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What defines a narrativist game?

Started by Nexus, October 14, 2015, 09:34:18 PM

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TrippyHippy

Quote from: Trond;899727I am not sure I get the distinction either. Some people seem to think FATE is the story game around. It has some minor elements of a story game, I think, but it is fairly traditional overall.

Heavy marketing and sales is to do with that. To be fair, the game books are neatly packaged and the system is tidy at least - but I don't really see anything in the game beyond presentation that wasn't in other action orientated games of 20-30 years ago.

Of course, if all you've ever played before is Pathfinder or GURPS, say, then it may be a revelation.
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Nexus

What aspects of the system are "story game"?
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TrippyHippy

Quote from: Nexus;900103What aspects of the system are "story game"?

Well, the mechanisms of 'story games' like My Life With Master or Fiasco are intended that each session establishes a set of themes or relationships that will move through a narrative towards a near-prescribed ending that resolves these themes and relationships.

Other games don't do this, but they do attempt to use literary techniques in designing characters for example - set Q&A or preludes - or attempt to demphasise the notion of simulating 'reality' for a more genre-emulating system of play. Of course, some might say that a lot of this stuff is pretty muc in most RPGs if you look for it, although some games make a bigger deal of it than others.
I pretended that a picture of a toddler was representative of the Muslim Migrant population to Europe and then lied about a Private Message I sent to Pundit when I was admonished for it.  (Edited by Admin)