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Did Any TSR Setting Get Better Over Time?

Started by RPGPundit, December 18, 2017, 05:11:37 AM

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RPGPundit

Quote from: GameDaddy;1019419I always liked Gamma World and Metamorphosis Alpha, TSR got them both right, and I would only venture a guess that people don't like Sci-Fantasy in the same way that they like pure Fantasy because people don't much like to think about, or envision the actual future. I attribute this bias in thinking about the future, both the ways it can go right and the ways it can go wrong, to the fact that they have been educated, and act as if they were, slaves. Being much more fearful of the unknown, than excited about the possibilities that the unknown may bring.

TSR's focus on what constituted good business, caused them to fail. They in fact, did not focus themselves on dedicating themselves to D&D, however instead focused themselves on preventing other people from focusing themselves on D&D. Then they split their market deliberately, deeply insulting all those fans that had bought Original, or Basic, D&D. This was because they couldn't even get along internally and didn't want to share the bounty that their original collective works had reaped. As far as I'm concerned, that's not our problem.

My personal experience has been, whatever you focus on tends to be successful. If, for example, more adventures and modules had originally been published for Gamma World and Metamorphosis Alpha it would have been much more successful. There is such a huge market for Science Fantasy and Post-Apocalyptic Science Fiction that both Gamma World and MA have both spawned five editions ...just like D&D. Also that's not even counting the spinoff games like Morrow Project, d20 Future, Encounter Critical, Mutant Futures, Darwin's World, Diaspora, Fading Suns, RIFTS, Jorune, Neuroshima, Systems Failure, Twilight 2000, Twilight Dawn, Dragonmech, Iron Kingdoms, Numenara, TORG, and SpyCraft, just to name a few.


You're not wrong.

I think that for example, if TSR had realized the value of compatibility and had made Gamma World and Boot Hill and Star Frontiers much closer to compatible with AD&D (in essence, if the OSR had been invented earlier) that would have made a huge difference.
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