My pleasure.
Savage Worlds scaling capacity is *really* high, and because its task-resolution mechanic is tightly abstracted, it can make turn very complicated systems under other games, run insanely smoother and faster on their engine.
The best part of it - any conversion you make, or borrow, is itself very tweakable to your exact needs with little effort. You can create whole subsystems, if you desire, even lifting whole parts of other systems right into it.