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Are there any alternatives to World of Darkness?

Started by BoxCrayonTales, September 07, 2014, 11:06:43 PM

Previous topic - Next topic

smiorgan

Quote from: daniel_ream;786969I can't be arsed to look it up, but I'm pretty sure VtM1 had a rule that any social skill dice pool was capped at your Humanity score.

That and capping dice pool size during the day.

James Gillen

Quote from: daniel_ream;786969I can't be arsed to look it up, but I'm pretty sure VtM1 had a rule that any social skill dice pool was capped at your Humanity score.


Quote from: smiorgan;786997That and capping dice pool size during the day.

That also applies in VtR.

JG
-My own opinion is enough for me, and I claim the right to have it defended against any consensus, any majority, anywhere, any place, any time. And anyone who disagrees with this can pick a number, get in line and kiss my ass.
 -Christopher Hitchens
-Be very very careful with any argument that calls for hurting specific people right now in order to theoretically help abstract people later.
-Daztur

jan paparazzi

Quote from: daniel_ream;786969I can't be arsed to look it up, but I'm pretty sure VtM1 had a rule that any social skill dice pool was capped at your Humanity score.

You are right. Same as in Requiem. Maybe they should do more with that and drop the derangements.
May I say that? Yes, I may say that!

jan paparazzi

#168
Quote from: jibbajibba;786985We just switiched out the Humanity Path for others that are available online and in the rules for Sabat and stuff. Effectively treating your Path like an alignment and if you take actions against it penalties come.
Not so very tricky.

There aren't any Paths in new WoD. I think they didn't want players to play an evil as fuck character with an alternative morality that lets him get away with everything.

Again I don't like morality rules. It's a stick for punishing players. But that's one of the main problems of the OP. I don't really care about it. I just scrapped it. I scrapped Predators Taint and the virtue/vice system as well. My problems with the wod are more with the ambiguous nature of the setting material. But that's another story.

I made a summary about the points the OP wants change from the WoD.


Setting:

1. No conspiracies
2. All monsters in one setting
3. No specific monster backgrounds


Rules:

1. No restrictive powers
2. No laundry lists of powers
3. No morality system that punishes the player
May I say that? Yes, I may say that!

jan paparazzi

#169
Someone mentioned GURPS Cabal. There was a guy on a forum who was ranting for a long time that GURPS was way more toolkit than the new WoD. He called nWoD a toolkit with ten different hammers and he sometimes needed a screwdriver or a saw. Did he have a point?

Let me elaborate. Both GURPS Cabal and Witchcraft don't have anything in mind how you should play your game. WoD games always have a certain type of gameplay in mind. Werewolf is all about hunting on spirits in packs. Vampire is all about covenant politics. Both Unisystem and GURPS ask you how you want your game. And then tell you how you can achieve that.

Gritty: less xp with char creation. Epic: more xp with char creation. You can easily do covenant politics with Witchcraft or use only one covenant or use one playable and one as the bad guys. You can do that in the WoD, but it somehow always feels a little wrong. Just a voice in the back of your head.

Cabal and Witchcraft are broader. That's it. You can do politics with Witchcraft, but you can also do one faction fighting a zombie plague if that's what you want. That's also why I like Fading Suns. You could do politics with that game, but you could also isolate your party on an abonded mining station with a few symbiotes and you have "Alien". Or go demon hunting with the Avesti or go relic hunting with the Ascetonic Order. Those games are so broad, it has something for everyone. The only new wod game that has that is Requiem for Rome.
May I say that? Yes, I may say that!

gamerGoyf

I've always been partial to After Sundown for my WoD substitute. It has at least some of what the OP wants with no morality system and mixed supernatural type parties being the default.

BoxCrayonTales

Quote from: gamerGoyf;787362I've always been partial to After Sundown for my WoD substitute. It has at least some of what the OP wants with no morality system and mixed supernatural type parties being the default.
I find Trollman's writing style quite repellent. Even if you ignore all the condescension, his fluff writing is questionable at best. He includes the "world crime league" as a faction. Yes, the same guys from the Buckaroo Banzai movie. Virtually all his fluff quotes were taken from other, better works such as the cult children's show Invader Zim (the quote "I hope you like nightmare worlds" is from the episode "Game Slave 2"). No seriousness, no originality, no creativity, no appeal.

The worst part is that he sometimes make genuinely good observations that end up being horribly marred by the rest of his writing.

RPGPundit

Alternatives to World of Darkness?

Well, I guess there's radical lobotomy...
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Warthur

Quote from: RPGPundit;789158Alternatives to World of Darkness?

Well, I guess there's radical lobotomy...

According to Ron Edwards there's no real difference.
I am no longer posting here or reading this forum because Pundit has regularly claimed credit for keeping this community active. I am sick of his bullshit for reasons I explain here and I don\'t want to contribute to anything he considers to be a personal success on his part.

I recommend The RPG Pub as a friendly place where RPGs can be discussed and where the guiding principles of moderation are "be kind to each other" and "no politics". It\'s pretty chill so far.

Tetsubo

Quote from: Skywalker;785756For shits and giggles, there's also Everlasting, which is a WoD heartbreaker RPG: http://rpg.drivethrustuff.com/browse.php?manufacturers_id=46

What makes it a heartbreaker? I can get into a good (?) heartbreaker.

jan paparazzi

#175
Quote from: RPGPundit;789158Alternatives to World of Darkness?

Well, I guess there's radical lobotomy...

Is it mostly the Metaplot you are against? Because the new games don't have that. If not the Metaplot, then what else?


My $0,02. I don't like the bad layout and the fact they need twice as many words as necessary. I don't mind the Metaplot. You can always ignore that. For the new WoD in particular I don't like the vagueness of the setting material. Just give me one good explanation instead of five unfinished ones, thank you WW.

Anyway, I do like city games and I like dark urban fantasy/gothic horror where monsters and magic are real. So I am stuck with the WoD. :p

Btw, what does the OP think of the newer settings? Still the same problems as the old ones?
May I say that? Yes, I may say that!

jan paparazzi

Or is it the still somewhat narrow game design? Instead of opening the game up to what the players want to do, they focus the games on the themes. Is that it? Can you please answer it. I am really curious.
May I say that? Yes, I may say that!

James Gillen

Quote from: RPGPundit;789158Alternatives to World of Darkness?

Well, I guess there's radical lobotomy...

I'd rather have a bottle in front of me than a frontal lobotomy.

JG
-My own opinion is enough for me, and I claim the right to have it defended against any consensus, any majority, anywhere, any place, any time. And anyone who disagrees with this can pick a number, get in line and kiss my ass.
 -Christopher Hitchens
-Be very very careful with any argument that calls for hurting specific people right now in order to theoretically help abstract people later.
-Daztur

Skywalker

Quote from: Tetsubo;789187What makes it a heartbreaker? I can get into a good (?) heartbreaker.

As in a fantasy heartbreaker is for D&D (http://www.indie-rpgs.com/articles/9/). Effectively, an RPG designed by a person with one or two innovations from an existing RPG without drawing on wider RPG developments outside of that RPG for the rest of the design.

Tetsubo

Quote from: Skywalker;789482As in a fantasy heartbreaker is for D&D (http://www.indie-rpgs.com/articles/9/). Effectively, an RPG designed by a person with one or two innovations from an existing RPG without drawing on wider RPG developments outside of that RPG for the rest of the design.

I know the definition of a 'heartbreaker'. I am curious what makes *this game* a heartbreaker.