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Pen & Paper Roleplaying Central => Pen and Paper Roleplaying Games (RPGs) Discussion => Topic started by: Matt on June 10, 2015, 10:14:10 AM

Title: Bad Ass Cops: Task Force Games' Crime Fighter or GURPS Cops?
Post by: Matt on June 10, 2015, 10:14:10 AM
Just as it says, and why one over the other? Or is there a superior 3rd option I am unaware of for a bad ass cops RPG?
Title: Bad Ass Cops: Task Force Games' Crime Fighter or GURPS Cops?
Post by: Brad on June 10, 2015, 11:09:20 AM
Feng Shui 2, only allowing certain archetypes and sticking to a modern juncture.

100% serious.

EDIT: This, of course, would be a "Buddy Cop Movie" style game...Tango & Cash or something. If you want to play COPS, GURPS is probably it: http://www.sjgames.com/gurps/books/cops/
Title: Bad Ass Cops: Task Force Games' Crime Fighter or GURPS Cops?
Post by: Matt on June 10, 2015, 12:09:12 PM
Style would be Miami Vice plus Black Belt Jones and Dirty Harry. The Hollywood "maverick cop who gets the job done and has no time for red tape while scumbags are running free." Y'know, "The commissioner is taking you off the case, McBride! You're a loose cannon! You're harassing a major donor to the mayor's reelection campaign! I'm chaining you to a desk and don't you dare go anywhere near Citizen X!"
Title: Bad Ass Cops: Task Force Games' Crime Fighter or GURPS Cops?
Post by: Vonn on June 10, 2015, 01:46:51 PM
I don't know what your French is like else C.O.P.S. might be of interest?
Settingwise it's a future (2028) California and the PCs are part of the C.O.P.S. (Police/SWAT/FBI/etc. all in one); it has a nice system (nothing fancy) and a Euro take on the States (whatever that implies is for you to find out)...
Again: it's in French...See this wiki (http://fr.wikipedia.org/wiki/COPS_%28jeu_de_r%C3%B4le%29)

If setting is of no particular use to you: I'ld go with Brad's advice and use GURPS!
Title: Bad Ass Cops: Task Force Games' Crime Fighter or GURPS Cops?
Post by: Matt on June 10, 2015, 02:05:59 PM
Je parle mais un petit peu de francais.

Which autocorrect effs up even worse for me.
Title: Bad Ass Cops: Task Force Games' Crime Fighter or GURPS Cops?
Post by: Simon W on June 10, 2015, 06:34:42 PM
I rather like Crime Fighter - it's kind of Hero System Lite, from memory, I ran the adventures in the book when I bought it and carried on a few sessions afterwards. Worked fine.
Title: Bad Ass Cops: Task Force Games' Crime Fighter or GURPS Cops?
Post by: Certified on June 10, 2015, 06:51:23 PM
Quote from: Brad;835912Feng Shui 2, only allowing certain archetypes and sticking to a modern juncture.

100% serious.

EDIT: This, of course, would be a "Buddy Cop Movie" style game...Tango & Cash or something. If you want to play COPS, GURPS is probably it: http://www.sjgames.com/gurps/books/cops/

Of all the buddy cop movies you go Tango and Cash?

On topic, I hear that Feng Shui would be a great engine for this style of game. Spirit of 77 hay also be a fun choice.
Title: Bad Ass Cops: Task Force Games' Crime Fighter or GURPS Cops?
Post by: Matt on June 10, 2015, 08:05:07 PM
Hey, Tango & Cash had a young Teri Hatcher.
Title: Bad Ass Cops: Task Force Games' Crime Fighter or GURPS Cops?
Post by: JeremyR on June 10, 2015, 08:54:42 PM
GURPs would be great if you want to simulate all the bookkeeping and paper work police have to do...
Title: Bad Ass Cops: Task Force Games' Crime Fighter or GURPS Cops?
Post by: Matt on June 10, 2015, 09:28:48 PM
Quote from: JeremyR;836011GURPs would be great if you want to simulate all the bookkeeping and paper work police have to do...

That's why it wasn't my go-to option...I usually use GURPS sourcebooks for other games rather than GURPS...

Crime Fighter's combat and movement/chase rules make my eyes glaze over...very miniature-oriented.  Though the game does (did) come with cool chits.
Title: Bad Ass Cops: Task Force Games' Crime Fighter or GURPS Cops?
Post by: The Butcher on June 10, 2015, 09:46:58 PM
We used GURPS once, years ago (never even knew there was a Cops supplement) for a police procedural.

I remember surviving a point-blank, execution-style shot to the head. Fair and square.

Good times.

Nowadays I'd use Savage Worlds or Ninjas & Superspies.
Title: Bad Ass Cops: Task Force Games' Crime Fighter or GURPS Cops?
Post by: Matt on June 10, 2015, 09:59:48 PM
Quote from: The Butcher;836016We used GURPS once, years ago (never even knew there was a Cops supplement) for a police procedural.

I remember surviving a point-blank, execution-style shot to the head. Fair and square.

Good times.

Nowadays I'd use Savage Worlds or Ninjas & Superspies.

Yeah, I'd prefer a shot to the head be lethal or at least result in serious impairment.

Ideally PCs would drop their guns and surrender as in cop shows and movies. Then of course escape or pull a trick to reverse the situation.
Title: Bad Ass Cops: Task Force Games' Crime Fighter or GURPS Cops?
Post by: The Butcher on June 10, 2015, 10:31:30 PM
Quote from: Matt;836018Yeah, I'd prefer a shot to the head be lethal or at least result in serious impairment.

It would be... on anything other than a 2 in 2d6.

And the perp had the drop on me.

And my character was in a coma for a few days.
Title: Bad Ass Cops: Task Force Games' Crime Fighter or GURPS Cops?
Post by: Omega on June 11, 2015, 07:15:48 AM
d20 Modern could if you put some severe limiters in on what can and cannot be created.

Palladuim's old Beyond the Supernatural could to if you jettisoned all the supernatural stuff and went with straight up human horror. Same for Cthulhu Now and especially the new Gumshoe game Esoterrorists.
Title: Bad Ass Cops: Task Force Games' Crime Fighter or GURPS Cops?
Post by: Brad on June 11, 2015, 10:26:55 AM
Quote from: Certified;835993Of all the buddy cop movies you go Tango and Cash?

https://youtu.be/HY5UmBY35yY?t=2m38s

Why wouldn't I?
Title: Bad Ass Cops: Task Force Games' Crime Fighter or GURPS Cops?
Post by: Matt on June 11, 2015, 11:49:40 AM
Quote from: Brad;836067https://youtu.be/HY5UmBY35yY?t=2m38s

Why wouldn't I?

Well played.

Also:
https://m.youtube.com/watch?v=taRbtpfPdqE
Title: Bad Ass Cops: Task Force Games' Crime Fighter or GURPS Cops?
Post by: Cornelius on June 11, 2015, 05:05:49 PM
Quote from: The Butcher;836016We used GURPS once, years ago (never even knew there was a Cops supplement) for a police procedural.

I remember surviving a point-blank, execution-style shot to the head. Fair and square.

Ehm, no, in case of executions and situations like that death is automatic...

If he just had the drop on you and rolled the bare minimum damage, the damage multipliers should have killed you nonetheless (but I don't remember third ed. that well)
Title: Bad Ass Cops: Task Force Games' Crime Fighter or GURPS Cops?
Post by: Cornelius on June 11, 2015, 05:16:18 PM
Quote from: Matt;835909Just as it says, and why one over the other? Or is there a superior 3rd option I am unaware of for a bad ass cops RPG?

There is Gurps Mysteries, by the same author of Gurps Cops. It's a more neutral discussion on running crime adventures.

You could also have a look to Dogstown. It's geared toward playing criminals rather than cops, though (which could be handy for a "the Shield" campaign).

For a non-rpg reference, I suggest "Homicide" by David Simon. It's the tale of one year spent by the author together the Baltimore homicide class.