SPECIAL NOTICE
Malicious code was found on the site, which has been removed, but would have been able to access files and the database, revealing email addresses, posts, and encoded passwords (which would need to be decoded). However, there is no direct evidence that any such activity occurred. REGARDLESS, BE SURE TO CHANGE YOUR PASSWORDS. And as is good practice, remember to never use the same password on more than one site. While performing housekeeping, we also decided to upgrade the forums.
This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

Best dimension-hopping games/settings?

Started by S'mon, June 22, 2017, 03:17:08 AM

Previous topic - Next topic

RPGPundit

Quote from: S'mon;972570Yeah, I think it's true for RPGs in general - players need something to hold on to, somewhere to care about, and if they're like me they need some kind of relatively safe location to take a breather & de-stress - a 'town' as well as a 'dungeon'. I think it also helps a lot to have recurring NPCs the players can get to know. So, some kind of base - it could be an organisation (BTW my GURPS Infinite Worlds has STILL not arrived!), or just a base town.


I've had some successful D&D games where characters travel from place to place and have no firm home-base.  But I think the difference is that at least in those games the PCs have a sense that they might come back to those places later, and that the things they do in those places could have consequences in later periods even if they go in other places.

But in a 'dimension hopping' campaign, the PCs have the sense that they'll never see this place they're in again, and what they do there won't matter in the next place they go to.
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


My Blog:  http://therpgpundit.blogspot.com/
The most famous uruguayan gaming blog on the planet!

NEW!
Check out my short OSR supplements series; The RPGPundit Presents!


Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.

Hackmaster

The Strange does dimension-hopping pretty well. The one thing that makes it different from some of the others out there is that when you translate to another recursion (dimension), your character changes a bit. Your character will get a new "focus" or set of powers when you go to a new recursion for the first time. Your stats and class stay the same, but your secondary powers change to be something that is compatible with the new recursion.
 

Nexus

Quote from: GoOrange;973277The Strange does dimension-hopping pretty well. The one thing that makes it different from some of the others out there is that when you translate to another recursion (dimension), your character changes a bit. Your character will get a new "focus" or set of powers when you go to a new recursion for the first time. Your stats and class stay the same, but your secondary powers change to be something that is compatible with the new recursion.

One of the interesting and useful aspects of The Strange is that its Recursions are (mostly) derived from humanity's fiction and imagination so they're practically boundless, not limited by ostensible logic, plus the more practical benefit: the GM can freely toss in other settings, unused ideas even modules and similar material from other games. :D
Remember when Illinois Nazis where a joke in the Blue Brothers movie?

Democracy, meh? (538)

 "The salient fact of American politics is that there are fifty to seventy million voters each of whom will volunteer to live, with his family, in a cardboard box under an overpass, and cook sparrows on an old curtain rod, if someone would only guarantee that the black, gay, Hispanic, liberal, whatever, in the next box over doesn't even have a curtain rod, or a sparrow to put on it."

Loz

Shameless plug for Mythras's 'Luther Arkwright: Roleplaying Across the Parallels'.

We also have an awesome campaign book, 'Parallel Lines', that includes alternative Earths taking in: the Salem Witch Trials; Mad Max (crossed with Hawkmoon); dystopian versions of London and Edinburgh (the latter with some distinct Iain M Banks and James Bond references); a colonial Europe stuck in the 1930s (with grand journeys by the Trans Siberian Express, and a luxurious zeppelin); an undersea arcology; and 1970s British TV children's' programmes.

/shamelessplug
The Design Mechanism: Publishers of Mythras
//www.thedesignmechanism.com

S'mon

Quote from: Loz;973379Shameless plug for Mythras's 'Luther Arkwright: Roleplaying Across the Parallels'.

We also have an awesome campaign book, 'Parallel Lines', that includes alternative Earths taking in: the Salem Witch Trials; Mad Max (crossed with Hawkmoon); dystopian versions of London and Edinburgh (the latter with some distinct Iain M Banks and James Bond references); a colonial Europe stuck in the 1930s (with grand journeys by the Trans Siberian Express, and a luxurious zeppelin); an undersea arcology; and 1970s British TV children's' programmes.

/shamelessplug

Cheers - I was wondering about this one - what's the rules system like? Is there enough setting info to get value out of it if I wanted to use a different system? Is it modular; could I use bits of it (eg the parrallel worlds) in a current fantasy or sf campaign?

Also wondering how good the comics are; I get the impression Arkwright is inspired by Moorcock's Jerry Cornelius?

Loz

QuoteCheers - I was wondering about this one - what's the rules system like? Is there enough setting info to get value out of it if I wanted to use a different system? Is it modular; could I use bits of it (eg the parrallel worlds) in a current fantasy or sf campaign?

The rules system is Mythras, which is a branch of BRP. You can get a very good taster with our free Mythras Imperative rules (thedesignmechanism.com/downloads which, with the Arkwright main book, should be enough for play). It's reasonably modular, and as with most BRP games, you can pick and choose the parts you like without breaking the whole.

QuoteAlso wondering how good the comics are; I get the impression Arkwright is inspired by Moorcock's Jerry Cornelius?

The comics are great - sophisticated storytelling in a very distinctive style. Arkwright is inspired by Cornelius, and Moorcock himself has written some very complimentary things about Luther Arkwright and Bryan Talbot's work in general.
The Design Mechanism: Publishers of Mythras
//www.thedesignmechanism.com

Willie the Duck

Why not just take your favorite gaming system (for something remotely like you are thinking of gameplay, so a if your dimension hoppers are from the future, probably a sci-fi game, or fantasy if from the past), and then grab all the different games you have on your bookshelf, and use the settings from each of them as different worlds/dimensions to visit? So Ex. you use Traveller rules, but have your travelers visit Glorantha one week, the starship Warden from Metamorphosis Alpha the next week, and a weird alternate modern earth where werewolves live in cities and are ecowarriors the next week?

S'mon

Quote from: Willie the Duck;973508Why not just take your favorite gaming system (for something remotely like you are thinking of gameplay, so a if your dimension hoppers are from the future, probably a sci-fi game, or fantasy if from the past), and then grab all the different games you have on your bookshelf, and use the settings from each of them as different worlds/dimensions to visit? So Ex. you use Traveller rules, but have your travelers visit Glorantha one week, the starship Warden from Metamorphosis Alpha the next week, and a weird alternate modern earth where werewolves live in cities and are ecowarriors the next week?

Yes, this is my preferred approach - I'm much more likely to send my D&D (or maybe White Star) PCs into alternate universes, than to run a campaign based on PCs being dimensional agents I think. Although motivations to do so & things they want to do there are very useful, never again do I want to run something like Rogue Mistress where the PCs are railroaded by a Summon PC spell and forced to do X Y & Z.

GURPS Infinite Worlds finally emerged from its dimensional Sargasso and arrived today, reading it now. :cool:

RPGPundit

Quote from: Loz;973379Shameless plug for Mythras's 'Luther Arkwright: Roleplaying Across the Parallels'.

We also have an awesome campaign book, 'Parallel Lines', that includes alternative Earths taking in: the Salem Witch Trials; Mad Max (crossed with Hawkmoon); dystopian versions of London and Edinburgh (the latter with some distinct Iain M Banks and James Bond references); a colonial Europe stuck in the 1930s (with grand journeys by the Trans Siberian Express, and a luxurious zeppelin); an undersea arcology; and 1970s British TV children's' programmes.

/shamelessplug

No idea about your product, but a hugely influential comic in many ways. I could see it being great as a setting.
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


My Blog:  http://therpgpundit.blogspot.com/
The most famous uruguayan gaming blog on the planet!

NEW!
Check out my short OSR supplements series; The RPGPundit Presents!


Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.

As If

#39
The premise of DayTrippers is that, 100 years in the future, an opensource genius releases his plans for a "Slip Capacitor," and this launches a wave of dimension-hopping and multiverse charting that cannot be contained by any government.  A journey through "SlipSpace" may take you to an alternate earth, a past or future earth, a remote planet in this universe or some other, or to "pocket universes" with their own laws of physics and "Dream Worlds" where the division between objective and subjective reality may be unstable.

One limitation on such trips is that you cannot stay away for more than 24 hours of time on Home-Earth; doing so will result in "missing your window" and erasing your existence from this timeline.  Thus, the colloquialism, and the name "DayTrippers."

The DayTrippers GameMasters Guide includes about 60 pages of random generators for every kind of dimensional setting, as well as big-ass random tables for Missions, Star Systems, Planets, Lifeforms, Locations, Societies, Characters and Dramatic Twists.  While the GM's Guide is intended for "auteur GMs" who like doing their own prep, a handful of premade adventure modules are also available, as well as the massive book "Golden Age Adventures" (reviewed by Pundit here) which includes 16 adventures based on stories by classic SF writers of the 30s-50s.

Want more info? See the website and media kit.
DayTrippers - A Surreal Science Fiction Reality-Hopping RPG
Watch the World Die - a collaborative game of global destruction
CyberSpace - CyberPunk adventures in the Iron Crown system

RPGPundit

Daytrippers is pretty nuts, but its Golden Age Adventures book at least has the benefit of having in-book fiction that's worth reading.
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


My Blog:  http://therpgpundit.blogspot.com/
The most famous uruguayan gaming blog on the planet!

NEW!
Check out my short OSR supplements series; The RPGPundit Presents!


Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.

Molotov

Quote from: RPGPundit;974999Daytrippers is pretty nuts, but its Golden Age Adventures book at least has the benefit of having in-book fiction that's worth reading.
I really adore the Daytrippers GM guide, especially the discussions about surrealism in gaming. That Golden Age Adventures book is a great resource - I like the opening commentary, the included fiction (real, actual, published scifi) and the adventure materials / resources presented with each are definitely a wealth of stuff to play with.

As If

Quote from: RPGPundit;974999Daytrippers is pretty nuts

Acknowledged and accepted, Sirrah.
DayTrippers - A Surreal Science Fiction Reality-Hopping RPG
Watch the World Die - a collaborative game of global destruction
CyberSpace - CyberPunk adventures in the Iron Crown system

As If

BTW, if you have Golden Age Adventures, be sure to grab a copy of the Map Pack so you don't have to mess around with making copies just to play the scenarios.  It's PWYW, and located here:

http://www.drivethru.com/product/178250/Golden-Age-Adventures--Map-Pack
http://www.rpgnow.com/product/178250/Golden-Age-Adventures--Map-Pack
DayTrippers - A Surreal Science Fiction Reality-Hopping RPG
Watch the World Die - a collaborative game of global destruction
CyberSpace - CyberPunk adventures in the Iron Crown system

Ulairi

Infinite Worlds setting from GURPS 4E