This business of politicizing gaming in the southpaw direction, such that all monsters must be individuals capable of free will and, so, of any alignment, has implications beyond just erasing the trope of irredeemably evil races. It also attacks the central pillar of virtually all RPGs, which is combat.
Combat is cheap drama, and, in my experience, no games deal much or at all with the psychological scars and trauma that real life combat inflicts on its participants. Game combat, therefore, trains people to think in terms of violence as a valid solution to many of life's problems (or most, in the typical game milieu), as free of psychic consequence, and as intrinsically fun.
Could this "woke" business therefore be the harbinger of the end of combat as cheap drama? Must all games then be sensitive to just how powerful getting into a fight is, with its ugly consequences of trauma, confusion, and murder, and, so, knock down this central pillar? If so, what will hold up the roof?