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XP Life Experience or Abstract Reward Mechanism?

Started by rgrove0172, December 15, 2017, 03:30:25 PM

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RPGPundit

Quote from: S'mon;1015712Literally, or do they have to engage in adventurous activities? I often award session XP, but not if the players just sit around planning & take no in-game action.

If nothing actually got accomplished in a session, I'd probably say that this was not a complete session and so they wouldn't get XP for it.
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S'mon

Quote from: RPGPundit;1016055If nothing actually got accomplished in a session, I'd probably say that this was not a complete session and so they wouldn't get XP for it.

I think that's reasonable then. I recall Savage Worlds recommends 2 XP for a typical session, which allows for 0, 1, 2 3 & maybe 4 XP depending on how much gets done. Running high level Mentzer Classic I tended to end up just awarding around 25,000 XP for a typical session rather than try to calculate it. But I once had a 3e group who could sit around planning for an entire session, I wouldn't want to reward them with XP for wasting my time.

mAcular Chaotic

Quote from: RPGPundit;1016055If nothing actually got accomplished in a session, I'd probably say that this was not a complete session and so they wouldn't get XP for it.

Well, in my case, I consider "roleplaying their characters for four hours" to be something of an accomplishment. Usually players are goal oriented and don't really play out anything personality wise, but if they pull that off in a tavern for an entire night because they enjoy it then it sounds worth rewarding to me.
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S'mon

Quote from: mAcular Chaotic;1016169Well, in my case, I consider "roleplaying their characters for four hours" to be something of an accomplishment. Usually players are goal oriented and don't really play out anything personality wise, but if they pull that off in a tavern for an entire night because they enjoy it then it sounds worth rewarding to me.

I typically give XP for social events where the PCs are interacting with NPCs. I don't give XP for players planning their next move even if it is analogous to PCs planning their next move - in D&D the two are often not distinct.

mAcular Chaotic

Quote from: S'mon;1016180I typically give XP for social events where the PCs are interacting with NPCs. I don't give XP for players planning their next move even if it is analogous to PCs planning their next move - in D&D the two are often not distinct.

There is players planning their next move outside of the game, or  out-of-character, but if they're doing it AS their PCs, with all of their PCs own biases and concerns, then I still count it as worth something.

Also usually it isn't even planning, it's just bantering and talking about stuff around the tavern. For instance, the last session, the Rogue nearly died in the dungeon, and he was talking to the party cleric about considering converting to his faith because of the near death experience, and the two talked about the afterlife.
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arminius

If you only have one kind of "award" then it has to do multiple duty. I think it would be nice to give XP (or whatever the given game uses for character improvement) for actual experience, and bennies for metagame stuff like showing up or being a good role player. You can be fairly generous with the bennies if you like--it's one area where Burning Wheel is onto something IMO, also found in other games and faintly echoed in the 5e Inspiration rule--although making it bankable gives it more oomph, as does the BW idea of trading in points for a permanent bonus.

RPGPundit

Quote from: mAcular Chaotic;1016169Well, in my case, I consider "roleplaying their characters for four hours" to be something of an accomplishment. Usually players are goal oriented and don't really play out anything personality wise, but if they pull that off in a tavern for an entire night because they enjoy it then it sounds worth rewarding to me.

Yes, if actual roleplaying is happening that might qualify for a completed session.

If what you have is a bunch of player meta-talk about how they're going to get ready to go do something, that's not roleplaying, though.
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The most famous uruguayan gaming blog on the planet!

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Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.