SPECIAL NOTICE
Malicious code was found on the site, which has been removed, but would have been able to access files and the database, revealing email addresses, posts, and encoded passwords (which would need to be decoded). However, there is no direct evidence that any such activity occurred. REGARDLESS, BE SURE TO CHANGE YOUR PASSWORDS. And as is good practice, remember to never use the same password on more than one site. While performing housekeeping, we also decided to upgrade the forums.
This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

Xp veusus experience checks

Started by Dominus Nox, December 02, 2006, 06:31:32 AM

Previous topic - Next topic

Nicephorus

Quote from: Elliot Wilen
  • Bookkeeping:
  • Check-mongering:
  • It isn't really all that realistic for skills where improvement from practice is generally more important than improvement from experience.

These cover why I'm not a big fan of experience checks.  Especially the last one if you assume that there is quite of off screen time in the campaign.  

But it's not a game killer for me, just a mild annoyance.

jrients

Quote from: droogSome people like the feel that gives combat of a desperate and dangerous struggle.

I'm not harshing on RQ in any way here, but anyone who says you can't achieve this effect in D&D is officially Full O' Crap.
Jeff Rients
My gameblog

droog

Quote from: jrientsI'm not harshing on RQ in any way here, but anyone who says you can't achieve this effect in D&D is officially Full O' Crap.
I'm not bashing anything either. I'd just like to get this straight and I feel like you've got your back up – I get the feeling you're having a discussion with somebody else in your past. Look:

D&D
1. Calculate modifiers.
2. Roll to hit.
3. Calculate damage.
4. Apply damage to HP. (Check for massive damage threshold?)

RQ
1. Calculate mods.
2. Roll to hit.
3. Opponent rolls parry/dodge.
4. Roll hit location.
5. Calculate damage.
6. Apply damage after checking for (a) armour protection (b) parry weapon degradation. Note separate damage results on general HP and location HP.

I think it's pretty obvious that RQ goes into a lot more detail, of the oh-my-god-he-slashed-my-sword-arm variety. If you add to that the effects of having fairly static HP, not to mention fumbles and criticals, it means that characters are always vulnerable even to low-level foes. Even an experienced character in RQ can go suddenly from unwounded to dead in one strike.

I'm aware that modern D&D has a massive damage rule: does it produce effects anything like this?
The past lives on in your front room
The poor still weak the rich still rule
History lives in the books at home
The books at home

Gang of Four
[/size]

jrients

Quote from: droogI'm not bashing anything either. I'd just like to get this straight and I feel like you've got your back up – I get the feeling you're having a discussion with somebody else in your past.

Maybe you're right.  I'm not feeling self-reflective enough at the moment to really analyze the idea.  At this point I don't understand how we got into this back and forth.

QuoteI think it's pretty obvious that RQ goes into a lot more detail, of the oh-my-god-he-slashed-my-sword-arm variety. If you add to that the effects of having fairly static HP, not to mention fumbles and criticals, it means that characters are always vulnerable even to low-level foes. Even an experienced character in RQ can go suddenly from unwounded to dead in one strike.

I'm aware that modern D&D has a massive damage rule: does it produce effects anything like this?

Actually, I don't use the massive damage rules.  But you also omitted the fact that 3.x D&D has criticals as well, producing some really good massive damage of its own, especially once you start hitting the level where you can stack various buffs and such.  I use a variant crit system based upon the original Arduin Grimoire that would allow an occasional instant death, though we've had no such result in 18 months of twice a month play.  Hit locations aren't standard nowadays but they've been an option in the system at various times going back to Blackmoor (1975).

But generally speaking D&D characters eventually reach a point where low level foes become non-threats.  The group I run is 22nd level and they can virtually ignore many demons and giants, much less orcs and goblins.
Jeff Rients
My gameblog