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At first I was like.... But then I was like....

Started by BarefootGaijin, April 03, 2014, 07:32:36 AM

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BarefootGaijin

Quote from: RPGPundit;742494My initial opinions about DCC were highly skeptical.  When I first got the actual book, I started to like it.  When I tried running it, I fell in love with it.

I will look beyond the opening preface.
I play these games to be entertained... I don't want to see games about rape, sodomy and drug addiction... I can get all that at home.

Maese Mateo

Quote from: RPGPundit;742494My initial opinions about DCC were highly skeptical.  When I first got the actual book, I started to like it.  When I tried running it, I fell in love with it.
Same here, the game has some very interesting twist to some D&D rules. The magic system in particular looks awesome. The only thing I don't like are the funky dice, but since it gives instructions as to how use regular dice to emulate them, I don't have a huge problem with that.

I also had a similar experience with Numenera. At first didn't like the previews or some of the stuff I read on forums, then I bought the book to take a deeper look and was impressed. Finally when I got to run it any doubt I had about it vanished in the wind, it was quite a fun experience (it's a fun game to GM).
If you like to talk about roleplaying games, check Daystar Chronicles, my tabletop RPG blog, for reviews and homebrew.


Before you post, remember: It\'s okay to not like things...

Exploderwizard

Quote from: RPGPundit;742494My initial opinions about DCC were highly skeptical.  When I first got the actual book, I started to like it.  When I tried running it, I fell in love with it.

I really like the DCC flavor. I don't even mind the funky dice (I have several sets). The only thing that a bit annoying is that every spell gets its own chart.

Great for atmosphere, sucky to actually use at the table if you don't have the rules in pdf. Its kind of a downer to have to purchase the game again to make charts that are table friendly.
Quote from: JonWakeGamers, as a whole, are much like primitive cavemen when confronted with a new game. Rather than \'oh, neat, what\'s this do?\', the reaction is to decide if it\'s a sex hole, then hit it with a rock.

Quote from: Old Geezer;724252At some point it seems like D&D is going to disappear up its own ass.

Quote from: Kyle Aaron;766997In the randomness of the dice lies the seed for the great oak of creativity and fun. The great virtue of the dice is that they come without boxed text.

The Butcher

Quote from: NathanIW;742511I think BRP is too much of a toolkit for anyone to get overly passionate about their particular flavour.  

Check out the GURPS forums some day. :eek:

ConradBumpus

Quote from: The Butcher;742596Check out the GURPS forums some day. :eek:

The gurps and Traveller forums suffer from one particular toxic avenger, that the BRP forums (thanks be to whoever) currently lacks.     Peak jackassery occurs when obscurity is sufficient that acting like a normal human being is no longer expected of the fans, but the fan community remains too large and diverse to make a unified stand against the jackasses.

See, the corollary to the jackassery rule is related to this:  as the group gets smaller, one unusually toxic personality can come to dominate and shape the culture, even if it is just reacting to said person. essentially a founder effect if you want to get all genetic about it.

James Gillen

Quote from: J Arcane;742496You play a werewolf.

You flip out and kill people.

Fact 1: Werewolves are mammals.
Fact 2: Werewolves fight ALL the time.
Fact 3: The purpose of werewolves is to flip out and kill people.

JG
-My own opinion is enough for me, and I claim the right to have it defended against any consensus, any majority, anywhere, any place, any time. And anyone who disagrees with this can pick a number, get in line and kiss my ass.
 -Christopher Hitchens
-Be very very careful with any argument that calls for hurting specific people right now in order to theoretically help abstract people later.
-Daztur

Marleycat

Quote from: James Gillen;742718Fact 1: Werewolves are mammals.
Fact 2: Werewolves fight ALL the time.
Fact 3: The purpose of werewolves is to flip out and kill people.

JG

Simple is good sometimes. Especially in the WoD.:)
Don\'t mess with cats we kill wizards in one blow.;)

Iosue

AD&D 1e - At first I was like, "Wow, cool!  Expanded rules and detail for D&D!  You can be different combos of race and class, and the ability scores have even more detailed bonuses.  It's like D&D only more so!" But then I was like, "Jeez, this DMG is hard slog to get through.  Holy crap, I've read the initiative section like five times and I still don't get it.  Where the hell do they explain what the fuck a 'segment' is?  Come to think of it, I don't really need all these little rules and resolution matrices.  I can't remember them all on the off chance they're needed in the game, and I really don't want to be diving through this book trying to find stuff.  I think I'm going to stick with D&D.  That runs clean and simple."

AD&D 2e - At first I was like, "Hey, a cleaned up version of AD&D!  Say, now that's an initiative system!  Maybe this will give me what I want!"  But then I was like, "Huh.  This version of the game seems to have largely abandoned dungeons.  No wandering monster tables?  That reaction table looks baroque as fuck.  What kind of adventures do they have?  Christ!  More Forgotten Realms?  I think I'm going to stay with D&D."

World of Darkness - At first I was like, "Hmmm, this looks intriguing.  A horror/modern fantasy type setting!  And the production value on these books is off the charts!"  But then I was like, "Wait, this isn't the good kind of gothic...and it's combined with punk.  Ooookaaaay....  Uh, this thing is talking about rollplaying vs roleplaying, and I have this distinct feeling they're shitting on my favorite game, but any kind of resolution seems involve rolling a shitload of dice, and all the characters have levels (generation) and character classes (clans), which even come with preset personality parameters.  Are they sure this is about roleplaying?  Good God, this is pretentious.  I think I'll stick with D&D."

D&D 4e - At first I was like, "Hey, it looks like they've redesigned D&D to play just like we used to back in the day!  High fantasy, high heroics!  And wizards get a little magic something for when they're out of big spells.  That's cool.  I like that they've really spelled out rules for playing with miniatures -- I always wanted to play with minis, but not having a wargame background never felt comfortable trying to figure it out.  And it looks like they gave the fighter some interesting mechanics to work with, too.  Hey, these combats are fun and involved!"  But then I was like, "Jesus, this character generation is taking forever.  Crap, am I forgetting to add any bonuses?  Man, choosing through these feats suuuuucks.  You know, it seems like we have two modes when we play: bullshit off the cuff for a while covering the set-up, and then combat mode when we resolve the encounter.  And when that happens everyone's only looking at their sheets or the board.  Shit, I'm only looking at my sheet or the board.  And for some reason, it seems everyone else is much more capable than me.  For fuck's sake, these combat are getting really drawn out.  And come to think of it, this is even less geared for dungeon exploration than 2nd Ed.!  What's that?  5e's coming out?  Huh, maybe that will give me what I like from both old style D&D and 4e.  Jesus Christ!  The gloves are off, and these other 4e fans on the forums are really assholes!  Fuck this, I'm just going to go back to B/X D&D."