplified stats. The damage system was simple and worked well. Character creation was point-based and flexible but not too complicated like GURPS and HERO. The drama point handling was a nice way to get a mix of powerful and not-so-powerful PCs that fit with source material.

For comparison to some other systems:

- Fate at base handles simplified NPCs in that either an NPC is a nearly featureless mook with no stats, or it requires a full PC write-up. I thought the Cinematic Unisystem approach was more practical, allowing NPCs to have some character while reducing bookkeeping.

- Savage Worlds damage involves characters losing actions, which contributes to a death spiral that makes fights anticlimactic and also sucks for players who have to sit around doing nothing. I prefer combat to end quickly once people start dropping.

ArrozConLeche

Quote from: jhkim;1041134I liked Cinematic Unisystem for being easy to run.  I liked how only the player rolls, and how NPCs are easy to generate by having simplified stats. The damage system was simple and worked well. Character creation was point-based and flexible but not too complicated like GURPS and HERO. The drama point handling was a nice way to get a mix of powerful and not-so-powerful PCs that fit with source material.

For comparison to some other systems:

- Fate at base handles simplified NPCs in that either an NPC is a nearly featureless mook with no stats, or it requires a full PC write-up. I thought the Cinematic Unisystem approach was more practical, allowing NPCs to have some character while reducing bookkeeping.

- Savage Worlds damage involves characters losing actions, which contributes to a death spiral that makes fights anticlimactic and also sucks for players who have to sit around doing nothing. I prefer combat to end quickly once people start dropping.

Cool. I'm going to check this system out.Thanks!

Madprofessor

For me, it's Barbarians of Lemuria by a WIDE margin.  It's simple, effective, adaptable, and has some original concepts that work.  

DCC is cool as hell and it gets my second place vote just for concept and art. It's a great read, but I don't think it is really all that different from D&D. It's just D&D turned up to 11.

Savage Worlds could have been a contender.  I wanted it to be the universal generic rules-light engine that worked for everything.  It isn't.  The mechanics are too wonky and gimmick-ridden.  I do give it massive props for the diversity of settings.

Rhedyn

Quote from: jhkim;1041134- Savage Worlds damage involves characters losing actions, which contributes to a death spiral that makes fights anticlimactic and also sucks for players who have to sit around doing nothing. I prefer combat to end quickly once people start dropping.
A rather important bit of recent errata is that passing a spirit roll to remove shaken let's you take non free actions immediately rather than needing a raise to take non free actions. A minor but big change that addresses this kind of complaint that I've heard a lot.

Most enemies should be extras, the fight should only drag out like that when the players are losing. But yeah, a GM can spend their bennies to overly lengthen fights. Which as a GM, I consider those bennies my pacing/fudging dice pool. I never normally fudge rolls so bennies give me that tool without making me feel like I'm cheating.

Even though Savage Worlds is my favorite RPG, I will admit that it's only OK. But for me it's overflowing with OKness across a myriad of genres and runs pretty quickly and easily. It's OK in all the right places, which is what I need more from an RPG than anything else.