Hey Shrieking - you wanna post running changes to the core rules you're using, here?
Might be good for everyone from the D&D side to talk about what they like and how it can be expressed in different ways within the same system.
Even from the D&D side, where players have an edition preference - those differences can co-exist with different expressions from D&D editions in the same Savage Worlds ecosystem. This is *especially* true of Classes, magic subsystems (you may like Vancian, or Spellpoints, or Pointless effects based - it all can exist in SW with a little bit of tweaking).
Sure.
Skills:
Common Knowledge is folded into smarts. Smarts just lacks a 'general use' like STR, or Vigor, so this rewards smart characters. Its removed as a starting skill and players get +1 starting skillpoint instead.
Linguistics: I always hated how every smart person was a linguist in D&D 3e and beyond. I made linguistics a skill, and you gain 1/2 its die size in new languages. You can also use it to roll to understand languages you don't have.
Collapsed Boating, Piloting and ground vehicles into 1 skill with specialties. Vehicles don't come up in the setting enough to need 3 separate skills, but I added specialties so that there is some difference.
Also got rid of gambling entirely and made it a situation rule using academics or thievery. Gambling is not a significant enough event to need its own skill.
Added 3 specialties to Notice: Social, Physical, Mental. In my game social stuff is important, so I want "the face" to be a role that exists. I also added original edges related to being the face: Natural liar (lie well and bypass all lie detectors and can't be compelled to tell the truth even with magic) & judge of character (detect lies better and spend a benny to figure out lies automatically for a social encounter). This means that supernatural lie detection can't pierce natural liars except judges of character.
Hinderances:
Characters start with 4 bonus points of hinderances because they work for the government and have arch-foes. I did this to give some build-wiggle room and so that every player didn't pick the same hinderances. 2 of the 4 hinderances must be invested in a professional edge, or into a theme edge.
A theme edge is like a class edge but for classes specific to the setting. Theme edges are very powerful, and scale with rank. But you only get 1 of them.
Supplements:
This has cyrils materials rolled into it. Tomes & Prayers, Wizards & mystics, Warlords & something else, shapeshifting & metamorphosis, and companions & familiars. My players where new to SW so I compiled the materials into one book for ease of reading. And like a fucking crazy person I copy pasted the materials into it and edited them so that it flows better. As a result I have all the materials memorized by heart.
Class edges:
I found the armor restrictions as they where made stupid, so I instead said they limit your class abilities, not ALL your abilities. And I made the arcane armor edge work for class armor restrictions in place of only magic classes (but only 1 class at a time).
I folded Bard, Wizard, Sorcerer, Cleric & druid into one class that you build yourself using Cyrils Wizards & Mystics system (and because mixing wizard & sorcerer is too cheasable). But I added psychics & Alchemists because they are different enough.
Powers:
Used powers from tomes & prayers over the spell versions in PF and used amplifiers. It does allow 'pre-buffing', but its more difficult and limits your character more. So if you want to buff the party with deflection for the whole day, you can do that but your points are invested and don't return until the effect ends. So it can actually be significantly better to cast buffs during combat instead of making all day effects.
Rituals & 4e stuff.
I like 4e rituals. While amplifiers do grant access to strong warpy powers, they require investment. 4e rituals allow for magic specific to the setting, and as they cost money to use they are not a win button to push all the time. Works pretty well with the dramatic task system.
Also some theme edges & prestige classes have 'encounter' powers, but I won't loose sleep over including that.