This business of politicizing gaming in the southpaw direction, such that all monsters must be individuals capable of free will and, so, of any alignment, has implications beyond just erasing the trope of irredeemably evil races. It also attacks the central pillar of virtually all RPGs, which is combat.
Combat is the central pillar of virtually all RPGs? Says who? Where's the evidence to back this up?
Every RPG I've ever looked at has a big combat section. I have yet to find one that doesn’t. Care to submit some?
Nice try, nope, combat is an important part of the game but not (and I quote) "THE CENTRAL PILLAR OF ALL TTRPGS!tm" Every RPG I've ever looked at has a big magic section. I have yet to find one that doesn't. Care to sunmit one?
I'm of course mocking you, by your argument lots of things could be "THE CENTRAL PILLAR OF ALL TTRPGS!tm"
Millennium’s End
Top Secret
Traveller
Aftermath
Twilight: 2000
Robotech
I’m sure there are more. So, I’ve answered your question, will you answer mine: can you name any RPG that doesn’t feature a chapter dedicated to combat?
Combat is cheap drama, and, in my experience, no games deal much or at all with the psychological scars and trauma that real life combat inflicts on its participants. Game combat, therefore, trains people to think in terms of violence as a valid solution to many of life's problems (or most, in the typical game milieu), as free of psychic consequence, and as intrinsically fun.
Bolding mine. Care to provide evidence for this extraordinary claim? Remember that extraordinary clai9ms require extraordinary evidence. I want to see a longitudinal study spawning several countries and years with ACTUAL gamers that proves this assertion, so far the only such study (about video games mind you) says you're talking BS.
What RPGs do you know of that don’t have a large combat section? What psychic consequences are there for characters in D&D combat? What players of RPGs include combat while holding their nose? If it’s not meant to be fun why do games feature it?
What RPGs do you know about that don't have a large magic section? What spiritual consecuences are there for characters on D&D for dabling in magic? What players of RPGs include magic while holding their nose? If it's not meant to be fun why do games feature it?
See above. No, not much in the way of spiritual consequences for magic, either. And what is magic commonly for in D&D?—fighting monsters with sleep spells, magic missiles, fireballs, etc. Find me an RPG cover featuring magic that isn’t used for a combat. The message is that magic isn’t psychologically dangerous, it’s just fun. Magical combat is fun. Magical violence is fun. So, please answer my questions: What RPGs lack a chapter on combat, and supply realistic psychic consequences for combat?
First of all you were talking about "Game combat, therefore, trains people to think in terms of violence as a valid solution to many of life's problems (or most, in the typical game milieu), as free of psychic consequence,[/b" Not PCs.
Yes, that’s right. It does train people to think that way, even if other things (such as personal experience) train them otherwise. The game’s characters don’t necessarily find violence fun, but the players certainly do find portrayals of violence fun or they’d eschew such violence in their games. And, this violence is free of psychic consequences for the characters and is often portrayed as the most thrilling, easiest, or inevitable option for resolving conflicts.
Second what if it's fun? Does Minecraft train you to be an architect that builds with big cubes of diamond?
How realistically portrayed is Minecraft?
Could this "woke" business therefore be the harbinger of the end of combat as cheap drama? Must all games then be sensitive to just how powerful getting into a fight is, with its ugly consequences of trauma, confusion, and murder, and, so, knock down this central pillar? If so, what will hold up the roof?
Remove the scare quotes, it is woke cultists promoting this changes.
Bolding mine. What!? Can you differentiate between make believe and reality? No one gets PTSD from RPG combat, because the only real individuals involved are humans in the real world, and if YOU want to role play such things in YOUR table by all means feel free to do so. But leave us out of your feverish dreams.
I’m referring to characters, not players. And, the context here is that wokies will continue to pull the thread that undoes everything that makes D&D enjoyable, in the name of their sensibilities and political agenda. See if they don't.
"Game combat, therefore, trains people to think in terms of violence as a valid solution to many of life's problems (or most, in the typical game milieu), as free of psychic consequence,[/b" No you weren't, you were talking about people, after all who has fun with an RPG? Or do you often play inception type games where the PC's are playing an RPG?
In my third paragraph I’m referring to characters being realistically affected by violence, not players. (But, isn't the point of roleplaying trying to get inside the head of your character?) And, the context here is that wokies will continue to pull the thread that undoes much, if not everything, that makes D&D enjoyable, in the name of their sensibilities and political agenda. See if they don't.
Your argument is the same as the ones made by Jack Thompson and Anita Sarkesian. "Games teach people to... "
Please do provide scientific evidence of your assertion.
Scientific evidence for what? That if you eat sweets while watching a public execution you’ll be reinforcing sweets=beheading=fun in your mind? I think you’re spirited but you’re not clueless. I think that is what the wokies are going to do, is use my argument to shred gaming as we know it. See if they don’t.