SPECIAL NOTICE
Malicious code was found on the site, which has been removed, but would have been able to access files and the database, revealing email addresses, posts, and encoded passwords (which would need to be decoded). However, there is no direct evidence that any such activity occurred. REGARDLESS, BE SURE TO CHANGE YOUR PASSWORDS. And as is good practice, remember to never use the same password on more than one site. While performing housekeeping, we also decided to upgrade the forums.
This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

[Atlantis: the Second Age] Discussion and PC Creation

Started by Skywalker, October 23, 2013, 06:18:49 PM

Previous topic - Next topic

selfdeleteduser00001

Thanks Skywalker. I have been a Talislanta fan for over 2 decades, and one of the things that it gave me was a love for the Omni/Omega system in it's various flavours.

I like the clean stat block, the lean style and the fact I feel like I am playing a D&D stype game without actually having to play a D&D game.

The magic is wonderful to create, rewards pondering and building spells, whilst being ultra easy in play.

I backed the KS, so I am already sold, and your character gen got me all excited. The final character is VERY poweful for a Tal game, but I know that this version has all the knobs turned to 11, and I can cope with that.

Wow, just wow, thanks..

The Geografica kickstarter will pull me in, I know..
:-|

Dirk Remmecke

Does anyone know when this will be available in print?

I already own Talislanta and the Morrigan versions of Atlantis and High Medieval but this sounds like the best version of the OMNI engine so far.
Plus, it's a bit more generic than Talislanta.

"No Phantasian Astromancers!"
Swords & Wizardry & Manga ... oh my.
(Beware. This is a Kickstarter link.)

One Horse Town

Quote from: Skywalker;702653The KS for Geographica goes up tomorrow: http://www.kickstarter.com/projects/1269000670/atlantis-the-second-age-rpg/posts/640152

Apologies to the new authors, but i'm going to get the old Morrigan Atlantis pdf for the world info. $5.

One Horse Town

I created a character myself. Seemed that i lucked out in my rolls.

My Human Nazcan Emissary was a bastard brought up by savages, however, my childhood roll was "discover who your real mother/father was" hmm. The power of my family is in decline because of a rival. hmm.

Onto the lifepath bit, i fought pirates in the sahara sea (+1 con), my retired uncle gave me his old, but serviceable, merchant vessel, i studied in the library of Ophir (+1 Int), have a close friendship with a noble and rescued a poet from pirates, for which he wrote a song about me (+5 renown).

Given those background details, i decide that my family is a trading family in competition with another house - and my real father is the patriach of the rival house who had me after an ill-advised one night stand with my mother. Unfortunately, my dad is a dick who has patiently dis-invested my mother's family, until finally, the last family vessel was entrusted to me by my uncle.

I fight to restore my families prestige using my easy charm, command abilities and my reasonable combat skills, should my tongue fail me.

I still have to flesh out the noble who is my friend and what our relationship is.

ta da!

selfdeleteduser00001

The new Geografica KS got me.. it also has an option to add the core book into your pledge.

As to print, it'll be ready when it's ready..

http://kck.st/17itTjQ
:-|

Marleycat

Quote from: Skywalker;702621FWIW I am up to make a second PC, this time guided by forumite choices if anyone is keen. If there was something you saw that you were interested in and want to see explored (magic, divine worship, Jinn etc), fire away.

STEP ONE: CHOOSE A RACE
• Ahl-At-Rab - Saurian race
• Andamen - Animal hybrids (Jackal, Wolf, Jaguar, Bird, Lions, Minotaur and Triton)
• Atlanteans - Highly evolved human-like race
• Humans
• Jinn - Fey Elder race
• Lemurians - Highly intelligent apes
• Nethermen - Devolved human slave race

Do a Jinn. And magic.
Don\'t mess with cats we kill wizards in one blow.;)

Skywalker

Quote from: Dirk Remmecke;702775Does anyone know when this will be available in print?

The updated Beta will be released the end of this week, for final check before sending to printing. It will then be a couple of months from previous experiences. So, end of the year, or so.

Skywalker

Quote from: One Horse Town;702776Apologies to the new authors, but i'm going to get the old Morrigan Atlantis pdf for the world info. $5.

Jerry bought the rights from Morrigan, so that $5 goes to him :)

Skywalker

#39
Quote from: tzunder;702807The new Geografica KS got me.. it also has an option to add the core book into your pledge.

As to print, it'll be ready when it's ready..

http://kck.st/17itTjQ

Yeah. Plus at $9K we get the book in full colour and hardcover, like the rulebook, and at $15K the Bestiary (effectively a second 100 page supplement and completing the series) will be thrown in free! :eek:

Quote from: tzunder;702770I backed the KS, so I am already sold, and your character gen got me all excited. The final character is VERY poweful for a Tal game, but I know that this version has all the knobs turned to 11, and I can cope with that.

Characters are S&S Heroes out of the box. It is worth noting that advancement is much slower than D&D with advancement being linked to renown. PCs are also rewarded by changing the world around them as well. Liberating countries from evil forces, destroying worldwide conspiracies, taking thrones, is all what Atlantis aims for.

Skywalker

Quote from: One Horse Town;702786ta da!

Wow! Cool :)

Skywalker

#41
Quote from: Marleycat;702859Do a Jinn. And magic.

Righto. I am on my iPad so this takes longer.

The Jinn are strange. Seriously weird. They are effectively immortal fae like beings, much like Djinn (they even rejuvenate their essence in jars), and the older of all root races. They are humanoid, but have parchment like black or white skin covered in eldritch writing and a single horn growing from their heads. It is suggested that you should play one like they are in a lucid dream.

Their special abilities need some explanation.

Children of Fire and Ash - three times in their life, they can lay down in a fire and redistribute their Attributes. Permanently.

Metal Allergy - metal is poisonous too them and stops them shape changing.

True Name - they have a True Name. If known, it can be used to manipulate the Jinn by drasticallt reducing their Attributes. As the Jinn are a fundamental part of reality, they can also use their own True Name to manipulate reality for a massive boost to a single roll by shouting it out. They must rest for days after and the use is apparent for some time (making it risky that others will seek to know the True Name used) by increasing the colour in the area for some time (the Jinn likewise becomes more monochromatic).

Chaos Speech - the Jinn's natural language is incomprehensible to all others except the insane, inebriated or in ecstasy.

Mercurial Nature - They can change shape once per day (changing bakc at sun set or sun up) into living creature as small as a mouse and up to their natural size. If they are effected by magic during this time, they can lose control of any ability to control their shape. There is a whole page of random effects and many are serious drastic i.e. reduce size to 1/4 normal, split into two people, burn everyone he looks at.

Spoiler
Race: Jinn
INT +0 PER +1 WIL +2 CHA +0 MR +3
STR -1 DEX +0 CON +0 SPD +0 CR +0
HP 20
Abilities: Children of Fire and Ash, Metal Allergy, True Name, Chaos Speech, Mercurial Nature.

Right, next is culture.  I am tempted to make this one Atlantean. Summoned their originally by powerful Atlantean sorcerers and has witnessed Atlantis' rise and fall in person.

Skywalker

For Cultural Package, I have chosen Atlantean, the one normally reserved for actual Atlantean people.

I get +1 MR

Skills: Literacy (High Speech) +2, Lore (etiquette) +3, Lore (player's choice) +2, Mode (players choice) +2 Resolve +1, Speak Language (Atlantean) +10

For Lore, I chose History. I like the idea of being a Watcher of events.

Modes are broad magical skills. They are: Attack, Illusion, Influence, Kinetic, Manifest, Manipulate, Sensory, Shield, Summoning.

Any thoughts? Sensory makes sense. But I could also Influence, given his inclusion in Atlantean society, or Illusion for the same reasons and also storytelling.

Taking a Mode also means I need a Magic Tradition. This is an overlay that flavours the magic of the PC. They grant additional abilities and weaknesses, as well as bonuses and penalties to various Modes. They are Animism, Dark Arts, Sorcery, Witchcraft. I am kind of tempted with Sorcery as it's based on learning and suits the Atlantean thing.

Feel free to make suggestions. Don't worry about making the right choice.

One Horse Town

I haven't read the magic section yet, but like the sound of Dark Arts.

Regarding the old Morrigan book, i guess i am indirectly funding the KS then!

Edit: Someone should send Khepera a note to come along to theRPGsite.

Jerry D. Grayson

I'm here.  And thanks for any help. Its much appreciated
Jerry D. Grayson
Khepera Publishing
GODSEND Agenda: super heroic role-playing where gods walk the earth
ATLANTIS: antediluvian sword and sorcery adventure
HELLAS: Greek space opera