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Apparently no one in 5e plays humans, dwarves, elves or halflings anymore.

Started by RPGPundit, November 29, 2018, 08:41:01 PM

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kythri

Didn't Drizzt try to keep his race secret (cloak, gloves, etc.) in a humanocentric world?

Bedrockbrendan

Quote from: kythri;1066749Didn't Drizzt try to keep his race secret (cloak, gloves, etc.) in a humanocentric world?

I believe he did. But the point is, suddenly you had players wanting to play from and all kinds of humanoids.

kythri

Quote from: BedrockBrendan;1066752I believe he did. But the point is, suddenly you had players wanting to play from and all kinds of humanoids.

Oh, I get that, but, in the context of the novels, Drizzt kinda made sense - in a lot of tabletop sessions, with an assumed humanocentric world, the non-humans (or at least, non-human-looking) characters typically don't roleplay that aspect of their character and expect everything to function as if they were human.  In my experience, when a DM/GM has the world react accordingly, they get pissy about it.  Fortunately, we haven't had that many players of that type in our games, but I've certainly experienced it.

It's part of what turns me off to a lot of organized play (lack of roleplay), so I can certainly sympathize with folks who are frustrated with all the wacky races as player races.

Delete_me

Quote from: RPGPundit;1066672Take a look at the DnD tag on twitter and all you'll see is hipster kids showing off drawings of their totally non-human orange or red or blue or purple thing, which they'll call 'my boi' or 'this cutie' or whatever, to the point where you wonder whether the fuck they've ever had them inside a dungeon or their whole campaign is just about the characters eating cake while complaining about the patriarchy.
I'd say that means don't look at twitter for an accurate representation of who is playing the game.

QuoteSo what do you think about modern D&D having all these kids playing tieflings, aasimar, genasi, tabaxi, dragonborn etc.?
That the game resembles Breath of Fire (1991) a bit more than it used to. (Cf. Omaha the Cat Dancer, Secret of NIMH, Usagi Yojimbo; granted these are more furry types than others, but if you look hard enough you'll find devil-men, angel-men, and dragon-men going pretty far back as well.)

QuoteBut is it basically harmless? Does it add to the game? or make it worse?
Harmless.

tenbones

D&D has become Star Wars*.

It's the Mos Eisley Cantina freakshow without any expansive consistency. D&D has become fan-fic gone horribly wrong and rendered contextually meaningless, trying to appeal to all things outside of its own conceits.

Or haven't you been paying attention to who is running the show with the brand, and the nature of a lot of threads around these parts? The D&D we know has become deconstructed. Cambions are being censored by Tiefling activists! They're totally marginalized

Think of the Demons!


*Kathleen Kennedy Star Wars

Baulderstone

Quote from: tenbones;1066771D&D has become Star Wars*.

It's the Mos Eisley Cantina freakshow without any expansive consistency. D&D has become fan-fic gone horribly wrong and rendered contextually meaningless, trying to appeal to all things outside of its own conceits.

Or haven't you been paying attention to who is running the show with the brand, and the nature of a lot of threads around these parts? The D&D we know has become deconstructed. Cambions are being censored by Tiefling activists! They're totally marginalized

Think of the Demons!


*Kathleen Kennedy Star Wars

Gygax would weep to see the carefully constructed ecology of the world presented is his original Monster Manual turning into a mish-mash of influences. Next they will be tossing in crashed spaceships, crossing it over with tonally different works like those of Lewis Carroll, or allowing people to play balrogs.

mAcular Chaotic

Quote from: SHARK;1066688Greetings!

Yeah, Pundit, I know exactly what you're talking about. I agree. To a limited extent, I think some variety in races and classes can be very beneficial and fun for a campaign. Like with my "pepper" analogy though, too much of it can cause a cascade of problems for the group, and the campaign.

You're Just a Human?

I wrote about this very thing when a friend of mine and I joined our local "Adventurer's League" group at the game store. 7 players, plus a few more that always drift in and out--say, about 12 gamers. Only myself and my friend play humans. More than once, we were chided and snickered at, "You're just a Human?" Universally, all of these other players were shocked and amazed that we were playing Human characters. Of like 12 different players, us two were human. There was one dwarf. The rest were all of these crazy races, and crazy classes as well.

Defining Deviancy Down

Not many of these other players in several "Adventurer's League" groups ever seemed entirely interested in much cooperation, or team building. Not much for roleplaying either, I'm afraid. They mostly enjoy acting silly and stupid, killing everything, and laughing at how unfortunate an NPC is or how fucked up they can make the campaign. It's all about them and what they want to do, it's all about them getting the goodies, and they can plunder and slaughter and fuck with people at every opportunity, show off how uber their powers are, and lets just all giggle at each other, bro. Indeed, in my experience, yeah, back in the day, we always had a few morons like this. But they were a distinct *minority*. Now, they seem to be the majority. And even more, often times back in the day, such a douche *knew* what they were doing. They *knew* they were acting like a murdering, treacherous, selfish, immoral fucking troglodyte. NOW? No, many don't seem to be really aware of it at all. They all straight-facedly pronounce this stuff, and even the girls giggle and say, "yeah! right on...I've got this uber power I can do that will fuck them up! Woo hoo! Goodies for me!!!" They don't often have the faintest idea that there's any drawbacks to how they are presenting and playing their character, not for the rest of the group, and with no regard for what kinds of larger social and religious problems the group may suffer from because of their choices in race, class, and character presentation.

My Pepper Analogy

I enjoy good food, and cooking as well. For those of you that are also cooks, you no doubt appreciate the analogy of mine, that of "peppers." Peppers are a wonderful addition to many different meals. In just the right amount, they add flavour, diversity, and vibrancy to perhaps an otherwise "routine" kind of meal. However, that line is a fine one. Add just a bit over, too much peppers, and the whole meal is inedible, and an absolute waste of time and effort. That's kind of how I think about all these weird characters and races. One or two of them, and the campaign gains "spice", "vibrancy" and "diversity". More than that, though, and not only the group cohesion, but the integrity of the campaign as a whole can experience a growing cascade of problems and difficulties that never end. Piece by piece, race by crazy race, the illusion is presented of you gaining more "variety" and more "fun"--and while you certainly do gain such things, it also, character by character, bit by bit, comes with a cost. Before you realize it, you, as the DM are faced with "losing" all kinds of things within the milieu.

Destroying Social and Religious Cohesion

Including these crazy races seems to actually erode social and religious cohesion within a group. In previous years, having mostly humans with an occasional elf, dwarf, or Halfling was never a problem, in many ways because while the elf, dwarf, and Halfling characters all come from different cultures and have different religions--just like many of the humans--there is enough baseline familiarity, and "congruence" that they all gell together well, and minimize problems and inconsistencies. Including Tieflings, Dragonborn, Genasi, Lizardfolk, Tebaxi, and Assimars to the mix radically serves to sever lots of these more common cultural and religious bonds. No one knows much of anything about what kind of culture these characters come from, nor are any familiar with their religions. Just as importantly, the *PLAYERS* themselves have virtually no idea whatsoever. They all become this weird, bizarre mish-mash of irrelevant cultural and religious identification of being more or less, *giggling*...*stammering*..."Uhh..I don't know. *giggle*...maybe it's a little like such and such...yeah, my character believes in that religion...and..uh...my character came from a family of vagabonds. *giggles*" Alrighty...that's great for forging social and religious bonds within the group. You know, all that kind of stuff that we identify with and value, that makes us want to sacrifice each other for the team, for the mission. A campaign that has just an occasional weird character or two--much like in days of old--can be just fine, and even add dimensions of flavour and vibrancy to the campaign. Getting a whole group like that together? It doesn't really serve to support a lot of natural empathy and even comprehension for other players to ever really gell together as a team. In addition, of course, characterization and roleplaying often suffer in quality, skill and depth as well.

Gonzo Circus Campaigns

Gonzo Circus campaigns don't really have any problems with such crazy races. Almost by definition, a Gonzo Circus campaign doesn't seek to embrace any kind of historical foundation or consistency--it's just a weird grab-bag of mixing genres and technology, dungeon raiding, episodes of hack and slash, and celebrated goofiness. These kinds of campaigns certainly have their charm--but in many ways, such campaign foundations for a Gonzo campaign are entirely at odds with Sword & Sorcery, or more serious Historical and Medieval campaigns. You just can't really mix them very well. For DM's running such campaigns, having whole groups of bizarre mutants and misfits that have escaped from a circus isn't a problem.

Ancient Historical and Medieval Campaigns

For DM's seeking to build and run campaigns based on an Ancient or Medieval historic "ethic"--a milieu that embraces consistent, largely realistic historically-inspired foundations, including dozens of bizarre races as player characters can be especially jarring, problematic, and largely inappropriate. There's so much back work, prep and so on to somehow justify and explain this race of X at all, or fitting them into a more historically-based culture. Including such characters opens the door to all kinds of problems--socially, culturally, and historically that otherwise form the foundations of the campaign and make the "engine" work.

Cultural Shifts, Education and the Culture Wars

As my friend and I got into playing a weekly game at my local game store, hosting "Adventurer's League" Campaigns, my friend and I have numerous discussions about this. I've been playing D&D and DMing Campaigns for a very long time. My friend, he too, has been playing D&D forever. He lamented that our gaming group at the Adventurer's League Campaign was so diverse and weird to him. Where were the Halfling scouts? Where were the Elven Wizards, or Elven Hunters? Where were the strong, Dwarf Clerics and Fighters? Of course, where were all the Humans in their great diversity? Fighters, Paladins, Barbarians, Rogues, Rangers, Clerics, Bards and Wizards? Beyond such, where were the gritty mercenary sergeants? The chivalrous knights and paladins? No icons such as Lancelot, Galahad, Roland, Gandalf, Merlin, Robin Hood, Ivanhoe, Spartacus, or even characters of John Wayne, Yul Brynner, the Lone Ranger, Texas Rangers, nor any Conan, Solomon Kane, Aragorn, Legolas, and such. None of these character types, or any recognizably inspired by them, are readily present in our Adventurer's League group. There is a distinct dissonance created by this dynamic--or the absence of these foundations, in preference for some other dynamic. Many of our players have never seen an American Western. While ostensibly "educated"--many of their literary and cultural touchstones are entirely different from ours. Their "heroes" are taken from movies, cartoons, dramas, and video-games of the last 12 years, or so--basically anything after 2005. They typically have zero identification with any kind of traditional Christian philosophy or Biblical knowledge; they typically have only the faintest knowledge of anything from ancient or medieval history; their familiarity with American Westerns--and related icons and philosophies--is virtually non-existent. Likewise, their knowledge of culture, living, arts, literature, or philosophy of much of anything before 1900 is dismal. These are not for the most part high-school kids, either. They are all currently in college, or have graduated college already. Most of them are adults, between their early and mid-twenties, to the mid-thirties.

The very different kinds of education that they have received--both formal education and general cultural education--is vastly different from our own. Such also informs who their heroes are, what kinds of things inspire them, and their entire philosophical framework, if you will, from which they "plug into" and experience the game. I lamented in an earlier thread about the seeming "death" of heroism, self-sacrifice, and a focused attitude of cooperation and building the team. All of those kinds of virtues, attributes and inspirations are for the most part, absent from most current gamers, from the latest generation.

My friend insists that a lot of this "historical and cultural vacuum" is a direct product of our schools and universities being dominated by liberals that love post-modernism, feminism, and hate Western Civilization. Regrettably, these kinds of political, cultural, and educational "currents" flow into our hobby of gaming as well.

Semper Fidelis,

SHARK

I just want to say, the majority of players *aren't* like this, but it's when you play Adventurer's League that you're basically playing Russian Roulette. It's like taking a dive into the YouTube comment section for inspiring discourse. Often the people that play AL exclusively, are the kinds that are too dysfunctional to participate in a real group and got kicked out, or don't want to bother with any continuity and just hoard loot and EXP.

That said, there are plenty of good folks out there, but it's definitely trying to find a diamond in the rough.
Battle doesn\'t need a purpose; the battle is its own purpose. You don\'t ask why a plague spreads or a field burns. Don\'t ask why I fight.

Philotomy Jurament

Quote from: RPGPundit;1066672So what do you think about modern D&D having all these kids playing tieflings, aasimar, genasi, tabaxi, dragonborn etc.?
Not much. I don't care. I don't play 5e. It's not my thing. (And actually, I much prefer human PCs. I'm not even a big fan of elves and dwarves and such.)

QuoteIs it 'special snowflakeism'? Does it let them show off their (mostly imagined) non-conformity by all doing the exact same thing?
No idea. I imagine they think it's cool. I don't agree, but just like I don't care what they think, I suspect they don't care what I think.

QuoteBut is it basically harmless? Does it add to the game? or make it worse?
It makes "modern D&D" even less attractive to me, so I'd consider it "worse" in that respect. But even without such an approach to PCs, I wouldn't be part of the modern D&D market, so it's irrelevant to me and my gaming.
The problem is not that power corrupts, but that the corruptible are irresistibly drawn to the pursuit of power. Tu ne cede malis, sed contra audentior ito.

Chris24601

Quote from: Baulderstone;1066787Gygax would weep to see the carefully constructed ecology of the world presented is his original Monster Manual turning into a mish-mash of influences. Next they will be tossing in crashed spaceships, crossing it over with tonally different works like those of Lewis Carroll, or allowing people to play balrogs.
I see what you did there.

I approve. :D

EOTB

Seeing my own offspring independently get into D&D with friends over the past year or so gives me an entirely new perspective.  If by "kids" the OP means 20-somethings, than perhaps.  But real kids are trying to use familiar building blocks just like we did, in a genuine and excited way.  

They also are really interested in seeing the older fantasy too - it's fresh to them.  But of course their first and primary inclination is to act out what their imagination is generating already.
A framework for generating local politics

https://mewe.com/join/osric A MeWe OSRIC group - find an online game; share a monster, class, or spell; give input on what you\'d like for new OSRIC products.  Just don\'t 1) talk religion/politics, or 2) be a Richard

Delete_me

Quote from: Chris24601;1066802I see what you did there.

I approve. :D

I couldn't place the balrog one. Which one was that?

Chris24601

Quote from: Tanin Wulf;1066809I couldn't place the balrog one. Which one was that?

OD&D. One of Gary's examples of monsters being used as PCs was a balrog.

People underestimate just how off the wall fantasy kitchen sink early D&D was because most people have a point of entry at B/X or AD&D or later when a lot of the wackier stuff got put in the "DM only" box and limited the PCs to the Fellowship of the Ring for PC options.

There's a reason I base my campaign world more on Thundarr the Barbarian and He-Man than on Tolkien.

Rhedyn

Quote from: Baulderstone;1066787Gygax would weep to see the carefully constructed ecology of the world presented is his original Monster Manual turning into a mish-mash of influences. Next they will be tossing in crashed spaceships, crossing it over with tonally different works like those of Lewis Carroll, or allowing people to play balrogs.
I think Gygax would be doing enthusiastic back flips at the idea that some people's full-time job is to play D&D for an audience.

And he would then proceed to totally cash-in on the phenomena with live Twitch broadcast of him running a group through his new OSR D&D spin off.

jhkim

Quote from: tenbones;1066771D&D has become Star Wars*.

It's the Mos Eisley Cantina freakshow without any expansive consistency. D&D has become fan-fic gone horribly wrong and rendered contextually meaningless, trying to appeal to all things outside of its own conceits.
Quote from: Baulderstone;1066787Gygax would weep to see the carefully constructed ecology of the world presented is his original Monster Manual turning into a mish-mash of influences. Next they will be tossing in crashed spaceships, crossing it over with tonally different works like those of Lewis Carroll, or allowing people to play balrogs.
Bwahahahaha! Nice one, Baulderstone.

I first played in the Eberron setting a few weeks ago, which I thought was really cool. I liked the extensions to the setting like Warforged.

I do think there may be a potential disconnect if the setting and adventure material has no mention of tieflings, aasimar, genasi, tabaxi, or dragonborn - but the PCs are of those races. If this was something my players were interested in, I would take more steps to integrate those races into the setting.

tenbones

Quote from: Baulderstone;1066787Gygax would weep to see the carefully constructed ecology of the world presented is his original Monster Manual turning into a mish-mash of influences. Next they will be tossing in crashed spaceships, crossing it over with tonally different works like those of Lewis Carroll, or allowing people to play balrogs.

You cheeky Baatezu!