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Author Topic: Anyone playing Savage Worlds Pathfinder  (Read 11733 times)

Shrieking Banshee

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Re: Anyone playing Savage Worlds Pathfinder
« Reply #45 on: October 01, 2021, 12:28:19 PM »
Are there any rules in SW for adding modifications to weapons? That's been a glaring absence for me.

You could rework the Enchantment System from Savage Pathfinder. Or grab some ideas from Stars Without number revised.

Ghostmaker

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Re: Anyone playing Savage Worlds Pathfinder
« Reply #46 on: October 01, 2021, 01:26:50 PM »
Are there any rules in SW for adding modifications to weapons? That's been a glaring absence for me.

Yeah if you look at the Heroes Journey Table there is a shit-ton of possible mods. These are for actual play, but they didn't inherently give a cost to DIY in the game.

PEG said if you wanted to do it in-game

Quote
They'd be 10x the cost of the normal weapon with a minimum of 200 credits.

Which is pretty badass when you look at those lists.

Edit: now they didn't SPECIFY this... but to bring it in-line with similar rules like in Savage Pathfinder, you may want to limit the number of such Mods. But that's on you.
TEN TIMES the weapon cost? Pardon me?

tenbones

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Re: Anyone playing Savage Worlds Pathfinder
« Reply #47 on: October 01, 2021, 02:20:44 PM »
LOL hey that's what Clint said.

I think that's kind of the generic response to their prices. Mods like those on the list are pretty much like Enchantments you'd put on weapons in Savage Pathfinder.

I'd just cut the cost down. The selection of options, from that list, are *excellent*.

Ghostmaker

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Re: Anyone playing Savage Worlds Pathfinder
« Reply #48 on: October 01, 2021, 03:18:15 PM »
LOL hey that's what Clint said.

I think that's kind of the generic response to their prices. Mods like those on the list are pretty much like Enchantments you'd put on weapons in Savage Pathfinder.

I'd just cut the cost down. The selection of options, from that list, are *excellent*.
I'll go back and take a look. The only house-ruled mod I've made so far (with the GM's blessing) is a variable autoloader for my borg's shoulder-mounted grenade launcher. It costs the same as the launcher itself, but gives me a 150 round magazine that can switch out loads instantly -- I can load 75 high-ex and 75 AP and swap between them each round. Downside, aside from the cost, is that reloading requires some help because of the magazine's placement, and it counts as Reload 3.

(Frankly, if I blow through 150 grenade rounds, being out of ammo is the LEAST of my problems.)

I was thinking of things like scopes (+range), extended magazines (+shots), improved gas-recoil (-recoil) or custom grips (+1 shooting). That sort of thing.

Shrieking Banshee

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Re: Anyone playing Savage Worlds Pathfinder
« Reply #49 on: October 01, 2021, 03:22:59 PM »
I was thinking of things like scopes (+range), extended magazines (+shots), improved gas-recoil (-recoil) or custom grips (+1 shooting). That sort of thing.

While magic, the Savage Pathfinder enchantments are like that.

Eric Diaz

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Re: Anyone playing Savage Worlds Pathfinder
« Reply #50 on: October 01, 2021, 06:16:50 PM »
I'm not a fan of SW nor Pathfinder - so I completely ignored this.

However, browsing through the books, it does seem like the ideal amount of crunch for me (like I've mentioned in the other thread).

256 pages long sounds crunchier that I'd like, but I'm guessing smaller format, bigger fonts than D&D.

I LOVE how they did classes. Amazing stuff.

Also, I've now realized that, contrary to what I said in the other thread, you CAN go beyond 1d12 (I'm guessing "ad infinitum", since the dire bear has 1d12+1 strength, I wonder how strong a giant or dragon is).

I'm almost tempted to try it - or convert it to a d20 system, which doesn't seem absurd when you consider the optional  "proficiency die" rule in 5e.

Did someone house rules some kind of HP (or someway to avoid "shaken")? I remember this is a thing I didn't like about SW.

Also, is this in the OGL like PF or not?
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Shrieking Banshee

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Re: Anyone playing Savage Worlds Pathfinder
« Reply #51 on: October 01, 2021, 06:23:27 PM »
Did someone house rules some kind of HP (or someway to avoid "shaken")? I remember this is a thing I didn't like about SW.

Bennies are effectively HP. But this does not follow the usual D&D stylings of HP management and bloat. To me thats a feature, but maybe not  to you. You can always spend a benny to auto-unshake, even if you failed your roll to unshake.

There is a very low chance, but still a chance of a enemy plugging you even if your Legendary rank. It gets you thinking in a different way and encourages playing smart even when powerful.

Sadly it does not have an OGL, but they are quite supportive of fan stuff. Some of the best supplements are fan stuff.

Batjon

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Re: Anyone playing Savage Worlds Pathfinder
« Reply #52 on: October 01, 2021, 09:02:37 PM »
I backed it at the highest level and have all the PDFs currently.  I like it a great deal.

bat

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Re: Anyone playing Savage Worlds Pathfinder
« Reply #53 on: October 02, 2021, 01:16:26 PM »
I backed at everything except Runelords and when I'm done with the Savage RIFTS mini-campaign I'm diving in. I might try incorporating usage dice from Black Hack for some things.
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Krugus

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Re: Anyone playing Savage Worlds Pathfinder
« Reply #54 on: October 03, 2021, 01:33:46 AM »
I just ran a one shot for my regular group and we had a blast.   I've already recreated races for my homebrew setting as well as Rune system for Armor, Shields & Weapons for my setting.  Its one of the things I liked from PF2e was its rune system so I have a rough draft of it.     I also made a form fillable Character sheet for SWPF as well :)
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Batjon

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Re: Anyone playing Savage Worlds Pathfinder
« Reply #55 on: October 04, 2021, 10:03:53 AM »
Thanks for that form-fillable character sheet!

tenbones

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Re: Anyone playing Savage Worlds Pathfinder
« Reply #56 on: October 04, 2021, 10:38:17 AM »
I didn't get the Runelords boxset.

I'm re-considering it. I normally run sandboxes, but I'm having a good time with SW Pathfinder right now, and I'm interested in possibly running Runelords just for kicks.


Ocule

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Re: Anyone playing Savage Worlds Pathfinder
« Reply #57 on: October 04, 2021, 12:24:16 PM »
I’m torn on having classes in my savage worlds game, and at the power level of savage pathfinder. I’d have liked a fantasy companion before this but we are starting up and adventure soon. Homebrew of course
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tenbones

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Re: Anyone playing Savage Worlds Pathfinder
« Reply #58 on: October 04, 2021, 02:34:08 PM »
I’m torn on having classes in my savage worlds game, and at the power level of savage pathfinder. I’d have liked a fantasy companion before this but we are starting up and adventure soon. Homebrew of course

As I told my player that died yesterday (to a Black Pudding! Man, such a cool old-school death!) when thinking of a new character...

"Shh! the secret is there really aren't any classes. It's all Edges!".

Now that's not entirely true, as the Class Edges have little bits of other Edges and Hindrances cooked into balance them out. But some of these are simply Edges they removed from the SWADE Core (like Martial Arts) and simply put them into a Class Edge (in this case the Monk). All these little nifty bonuses that Class Edges give are balanced with hindrances in the Class to reduce the effective cost down to whatever a normal Edge would be (2 starting points worth of features generally).

So obviously they couldn't do this in the Pathfinder book - but I'd like to have seen them do like what they did with the M.A.R.S. characters in Savage Rifts - where you have a flow-chart table for creating a character that's not one of the Iconic Frameworks (which are Hella-powerful by Savage Pathfinder standards. The Cyberknight is clocking in at over 100+ points and the Dragon is like 118+).

Instead for Pathfinder you can get a free Professional or Background Edge. Not as sexy, but if you think about it you can overcome a lot of that perceived disadvantage. Wizards can't wear armor - but you COULD make a character that takes Arcane Background: Magic and do what Wizards do - minus the school specialization/familiar etc. But who cares - you wear full plate (if you're strong enough), and you have no restriction on spell schools.

All I'm saying you don't *need* classes in your game if you don't want them. I'm looking forward to the Fantasy Companion too.

Ocule

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Re: Anyone playing Savage Worlds Pathfinder
« Reply #59 on: October 04, 2021, 02:45:32 PM »
I’m torn on having classes in my savage worlds game, and at the power level of savage pathfinder. I’d have liked a fantasy companion before this but we are starting up and adventure soon. Homebrew of course

As I told my player that died yesterday (to a Black Pudding! Man, such a cool old-school death!) when thinking of a new character...

"Shh! the secret is there really aren't any classes. It's all Edges!".

Now that's not entirely true, as the Class Edges have little bits of other Edges and Hindrances cooked into balance them out. But some of these are simply Edges they removed from the SWADE Core (like Martial Arts) and simply put them into a Class Edge (in this case the Monk). All these little nifty bonuses that Class Edges give are balanced with hindrances in the Class to reduce the effective cost down to whatever a normal Edge would be (2 starting points worth of features generally).

So obviously they couldn't do this in the Pathfinder book - but I'd like to have seen them do like what they did with the M.A.R.S. characters in Savage Rifts - where you have a flow-chart table for creating a character that's not one of the Iconic Frameworks (which are Hella-powerful by Savage Pathfinder standards. The Cyberknight is clocking in at over 100+ points and the Dragon is like 118+).

Instead for Pathfinder you can get a free Professional or Background Edge. Not as sexy, but if you think about it you can overcome a lot of that perceived disadvantage. Wizards can't wear armor - but you COULD make a character that takes Arcane Background: Magic and do what Wizards do - minus the school specialization/familiar etc. But who cares - you wear full plate (if you're strong enough), and you have no restriction on spell schools.

All I'm saying you don't *need* classes in your game if you don't want them. I'm looking forward to the Fantasy Companion too.
m
Arcane background magic still comes with the same drawback of no armor since you’d have to use the version from savage pathfinder and no epic magic. You’ll hump yourself pretty hard if you don’t take a class. Only of my players too arcane background magic and the fighter class edge so he can make an eldritch knight by seasoned
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here. This is a living document.

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