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5e: Multi-classing

Started by Marleycat, June 02, 2014, 10:51:54 PM

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Saplatt

Back in the day, we mostly used multi-classing to cover the four corners of a typical party (F, MU, T, C) when we only had three players, or when we had too many people wanting to play the same class. That hasn't been a problem with my group for awhile now, so I'll probably just ditch the rule unless or until I find a better way to balance it.

This might be something the DMG will touch on.

Scott Anderson

Not all 3.X multiclassing was bad. A lot of it was bad. But some character concepts needed multiclass.
With no fanfare, the stone giant turned to his son and said, "That\'s why you never build a castle in a swamp."

Brander

Looking at it as someone who will likely be only a player, I hope there is multi-classing.  But, like others, I hope the classes aren't as front-loaded as they were in 3e.

I'd actually like to see unrestricted multi-classing, with no major penalties AND no rewards.  That said, I think that a character who has two classes probably should be slightly less able than one with one class.  Breadth instead of depth.
Insert Witty Commentary and/or Quote Here

Bill

Sometimes multiclassing is appropriate, and other times it is not.
I personally think if the gm controls when it is allowed, there is no problem.

If a player explained why they wanted to be multiclassed, and in game events made it plausible, I would likely allow it.

But if I see a powergamed build lurking in the shadows, hell no.

Sacrosanct

Quote from: Bill;755319Sometimes multiclassing is appropriate, and other times it is not.
I personally think if the gm controls when it is allowed, there is no problem.

If a player explained why they wanted to be multiclassed, and in game events made it plausible, I would likely allow it.

But if I see a powergamed build lurking in the shadows, hell no.

This is how it's usually handled.  By reasonable people ;)
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Warthur

#35
Given that Mearls has said that he decided what to include in Basic D&D based on what was included in 1981 Basic (and I assume Expert too, since Basic is intended to run from 1-20 rather than just the levels in the original Moldvay Basic book), I think it's almost certain that multiclassing won't be in Basic - which effectively means it will be optional rather than core content. Which is how I like it.
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Marleycat

#36
Quote from: Warthur;755328Given that Mearls has said that he decided what to include in Basic D&D based on what was included in 1981 Basic (and I assume Expert too, since Basic is intended to run from 1-20 rather than just the levels in the original Moldvay Basic book), I think it's almost certain that multiclassing won't be in Basic - which effectively means it will be optional rather than core content. Which is how I like it.

You are correct. It's not intended to be in BASIC it's one of those options that will be in the PHB. It wouldn't make any sense to put in there as a core conceit because it's not something that's absolutely required to run bog standard fantasy Dnd.
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