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The Buck Rogers XXV Skill System

Started by Aglondir, June 26, 2019, 02:00:08 AM

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Jaeger

Quote from: Bren;1098375RPGs never were designed for those players. Originally RPGs were designed for wargamers. The players who "don't care about that stuff" rarely if ever GM. They rarely if ever buy rules. They just were not and are not the target market for RPG systems.

Absolutely true. But I was never referring to GM preferences.


In my area I get Mostly This:
Quote from: ;1098375
  • If your players notice the difference and just don't care at all that there is a difference,..
Which is contrary to your experience - but seems to be the norm in my scene. Where most of the players never GM.

I know of Some of This:
Quote from: ;1098375
  • If you are saying they notice the difference, care about the difference, but just don't care about it enough to demand the GM changes to a different system.
With the caveat that I don't know a single player, nor have heard of an instance, where the players demanded a change of system. I'm in very 'vote with your feet' kind of scene I guess.

Which is probably why I don't know of anyone running any of the heavier systems like HERO/Gurps.
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