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Auto-Fire without 30 dice, howto Maybe {NO POLITICS}

Started by GeekyBugle, October 11, 2021, 11:34:41 AM

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Tristan

Disregard missed the 'without 30 dice' part. otherwise, see T2k V2.
 

Neoplatonist1

I model sweeping autofire by rolling to hit the 6' hex the target is in, subject to normal movement and target size modifiers. If the hex is hit, everyone in the hex gets shot with 1 bullet.

Kyle Aaron

Quote from: GeekyBugle on October 11, 2021, 11:34:41 AM
Thoughts? If you have/are using automatic weapons how do you handle it?
In Conflict, I am not too concerned with individual bullets or bash wounds or whatever, but the wounding effect - a bit like AD&D and hit points.

With this in mind, firing automatic gives you +1 to hit but also increases your chance of a stoppage - it jams, runs out of ammo, whatever.

Whether the "hit" was one round striking the target or three doesn't really matter. It's a wound either way.
The Viking Hat GM
Conflict, the adventure game of modern warfare
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Chris24601

I've always found the Mekton approach useful. Roll to attack with a d10+mods vs. the defender's d10+mods and for every point you beat the defense by one round hits up to the maximum number of rounds fired. For really large bursts of 11+ one extra round hits per each margin for every 10 rounds fired (ex. two rounds per margin if 20 rounds are fired).

If you fire on multiple targets you declare how many rounds you're firing into each target and based on their respective margins vs. your one attack roll.

They also had a really nice approach for hit locations as well (since it's giant robots); you roll once for a starting point and each additional hit goes up the table (ex. you roll location 5, the second hit is to location 6, third to 7... at location 10 wrap back around to 1). Larger locations had a couple of numbers assigned to it so the torso took 2-3 hits for every one that struck smaller targets like sensor heads or hands.

deadDMwalking

It is not required that your system track individual bullets.  Hitting someone 5 times in the leg might be less 'damaging' than hitting them once through the head. 

Generally speaking, firing on full-auto means you're not trying to ensure all of your bullets hit - so there's probably no reason that you can't just decide on what the damage for the weapon is and apply it.  Full Auto in that case could represent a better chance of hitting with AT LEAST ONE BULLET, rather than tracking individual bullets.  Ie, spending 10 rounds (instead of 1) but getting a +2 to hit isn't completely unreasonable; 20 rounds for +4 (etc).  If you think that there's a good chance that someone that is hit is more likely to die, you can also increase the threat range for criticals. 

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