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Author Topic: Anyone playing Savage Worlds Pathfinder  (Read 5930 times)

tenbones

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Re: Anyone playing Savage Worlds Pathfinder
« Reply #30 on: September 30, 2021, 11:19:30 AM »
  Oh, I have lots of SWADE stuff, core rules, boxed set for rifts (SWADE version), 3 of the setting books for savage rifts and the boxed set they sold for SWADE (that seemed to have everything BUT the core rules in it).  So I am for sure at this point a SW fan.  I wonder if they held off on a SWADE version of SW fantasy to make more of a niche for Savage pathfinder (have a good bit of the SW stuff as well before the SWADE edition).

Oh! No the whole SW Pathfinder thing is separate from the SW Fantasy Companion. They said specifically the Savage Worlds Fantasy Companion which is upcoming, will be different than Savage Worlds Pathfinder, and it of course will be compatible. It supposed to have new subsystems and new variants of existing rules specific for the genre.

I'm not sure the SW Pathfinder was even a thing before SWADE Fantasy Companion. As Shane is the guy doing the SWADE Fantasy Companion, I believe that was in development first, and I suspect when SW Pathfinder became a thing, that took some precedence and Shane may have pushed the SWADE Fantasy Companion back a bit to get things in line so there will be minimal overlap. This is pure conjecture on my part from having watched several interviews where they very briefly talked about it.

I believe at one point the SWADE Fantasy book was higher on the release schedule, but I suspect SW Pathfinder may have bumped it back a bit where in the development of Pathfinder it may have pushed the SWADE Fantasy Companion out in order to separate the two. The Superhero Companion for instance is just finishing up its crowdfunding (another thing I'm interested in as it's meant for multi-genre play - including Fantasy).


oggsmash

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Re: Anyone playing Savage Worlds Pathfinder
« Reply #31 on: September 30, 2021, 02:22:19 PM »
  Oh, I have lots of SWADE stuff, core rules, boxed set for rifts (SWADE version), 3 of the setting books for savage rifts and the boxed set they sold for SWADE (that seemed to have everything BUT the core rules in it).  So I am for sure at this point a SW fan.  I wonder if they held off on a SWADE version of SW fantasy to make more of a niche for Savage pathfinder (have a good bit of the SW stuff as well before the SWADE edition).

Oh! No the whole SW Pathfinder thing is separate from the SW Fantasy Companion. They said specifically the Savage Worlds Fantasy Companion which is upcoming, will be different than Savage Worlds Pathfinder, and it of course will be compatible. It supposed to have new subsystems and new variants of existing rules specific for the genre.

I'm not sure the SW Pathfinder was even a thing before SWADE Fantasy Companion. As Shane is the guy doing the SWADE Fantasy Companion, I believe that was in development first, and I suspect when SW Pathfinder became a thing, that took some precedence and Shane may have pushed the SWADE Fantasy Companion back a bit to get things in line so there will be minimal overlap. This is pure conjecture on my part from having watched several interviews where they very briefly talked about it.

I believe at one point the SWADE Fantasy book was higher on the release schedule, but I suspect SW Pathfinder may have bumped it back a bit where in the development of Pathfinder it may have pushed the SWADE Fantasy Companion out in order to separate the two. The Superhero Companion for instance is just finishing up its crowdfunding (another thing I'm interested in as it's meant for multi-genre play - including Fantasy).

  That's good.  I like the more general, modular building blocks with edges they used for Companion.  I also have to admit I like the frameworks they used for Rifts as well.  I think it makes it super easy for players to grasp what they want to do.  I always tell my guys...READ THE BOOK...but I have a feeling lots of GMs say that to no avail.

Chainsaw Surgeon

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Re: Anyone playing Savage Worlds Pathfinder
« Reply #32 on: September 30, 2021, 02:54:38 PM »
I have read these forums for a few years now, but this post was what finally got me to make an account.  I am a Savage Worlds convert and ran Curse of Strahd using a set of rules that ended up being very close to Savage Pathfinder.  The playtest came out late in the campaign and I was able to use the Wish power as part of the final session.  The biggest change I made was to go with the old Deluxe Edition Deadlands Blessed rules for clerics.  That seemed to work well for Ravenloft but probably not so much for a Realms approach so I am interested to see what you did for clerics, Tenbones.  I also ran Hollow's Last Hope for a group new to Savage Worlds and it was enough to convert them to try a longer campaign. 

I am a fan of Savage Rifts first and foremost, but like how Savage Pathfinder handles fantasy even if I am not that big a fan of Golarion.  It does have some rough edges, so I'd love to see Banshee's 300 page document. 


tenbones

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Re: Anyone playing Savage Worlds Pathfinder
« Reply #33 on: September 30, 2021, 03:22:35 PM »
I have read these forums for a few years now, but this post was what finally got me to make an account.  I am a Savage Worlds convert and ran Curse of Strahd using a set of rules that ended up being very close to Savage Pathfinder.  The playtest came out late in the campaign and I was able to use the Wish power as part of the final session.  The biggest change I made was to go with the old Deluxe Edition Deadlands Blessed rules for clerics.  That seemed to work well for Ravenloft but probably not so much for a Realms approach so I am interested to see what you did for clerics, Tenbones.  I also ran Hollow's Last Hope for a group new to Savage Worlds and it was enough to convert them to try a longer campaign. 

I am a fan of Savage Rifts first and foremost, but like how Savage Pathfinder handles fantasy even if I am not that big a fan of Golarion.  It does have some rough edges, so I'd love to see Banshee's 300 page document.

Welcome to Mos Eisley!

I posted a link to my Savage Realms document upthread (those are links not just text). Mind you - they're not for publication, I'm using them in my home campaign and they're first drafts. I have them linked to the Savage Worlds discord so I'm always taking comments on them. Feel free to tear them up and give me feedback on what works/doesn't work.

I'm using these as a testbed for a much larger project I'm working on, that I'm sure I'll talk about here on this forum at some point. If you like Rifts... then you might be interested in this thing I'm doing. It's sci-fantasy... imagine Gamma Worldish with a lot more D&D-ish vibe.

Edit: I've been going over Banshee's document last night. He's doing effectively what I'm doing, taking and bending the Savage Pathfinder/SWADE Core rules to the needs of his setting. My opinion is his setting feels very 3e but it's Savage Worlds mechanics to the bone. His selections of races and class-edges are very 3e - and this is *not* a bad thing at all. In fact it highlights the versatility of Savage Worlds. A few of his classes are nearly exactly what I was planning on doing for my own game, so I'm in his debt for doing a lot of the legwork, heh.

Most of his actual rules changes he's listed in this thread - and they make sense for his setting. This is what Savage Worlds is supposed to do. Because it allows for maximal flexibility in rules creation which plugs into the core task resolution which makes it completely modular for any other Savage Worlds game. As a Savage Rifts fan this means you can harness the sheer power of Rifts and plug it directly into your D&D fantasy game for God-level play if you wanted with VERY little effort.

This is something D&D has *never* been able to do well.
« Last Edit: September 30, 2021, 03:30:45 PM by tenbones »

Chainsaw Surgeon

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Re: Anyone playing Savage Worlds Pathfinder
« Reply #34 on: September 30, 2021, 03:28:56 PM »
Thanks.  I'll be looking at your docs as well.  I am most likely going to run Deadlands next, but my group always circles back to fantasy. 

I'll be watching for more info your project as it sounds interesting.  Speaking of Rifts, what did you think of how the Maxi-Killer Edge turned out?

Shrieking Banshee

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Re: Anyone playing Savage Worlds Pathfinder
« Reply #35 on: September 30, 2021, 03:31:52 PM »
While not everybodies cup of tea, I am also planning on making 2 "boss" templates for people that want the "Cinematic/Video Gamey" boss fights: "The Full House", and "The Royal Flush".

tenbones

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Re: Anyone playing Savage Worlds Pathfinder
« Reply #36 on: September 30, 2021, 03:49:48 PM »
Thanks.  I'll be looking at your docs as well.  I am most likely going to run Deadlands next, but my group always circles back to fantasy. 

I'll be watching for more info your project as it sounds interesting.  Speaking of Rifts, what did you think of how the Maxi-Killer Edge turned out?

Juicers are hella-powerful. To date - precisely ZERO players have opted to play one despite the obvious draw. I've yet to see it in actual action. Since we switched campaigns when the Atlantis book dropped, I haven't had a chance to use it. Looking it over - it looks scary good.

In actual play?? I think it definitely has its niche - especially if you're playing Atlantis, which is a LOT more dangerous than regular North America so it's very appropriate. I don't think it's overpowered, anymore than anything else is in Rifts, lol. It's *all* over the top on purpose.

I'd love to have a player take it out on a test drive - but it will take total commitment. Which is what all Juicers and their derivatives demand of their players. I'm always down with anything requiring commitment.

Ghostmaker

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Re: Anyone playing Savage Worlds Pathfinder
« Reply #37 on: September 30, 2021, 03:54:13 PM »
Thanks.  I'll be looking at your docs as well.  I am most likely going to run Deadlands next, but my group always circles back to fantasy. 

I'll be watching for more info your project as it sounds interesting.  Speaking of Rifts, what did you think of how the Maxi-Killer Edge turned out?

Juicers are hella-powerful. To date - precisely ZERO players have opted to play one despite the obvious draw. I've yet to see it in actual action. Since we switched campaigns when the Atlantis book dropped, I haven't had a chance to use it. Looking it over - it looks scary good.

In actual play?? I think it definitely has its niche - especially if you're playing Atlantis, which is a LOT more dangerous than regular North America so it's very appropriate. I don't think it's overpowered, anymore than anything else is in Rifts, lol. It's *all* over the top on purpose.

I'd love to have a player take it out on a test drive - but it will take total commitment. Which is what all Juicers and their derivatives demand of their players. I'm always down with anything requiring commitment.
Huh. I was tempted to play a Crazy, myself, but opted for the Combat Cyborg instead when we started Savage Rifts.

tenbones

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Re: Anyone playing Savage Worlds Pathfinder
« Reply #38 on: September 30, 2021, 04:08:24 PM »
Man I *love* Combat Borgs. They're so freaking versatile. And with more options than you can shake a stick at. They really are a solid choice, you can't go wrong with them.

Plus except for very specific locations - there's no real social downside to playing one other than the onboard issues of the Framework itself. You can go nearly anywhere and you're almost always useful.

Ghostmaker

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Re: Anyone playing Savage Worlds Pathfinder
« Reply #39 on: September 30, 2021, 07:37:07 PM »
Some things I've learned playing a 'borg.

While you're not invulnerable, chances are pretty good that even out of the box, you're going to be very resistant to any damage coming your way. Don't be afraid to mix it up or slug it out. In fact, most personal weapons will barely scratch you unless the GM gets REALLY lucky with his rolls.

Not all cybernetics are created equal. I don't recommend Embedded Combat Coding, for example, as it takes two Strain and 50 grand. If you need an edge, buy it on your next advance. Expensive augmentations like the Nano-Repair System or Synthetic Organ Replacement should be bought with Upgrade Edges, while cheaper toys such as Targeting Eye, Bionic Strength Augmentation, or the Climbing Package can be purchased with credits.

Taking Beyond the Limit does saddle you with one of the Crazy's Hindrances, but you can always spend an advance to eliminate that.

You're strong, so toting a nice big gun is ALWAYS an option for you. While you can't carry a vehicular weapon, there's plenty of heavy personal weapons to pick from.  There's also nothing that says you can't mount that big gun on a Built-In Ranged Weapon cybernetic.

Chainsaw Surgeon

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Re: Anyone playing Savage Worlds Pathfinder
« Reply #40 on: September 30, 2021, 09:29:38 PM »
I have played a Momano and have eyed the borg as something I would like to try.  I thought it might be cool to take the Small Hindrance and the cyber-disguise to emulate a hidden borg.   

Ghostmaker

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Re: Anyone playing Savage Worlds Pathfinder
« Reply #41 on: October 01, 2021, 08:07:58 AM »
I have played a Momano and have eyed the borg as something I would like to try.  I thought it might be cool to take the Small Hindrance and the cyber-disguise to emulate a hidden borg.
I've seen some homebrew concepts for borgs that are not CLEARLY borgs. They're a little weaker physically but tend to catch enemies off guard.

tenbones

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Re: Anyone playing Savage Worlds Pathfinder
« Reply #42 on: October 01, 2021, 11:52:09 AM »
Savage Rifts will stand as an insanely high-ceiling of design for Savage Worlds for a few good reasons.

1) It's multi-genre. The core conceits of the game setting forced the design of its elements turned up to 11, which showcases the scaling power of Savage Worlds *across* multiple genres of play simultaneously.

2) This establishes a clear ceiling of play that is achievable and sustainable across those genres. Including genres not normally associated with stabilized play. D&D is horrible to play anywhere near this level of power for long periods.

3) Because of the design of the game - it's plug-and-play. What happens in your Savage Worlds "Normies" game, can potentially scale up to Savage Rifts god-level play. Hell you can port your characters from other Savage Worlds games directly into Rifts if you wanted. Conversely you can plug those Rifts sub-systems into your current Non-Rifts games to introduce new scales of power without missing a beat.

They really did a great job with the Savage Rifts design, and it only makes Savage Worlds writ-large better, even if you don't play Savage Rifts.

Ghostmaker

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Re: Anyone playing Savage Worlds Pathfinder
« Reply #43 on: October 01, 2021, 11:55:54 AM »
Are there any rules in SW for adding modifications to weapons? That's been a glaring absence for me.

tenbones

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Re: Anyone playing Savage Worlds Pathfinder
« Reply #44 on: October 01, 2021, 12:24:07 PM »
Are there any rules in SW for adding modifications to weapons? That's been a glaring absence for me.

Yeah if you look at the Heroes Journey Table there is a shit-ton of possible mods. These are for actual play, but they didn't inherently give a cost to DIY in the game.

PEG said if you wanted to do it in-game

Quote
They'd be 10x the cost of the normal weapon with a minimum of 200 credits.

Which is pretty badass when you look at those lists.

Edit: now they didn't SPECIFY this... but to bring it in-line with similar rules like in Savage Pathfinder, you may want to limit the number of such Mods. But that's on you.

« Last Edit: October 01, 2021, 12:26:08 PM by tenbones »