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Are there any alternatives to World of Darkness? [Part 2]

Started by BoxCrayonTales, April 01, 2015, 12:38:17 AM

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David Johansen

Fantasy Adventure Comic, games, and more http://www.uncouthsavage.com

jan paparazzi

#31
Quote from: BoxCrayonTales;823172Feed
Feed is a vampire-oriented kickstarter project by Whistlepunk Games. I'm not going to review the game, but I will point out two things about it that I liked. 1) Character creation involves defining the rules that vampire characters follow, their "strain" in game jargon, and there can be multiple strains and sub-strains in a given campaign; players are no longer straitjacketed by the cliche Ricean mold. 2) Character statistics are literally their background and description; becoming more vampiric and supernatural means a character literally becomes less human because they exchange human traits for vampiric ones, rather than arbitrarily going crazy because they don't feel guilty for acting like a jerk.

Feed does something interesting. It seperates vampire fiction into different categories. Classical, camp, modern and pop culture. Classical is Dracula and Nosferatu, camp is The Lost Boys and From Dusk till Dawn, contemporary is The Vampire Chronicles and Let the Right One in. Pop culture are the vampire rpg's (both old and new), Blade, Buffy/Angel and indirectly the Dresden Files.

Funny thing is that the vampire games are aiming to be contemporary, while they have practical solution for vampire problems, a scientifical perspective and conspiracies and secret societies they fall into the pop culture categorie.
May I say that? Yes, I may say that!

yabaziou

#32
They have already cited but if you are looking for an alternative for WoD, playing supernatural creatures against other supernatural creatures, you should look at Dark Shadows and Nightbane. The Palladium system of rules is less more intimidating that it looks and it works fairly well.

If you are looking for an game set nowadays which pits the PCs against a supernatural menace, you could also look at Night's Blacj Agents.

Quote from: Snowman0147;823369You had me going for a second, but then I read the description.  Then I read who help out in the books.  Fuck Filamena Young to fucking hell.  She goes around harassing ZakS friends with her lies and bullshit.

Filamena Young is there, as a minor contributor but I'm under the impression that you are mistaking her for Anna Kreider, who is an major contributor to this game (which seems as puerile than some of the games that the Outrage Brigade condemns but whatever ...).

Last time, she was discussed about here, I was not in agrement with Zak's call to boycott her. Now I am. Her terrible behavior should not be rewarded with anybody money unless you want to help an unrepentant libelist with some racist leanings and who possess an amount of hypocrisy which  is quite impressive.
My Tumblr blog : http://yabaziou.tumblr.com/

Currently reading : D&D 5, World of Darkness (Old and New) and GI Joe RPG

Currently planning : Courts of the Shadow Fey for D&D 5

Currently playing : Savage Worlds fantasy and Savage World Rifts

BoxCrayonTales

#33
Quote from: jan paparazzi;824113I thought so. I think it might have some global events in the history of each setting and it will have some GM's advice on different playstyles. But it is WW and I won't hold my breath for it.

Also it doesn't have to be global. It can be local instead as long as there is something happening. Like this for example.  This stuff always give me ideas to run. I could use it, or give it a spin or use the opposite idea. My players could try to fight the big bad or try to solve the problem, but they could also sandbox and be confronted with this indirectly.
I don't accept global events due to secret global conspiracies being logistically impossible. In order to function the conspiracy must be a bureaucracy. As bureaucracies become larger they become more inefficient. A small mistake can bring plans crashing down. By necessity magical creatures must keep to small populations with little reach to prevent discovery and destruction. Relying solely on human denial only goes so far. If they don't have to worry about logistics, then they are the literally undefeatable villains from The Adjustment Bureau.

If you want more extreme  horror, try using the "villain" from a Junji Ito manga.

TristramEvans

Quote from: BoxCrayonTales;823172Feed is a vampire-oriented kickstarter project by Whistlepunk Games. I'm not going to review the game, but I will point out two things about it that I liked. 1) Character creation involves defining the rules that vampire characters follow, their "strain" in game jargon, and there can be multiple strains and sub-strains in a given campaign; players are no longer straitjacketed by the cliche Ricean mold.

In other words, just like WoD. OR perhaps you're using "Ricean" without an understanding of the difference between Anne Rice's vampires and what was introduced by V:tM. Of course, the first media to include numerous trains of vampires within the same story was Hammer Films' Captain Chronos in the 70s. And the next was Fright Night 2 in the 80s.

QuoteCharacter statistics are literally their background and description; becoming more vampiric and supernatural means a character literally becomes less human because they exchange human traits for vampiric ones, rather than arbitrarily going crazy because they don't feel guilty for acting like a jerk.

Sounds great. So I can replace my Strength characteristic with "vampire strength", and my charisma trait with "vampire charisma", and my plain old golf skill can be "vampire golf"?

QuoteMonsterhearts
Monsterhearts is inspired by all those television shows about teenagers struggling with the supernatural and has queer subtext. As before, I'll point out what I liked. 1) The game makes it quite explicit that the monsters are a metaphor for humanity, and does so in a better way than WoD: character splats ("skins") are all clear metaphors for different kinds of teenage angst (e.g. the werewolf is the overprotective boyfriend).

Sounds like an rpg version of Twilight.

BoxCrayonTales

Quote from: TristramEvans;824170In other words, just like WoD. OR perhaps you're using "Ricean" without an understanding of the difference between Anne Rice's vampires and what was introduced by V:tM. Of course, the first media to include numerous trains of vampires within the same story was Hammer Films' Captain Chronos in the 70s. And the next was Fright Night 2 in the 80s.

Sounds great. So I can replace my Strength characteristic with "vampire strength", and my charisma trait with "vampire charisma", and my plain old golf skill can be "vampire golf"?
You can get it on Drivethrurpg for free. If you want. It's more creative than I think you think.

TristramEvans

Quote from: BoxCrayonTales;824175You can get it on Drivethrurpg for free. If you want. It's more creative than I think you think.

Honestly, just felt like being bitchy. Must be my Man-Period.

jan paparazzi

Quote from: BoxCrayonTales;824161I don't accept global events due to secret global conspiracies being logistically impossible. In order to function the conspiracy must be a bureaucracy. As bureaucracies become larger they become more inefficient. A small mistake can bring plans crashing down. By necessity magical creatures must keep to small populations with little reach to prevent discovery and destruction. Relying solely on human denial only goes so far. If they don't have to worry about logistics, then they are the literally undefeatable villains from The Adjustment Bureau.

If you want more extreme  horror, try using the "villain" from a Junji Ito manga.

Well, again it doesn't have to be global. I like "And this is what happened." stuff. What lead to the setting to become like it is today. A little causality. Can be local.

It becomes juicier that way. You get a little plot. For instance: The spirit world is presented as a biotope in nWoD. To me it would be more interesting if there was a short history included in the Book of Spirits with I dunno maybe .. a story about an occultist who went into the Hisil in 1700 and that disturbance led an increase in spirit activity in London for more than a decade. And more like that. Stuff like that always get my creative juices flowing. It's in motion. Now it's a bit static. Here you go: there is the spirit world! Ok, now what?
May I say that? Yes, I may say that!

jan paparazzi

#38
Quote from: TristramEvans;824170In other words, just like WoD. OR perhaps you're using "Ricean" without an understanding of the difference between Anne Rice's vampires and what was introduced by V:tM. Of course, the first media to include numerous trains of vampires within the same story was Hammer Films' Captain Chronos in the 70s. And the next was Fright Night 2 in the 80s.

And that difference is described in Feed. A fridge with bags of blood or convienent in an rpg. They were in VtM Bloodlines and in Angel, but I doubt you will see them in Interview with a Vampire. Ricean is drama/horror with a lot of time spend on the drama part. No conspiracies either, just individuals.


Quote from: TristramEvans;824170Sounds great. So I can replace my Strength characteristic with "vampire strength", and my charisma trait with "vampire charisma", and my plain old golf skill can be "vampire golf"?

Feed seems like "real" personal horror to me, mostly because it gets rid of all the baggage like all those organisations in a vampire game. It sets out what VtR intended to do in the first edition. Basicly the writers of VtR thought that vampire was a game that it never was. It never was contemporary fiction, it was pop culture. Seriously, that part of Feed is an interesting read.
May I say that? Yes, I may say that!

Snowman0147

Quote from: yabaziou;824149They have already cited but if you are looking for an alternative for WoD, playing supernatural creatures against other supernatural creatures, you should look at Dark Shadows and Nightbane. The Palladium system of rules is less more intimidating that it looks and it works fairly well.

If you are looking for an game set nowadays which pits the PCs against a supernatural menace, you could also look at Night's Blacj Agents.

Good game suggestions right there.

Quote from: yabaziou;824149Filamena Young is there, as a minor contributor but I'm under the impression that you are mistaking her for Anna Kreider, who is an major contributor to this game (which seems as puerile than some of the games that the Outrage Brigade condemns but whatever ...).

By wrong impressions do you mean that mistaking Filamena Young as a major contributor, or by saying Filamena Young was on the list of contributors?  

If the former you got the impression wrong because I thought it was equal credit spread out.  In that case I wish Anna Kreider the best of luck since I didn't hear her do any thing wrong.

If the later again you got the wrong impression because I seen her name on the list.

Quote from: yabaziou;824149Last time, she was discussed about here, I was not in agrement with Zak's call to boycott her. Now I am. Her terrible behavior should not be rewarded with anybody money unless you want to help an unrepentant libelist with some racist leanings and who possess an amount of hypocrisy which  is quite impressive.

Thus I have a problem buying this pdf.  Most of those people probably had nothing to do with all the shit that was smeared on ZakS and his friends.  I would assume they are pretty good people, but the connection with Flim is cancerous to them.  I don't want to give her a single dime because she along with her husband make the hobby worst.

Then again I might be a hypocrite in this regard because I bought world of darkness books before.  Those were made by David Hill who is the husband of Flim and is just as bad as her.  Though I will say he is more intelligent about it because he knows when to shut up if things are going to bite him in the ass.

I have to ponder about this.

Snowman0147

#40
Quote from: TristramEvans;824170Sounds like an rpg version of Twilight.

I think that is the point of monsterhearts.  Which is never going to be my thing.  I am more of a Abridge Ultimate Hellsing type of guy.

jan paparazzi

Quote from: Snowman0147;824180Entire post

Am I the only one here that honestly doesn't give a fuck about who wrote what about who. If the game is good I will buy it and if it isn't I won't.

It sounds to me like those people are all politically correct about racial issues, cultural differences and gender issues. So they should listen to George Carlin more often. He's my priest and I worship him. ;)

Anyway all that policor mentality is really annoying in the real world. But I seriously don't give crap if that influences the rpg industry. Come on, all that pc bullshit is way more harmful in politics, media and academics.
May I say that? Yes, I may say that!

BoxCrayonTales

Quote from: jan paparazzi;824178Well, again it doesn't have to be global. I like "And this is what happened." stuff. What lead to the setting to become like it is today. A little causality. Can be local.

It becomes juicier that way. You get a little plot. For instance: The spirit world is presented as a biotope in nWoD. To me it would be more interesting if there was a short history included in the Book of Spirits with I dunno maybe .. a story about an occultist who went into the Hisil in 1700 and that disturbance led an increase in spirit activity in London for more than a decade. And more like that. Stuff like that always get my creative juices flowing. It's in motion. Now it's a bit static. Here you go: there is the spirit world! Ok, now what?
Isn't that the sort of thing that belongs in city books? Like, you look up the history of a city and keep a look out for things like urban legends and ghost stories and simply strange events. Then you posit a supernatural explanation for some but not all of them and decide which ones led to effects contemporary with the PCs.

Being Human is a good example of an arc-based series. Monsters of the Week are practically nonexistent, with multiple simultaneous plots requiring multiple episodes to solve. Once Upon a Time is similar, but started out as a "victim of the week" plot before transitioning to an arc-based format for the rest of the series.

These sort of plots require more investment from the GM, in the form of creating plot hooks at the beginning which can work to drive a long-term plot.

Marleycat

#43
Quote from: BoxCrayonTales;824161I don't accept global events due to secret global conspiracies being logistically impossible. In order to function the conspiracy must be a bureaucracy. As bureaucracies become larger they become more inefficient. A small mistake can bring plans crashing down. By necessity magical creatures must keep to small populations with little reach to prevent discovery and destruction. Relying solely on human denial only goes so far. If they don't have to worry about logistics, then they are the literally undefeatable villains from The Adjustment Bureau.

If you want more extreme  horror, try using the "villain" from a Junji Ito manga.

Tell that to just ONE faction that are natural teleporters and not just psi's but more, they make it possible to not have to have a bunch of bullshit unless that's their goal, or another faction that rules the basis of technology (they rule the elements) and can force the TRUTH from you while being skilled in making magic items. ...and so on.

See the thing for Mages the problem isn't if she can do it, but is it worth the risk/cost and who or what should know the actual score.

These are people that see behind the curtain 24/7 just by sitting there. For example the typical Obrimos (that elemental techno mage above) walks into a bar....she's a natural Force/Prime Mage and with a little blink she will know who and what is magic and probably supernatural to boot by no magic and just walking in the door.

Hint this path usually goes with one of THREE choices Mind/Body/Spirit, too bad you won't have a clue which until they decide to do something overt.
Don\'t mess with cats we kill wizards in one blow.;)

GeekEclectic

Quote from: Snowman0147;824181I think that is the point of monsterhearts.
It's not supposed to be, no, though I suppose you could play it that way if you wanted to. I sure as heck don't, and won't.
"I despise weak men in positions of power, and that's 95% of game industry leadership." - Jessica Price
"Isnt that why RPGs companies are so woke in the first place?" - Godsmonkey
*insert Disaster Girl meme here* - Me