This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

Author Topic: Anyone playing Savage Worlds Pathfinder  (Read 18810 times)

dbm

  • Hero Member
  • *****
  • Posts: 502
Re: Anyone playing Savage Worlds Pathfinder
« Reply #150 on: January 25, 2023, 06:25:26 PM »
After a very, very long search I have finally decided that SWADE is my sweet spot game, so I’m pretty much all in for everything Pinnacle put out at the moment…

I managed to resist Holler but I’m picking up all of the Deadlands stuff, companions, Pathfinder and Rifts materials as they come out.

Corolinth

  • Full Member
  • ***
  • C
  • Posts: 173
Re: Anyone playing Savage Worlds Pathfinder
« Reply #151 on: January 25, 2023, 09:42:36 PM »
I skipped Rifts, Holler, and Pinebox Middle School, although I did put in for the Horror Companion. Pinnacle definitely has products that I'm not interested in. That's not a bad thing in and of itself. Savage Worlds is a very flexible system.

I'm looking forward to Hell on Earth, although that's in an awkward spot. Deadlands had major changes to the setting that impact Hell on Earth, but they just did Hell on Earth right before SWADE.

Daddy Warpig

  • Hero Member
  • *****
  • Posts: 1986
Re: Anyone playing Savage Worlds Pathfinder
« Reply #152 on: January 26, 2023, 03:58:58 AM »
I skipped Rifts, Holler, and Pinebox Middle School, although I did put in for the Horror Companion. Pinnacle definitely has products that I'm not interested in. That's not a bad thing in and of itself. Savage Worlds is a very flexible system.

I'm looking forward to Hell on Earth, although that's in an awkward spot. Deadlands had major changes to the setting that impact Hell on Earth, but they just did Hell on Earth right before SWADE.

Usually the changes between Savage World editions are so minor that you can run prior settings with newer editions.

Are there any problems running the Coke Classic Hell on Earth with SWADE?
« Last Edit: January 29, 2023, 03:24:55 AM by Daddy Warpig »
"To strive, to seek, to find, and not to yield."
"Ulysses" by Alfred, Lord Tennyson

Geek Gab:
Geek Gab

Corolinth

  • Full Member
  • ***
  • C
  • Posts: 173
Re: Anyone playing Savage Worlds Pathfinder
« Reply #153 on: January 26, 2023, 03:35:28 PM »
In simple terms, for anyone unfamiliar with the setting, the main premise of Deadlands Classic is that the American Civil War gets interrupted. The Union and the Confederacy are involved in a Cold War for the next hundred or so years.

Through pulpy time travel fuckery, SWADE Deadlands wraps up the American Civil War within about ten years of its historic end date. This makes the western United States a very different place in the 2080s.

From a play perspective, I’m rather neutral. I played a lot more Deadlands. However, I’m interested in seeing how changes to the Weird West affect the Wasted West.

JackFS4

  • Newbie
  • *
  • Posts: 36
  • Hold my beer
    • Gamemeisters LLC
Re: Anyone playing Savage Worlds Pathfinder
« Reply #154 on: January 27, 2023, 11:23:33 AM »
I have not picked up Pathfinder SW.  They hooked me with the big box Lankhmar set as I'm a sucker for Fritz Leiber's low fantasy setting. The other big SW purchase for me was the Flash Gordon collection on humblebundle or bag of holding (I forget which). I had fond childhood memories of the 1979 Adventure of Flash Gordon cartoon.  I was happy with how PEG reproduced the setting, now I just need to get my group to get excited about Flash Gordon.


tenbones

  • Poobah of the D.O.N.G.
  • Hero Member
  • *****
  • Posts: 6164
Re: Anyone playing Savage Worlds Pathfinder
« Reply #155 on: January 27, 2023, 02:21:11 PM »
I'll be honest - I'm *generally* as interested in the rules for new settings as I am the settings themselves. Mainly because the core rules of the game are so solid it basically means everything they add into new Genre Companion books, and settings are now fodder for any kind of meta-setting or homebrew/conversion you want to do yourself.

Core + Fantasy Companion does just about any kind of fantasy game you can imagine - or convert anything you need pretty easily. Want black-powder weapons? Just take them from the SWADE Core. Want something more kinetic? Grab the weapons and Edges from Deadlands. Want Classes? Grab the Class Edges from Savage Pathfinder (make your own!), want to scale your magic setting to crazy insane levels of power? Start adding in the Mega-Magic rules and gear from Savage Rifts...

And this is really the tip of the proverbial iceberg as you can configure all these pieces and parts relatively seamlessly in almost any combination - once you start jacking with Setting Rules, then you can pretty much do any kind of gaming you want with solid fidelity.


Shrieking Banshee

  • Narcissist Undead
  • Hero Member
  • *****
  • Posts: 2507
Re: Anyone playing Savage Worlds Pathfinder
« Reply #156 on: January 27, 2023, 03:53:28 PM »
My wish is they would release the Sci-Fi companion next instead of martial arts or whatever. But I assume that would take a ton of effort.

dbm

  • Hero Member
  • *****
  • Posts: 502
Re: Anyone playing Savage Worlds Pathfinder
« Reply #157 on: January 27, 2023, 08:04:03 PM »
I am pretty sure that Sci-Fi will be the next Companion released, it’s just not the next product. It is well into production if I remember correctly from mentions on their YouTube / Twitch channel.

Shrieking Banshee

  • Narcissist Undead
  • Hero Member
  • *****
  • Posts: 2507
Re: Anyone playing Savage Worlds Pathfinder
« Reply #158 on: January 27, 2023, 10:05:06 PM »
I am pretty sure that Sci-Fi will be the next Companion released, it’s just not the next product. It is well into production if I remember correctly from mentions on their YouTube / Twitch channel.

Oh. Good news for me then! I just don't follow twitch stuff. Hours at a time of rambling to get crumbs of data.

tenbones

  • Poobah of the D.O.N.G.
  • Hero Member
  • *****
  • Posts: 6164
Re: Anyone playing Savage Worlds Pathfinder
« Reply #159 on: January 28, 2023, 12:46:48 AM »
Yep Sci-Fi is next!

King Tyranno

  • Sr. Member
  • ****
  • Posts: 291
Re: Anyone playing Savage Worlds Pathfinder
« Reply #160 on: January 29, 2023, 03:16:48 PM »
So I got my regular group to play Savage Pathfinder. I decided to do Keep on the Borderlands. It's so easy to convert stuff. Owing both to the simplicity of SWP and KotB's sandbox nature. We've done one session so far and my group are really enjoying themselves. The maths isn't so bad if you have a calculator on hand. Recently I tried to do char gen for Battletech: A Time of War. Now THAT WAS SOME FUCKING MATHS! SW maths is nothing compared to the blatant algebra you have to do just to reach puberty in AToW. One of the most badly explained and needlessly complicated rulesets I've seen. It really makes me appreciate Savage Worlds even more now. 

Effete

  • Hero Member
  • *****
  • Posts: 666
Re: Anyone playing Savage Worlds Pathfinder
« Reply #161 on: January 29, 2023, 04:42:08 PM »
Recently I tried to do char gen for Battletech: A Time of War. Now THAT WAS SOME FUCKING MATHS!
... One of the most badly explained and needlessly complicated rulesets I've seen.

Lancer: "Hold my beer."

tenbones

  • Poobah of the D.O.N.G.
  • Hero Member
  • *****
  • Posts: 6164
Re: Anyone playing Savage Worlds Pathfinder
« Reply #162 on: January 30, 2023, 11:06:49 AM »
So I got my regular group to play Savage Pathfinder. I decided to do Keep on the Borderlands. It's so easy to convert stuff. Owing both to the simplicity of SWP and KotB's sandbox nature. We've done one session so far and my group are really enjoying themselves. The maths isn't so bad if you have a calculator on hand. Recently I tried to do char gen for Battletech: A Time of War. Now THAT WAS SOME FUCKING MATHS! SW maths is nothing compared to the blatant algebra you have to do just to reach puberty in AToW. One of the most badly explained and needlessly complicated rulesets I've seen. It really makes me appreciate Savage Worlds even more now.

Someone did a Savage Worlds Battletech conversion - https://edoc.pub/savage-battletech-rules-revision-12-pdf-free.html

I heard it was pretty good. I think its based off of Savage Worlds Deluxe Edition (which has some small minor differences from the current SWADE edition).

And someone did some Lifepath for Chargen for it here - https://www.dicemonkey.net/2018/10/16/lifepath-character-creation-for-savage-worlds-battletech/



King Tyranno

  • Sr. Member
  • ****
  • Posts: 291
Re: Anyone playing Savage Worlds Pathfinder
« Reply #163 on: January 30, 2023, 11:21:22 AM »
So I got my regular group to play Savage Pathfinder. I decided to do Keep on the Borderlands. It's so easy to convert stuff. Owing both to the simplicity of SWP and KotB's sandbox nature. We've done one session so far and my group are really enjoying themselves. The maths isn't so bad if you have a calculator on hand. Recently I tried to do char gen for Battletech: A Time of War. Now THAT WAS SOME FUCKING MATHS! SW maths is nothing compared to the blatant algebra you have to do just to reach puberty in AToW. One of the most badly explained and needlessly complicated rulesets I've seen. It really makes me appreciate Savage Worlds even more now.

Someone did a Savage Worlds Battletech conversion - https://edoc.pub/savage-battletech-rules-revision-12-pdf-free.html

I heard it was pretty good. I think its based off of Savage Worlds Deluxe Edition (which has some small minor differences from the current SWADE edition).

And someone did some Lifepath for Chargen for it here - https://www.dicemonkey.net/2018/10/16/lifepath-character-creation-for-savage-worlds-battletech/

I am so fucking happy right now. My main issue with Battletech RPGs is you either have too complex in AToW, or too simple in Mechwarrior Destiny. Having a Savage Worlds version of Battletech will actually serve me very well for the Solo RPG video series I'm going to make. So thank you for bringing this to my attention.

Recently I tried to do char gen for Battletech: A Time of War. Now THAT WAS SOME FUCKING MATHS!
... One of the most badly explained and needlessly complicated rulesets I've seen.

Lancer: "Hold my beer."

Lancer isn't as bad as AToW. It's mostly just point buy. Which on it's own I have no problem with. AToW has these complicated formulas just to add up basic stats that drags things down. Lancer's problem is that it does this thing SJW driven games do in that they thought of a "super cool" setting first, drew some art, and then did some rules. But without as much of an understanding of how tabletop RPGs work and the practicalities of running a game therein. SJWs do this weird focus on presentation and visuals over actual game mechanics all the time. It's super weird how much of a trend it is for them.  It actually has a similar problem to 4e in that it desperately wants to be a video game far more than it wants to be a tabletop RPG. And that's why Lancer in particular clunks and drags on. Because the people designing it didn't play enough TTRPGs and just had some video game ideas they wrote down and published as a TTRPG.
« Last Edit: January 30, 2023, 11:23:03 AM by King Tyranno »

tenbones

  • Poobah of the D.O.N.G.
  • Hero Member
  • *****
  • Posts: 6164
Re: Anyone playing Savage Worlds Pathfinder
« Reply #164 on: January 30, 2023, 03:50:52 PM »
My pleasure.

Savage Worlds scaling capacity is *really* high, and because its task-resolution mechanic is tightly abstracted, it can make turn very complicated systems under other games, run insanely smoother and faster on their engine.

The best part of it - any conversion you make, or borrow, is itself very tweakable to your exact needs with little effort. You can create whole subsystems, if you desire, even lifting whole parts of other systems right into it.