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[D&D 5e] Jump nerfed?

Started by Morlock, January 23, 2016, 08:52:52 PM

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Omega

#45
Quote from: rawma;876376While I think that's a reasonable interpretation, it doesn't actually say only one jump per round is affected; "You touch a creature. The creature's jump distance is tripled until the spell ends.".

I think I prefer the "only one jump can exceed the limit on movement and ends your move" (whether it's the move you get each turn, or the move from each Dash action) interpretation.

Though you still run into the movement limit either way. 2 spell boosted hops in a round of 15ft with the 10 STR human and you are done.

Addendum: I think it is not so much a problem that the spell is weaker now. It isnt overall. But a problem that the spell is not straightforward since movement reigns it in one way or another and so the spell is less than it could potentially be.