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Author Topic: Anyone playing Savage Worlds Pathfinder  (Read 5932 times)

tenbones

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Re: Anyone playing Savage Worlds Pathfinder
« Reply #15 on: September 29, 2021, 03:35:08 PM »
... so I plan to dive deeper into Shrieking Banshee's PDF tonight, I can't help but glance at it while I do my dayjob work. And I can tell there's a lot I already like about it.

The feel in my read-through is very "3e-era D&D" but the mechanics make it sing. There a couple of classes you wrote that I'm going to be using in my game right off the bat. You leveraged the SWADE design conceits and hit all the missing low-hanging fruit that Pathfinder didn't include (which is probably it's 300-pages.).

That said - I'm *digging it*. And it's a testament to the system that we both approached it from pretty different angles and mechanically I can drop 99% of what I've skimmed through into my game without missing a beat. I'm sure I'll find some rework you did for your setting specific reasons, which is totally fine. I'm looking forward to digging into this deep tonight.


PencilBoy99

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Re: Anyone playing Savage Worlds Pathfinder
« Reply #16 on: September 29, 2021, 03:38:00 PM »
Great stuff thanks for posting

oggsmash

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Re: Anyone playing Savage Worlds Pathfinder
« Reply #17 on: September 29, 2021, 04:00:37 PM »
  Anyone by chance know any release dates for the printed version?  I will be buying it, I ran a few sessions last year of D&D style fantasy with Savage Worlds, and I liked how it played a lot.  I am sure with specific edges and (I would guess some frameworks like what we see with Savage Rifts) frameworks it will be very much to my liking. 

tenbones

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Re: Anyone playing Savage Worlds Pathfinder
« Reply #18 on: September 29, 2021, 04:12:17 PM »
Printing production is happening right now. Final proofs are done. Then they gotta be shipped over. They're estimating early January before they're in our hands.

The boxset is pretty massive - like SWADE Core Essentials big.

oggsmash

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Re: Anyone playing Savage Worlds Pathfinder
« Reply #19 on: September 29, 2021, 04:14:51 PM »
Printing production is happening right now. Final proofs are done. Then they gotta be shipped over. They're estimating early January before they're in our hands.

The boxset is pretty massive - like SWADE Core Essentials big.

  What will the box set have in it?  Core rules, Bestiary and a few knick knacks?  Funny thing about that SWADE core essentials, why did they decide to NOT put the core rule book in it?

tenbones

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Re: Anyone playing Savage Worlds Pathfinder
« Reply #20 on: September 29, 2021, 04:16:24 PM »
Hey Shrieking - you wanna post running changes to the core rules you're using, here?

Might be good for everyone from the D&D side to talk about what they like and how it can be expressed in different ways within the same system.

Even from the D&D side, where players have an edition preference - those differences can co-exist with different expressions from D&D editions in the same Savage Worlds ecosystem. This is *especially* true of Classes, magic subsystems (you may like Vancian, or Spellpoints, or Pointless effects based - it all can exist in SW with a little bit of tweaking).

oggsmash

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Re: Anyone playing Savage Worlds Pathfinder
« Reply #21 on: September 29, 2021, 04:16:58 PM »
   I guess a better question is, will the retail box set be the same as the kickstarter set?   

tenbones

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Re: Anyone playing Savage Worlds Pathfinder
« Reply #22 on: September 29, 2021, 04:33:02 PM »
Printing production is happening right now. Final proofs are done. Then they gotta be shipped over. They're estimating early January before they're in our hands.

The boxset is pretty massive - like SWADE Core Essentials big.

  What will the box set have in it?  Core rules, Bestiary and a few knick knacks?  Funny thing about that SWADE core essentials, why did they decide to NOT put the core rule book in it?

Boxset will have a ton of stuff in it. Core Rules (169-page hardback), Bestiary, maps, Bennies (real poker SW poker chips), dice, screen (half sized gate-fold), archetype cards (oversized), Savage Worlds Deck (oversized), Power Cards, Status Cards, Chase Cards (for the Chase system) - all full-sized card decks), Power dials (eh), Hollows Last Hope Adventure. It's a big sucker.

I can't remember why the core rules didn't come in the original box-set - that boxset was pretty packed with stuff. Do you need it? Not really. If you're gonna play Savage World Pathfinder - I *do* recommend getting the SWADE Core Rules as well which is setting neutral. The Pathfinder Core book in the boxset uses the SWADE Core but has changed some things to be specific for Pathfinder.

there are some things in the SWADE Core that you could effortlessly port into the Savage Pathfinder game, and worth it imo.

Don't forget the Rise of the Runelords boxset too. Which covers the adventure path converted from Pathfinder in its entirety. I didn't opt in for this since I don't really need it. But from what I hear it's pretty great from those running it.

tenbones

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Re: Anyone playing Savage Worlds Pathfinder
« Reply #23 on: September 29, 2021, 04:35:39 PM »
   I guess a better question is, will the retail box set be the same as the kickstarter set?

As I understand it - it's pretty much the same. Plus you'll be able to pick up the specific stuff you want. Pretty sure you can do that now with SWADE Core rules. at $34? A STEAL.


Shrieking Banshee

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Re: Anyone playing Savage Worlds Pathfinder
« Reply #24 on: September 29, 2021, 04:41:33 PM »
Hey Shrieking - you wanna post running changes to the core rules you're using, here?

Might be good for everyone from the D&D side to talk about what they like and how it can be expressed in different ways within the same system.

Even from the D&D side, where players have an edition preference - those differences can co-exist with different expressions from D&D editions in the same Savage Worlds ecosystem. This is *especially* true of Classes, magic subsystems (you may like Vancian, or Spellpoints, or Pointless effects based - it all can exist in SW with a little bit of tweaking).

Sure.

Skills:

Common Knowledge is folded into smarts. Smarts just lacks a 'general use' like STR, or Vigor, so this rewards smart characters. Its removed as a starting skill and players get +1 starting skillpoint instead.

Linguistics: I always hated how every smart person was a linguist in D&D 3e and beyond. I made linguistics a skill, and you gain 1/2 its die size in new languages. You can also use it to roll to understand languages you don't have.
Collapsed Boating, Piloting and ground vehicles into 1 skill with specialties. Vehicles don't come up in the setting enough to need 3 separate skills, but I added specialties so that there is some difference.
Also got rid of gambling entirely and made it a situation rule using academics or thievery. Gambling is not a significant enough event to need its own skill.
Added 3 specialties to Notice: Social, Physical, Mental. In my game social stuff is important, so I want "the face" to be a role that exists. I also added original edges related to being the face: Natural liar (lie well and bypass all lie detectors and can't be compelled to tell the truth even with magic) & judge of character (detect lies better and spend a benny to figure out lies automatically for a social encounter). This means that supernatural lie detection can't pierce natural liars except judges of character.

Hinderances:

Characters start with 4 bonus points of hinderances because they work for the government and have arch-foes. I did this to give some build-wiggle room and so that every player didn't pick the same hinderances. 2 of the 4 hinderances must be invested in a professional edge, or into a theme edge.
A theme edge is like a class edge but for classes specific to the setting. Theme edges are very powerful, and scale with rank. But you only get 1 of them.

Supplements:
This has cyrils materials rolled into it. Tomes & Prayers, Wizards & mystics, Warlords & something else, shapeshifting & metamorphosis, and companions & familiars. My players where new to SW so I compiled the materials into one book for ease of reading. And like a fucking crazy person I copy pasted the materials into it and edited them so that it flows better. As a result I have all the materials memorized by heart.

Class edges:

I found the armor restrictions as they where made stupid, so I instead said they limit your class abilities, not ALL your abilities. And I made the arcane armor edge work for class armor restrictions in place of only magic classes (but only 1 class at a time).

I folded Bard, Wizard, Sorcerer, Cleric & druid into one class that you build yourself using Cyrils Wizards & Mystics system (and because mixing wizard & sorcerer is too cheasable). But I added psychics & Alchemists because they are different enough.

Powers:

Used powers from tomes & prayers over the spell versions in PF and used amplifiers. It does allow 'pre-buffing', but its more difficult and limits your character more. So if you want to buff the party with deflection for the whole day, you can do that but your points are invested and don't return until the effect ends. So it can actually be significantly better to cast buffs during combat instead of making all day effects.

Rituals & 4e stuff.

I like 4e rituals. While amplifiers do grant access to strong warpy powers, they require investment. 4e rituals allow for magic specific to the setting, and as they cost money to use they are not a win button to push all the time. Works pretty well with the dramatic task system.
Also some theme edges & prestige classes have 'encounter' powers, but I won't loose sleep over including that.

oggsmash

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Re: Anyone playing Savage Worlds Pathfinder
« Reply #25 on: September 29, 2021, 06:03:47 PM »
Printing production is happening right now. Final proofs are done. Then they gotta be shipped over. They're estimating early January before they're in our hands.

The boxset is pretty massive - like SWADE Core Essentials big.

  What will the box set have in it?  Core rules, Bestiary and a few knick knacks?  Funny thing about that SWADE core essentials, why did they decide to NOT put the core rule book in it?

Boxset will have a ton of stuff in it. Core Rules (169-page hardback), Bestiary, maps, Bennies (real poker SW poker chips), dice, screen (half sized gate-fold), archetype cards (oversized), Savage Worlds Deck (oversized), Power Cards, Status Cards, Chase Cards (for the Chase system) - all full-sized card decks), Power dials (eh), Hollows Last Hope Adventure. It's a big sucker.

I can't remember why the core rules didn't come in the original box-set - that boxset was pretty packed with stuff. Do you need it? Not really. If you're gonna play Savage World Pathfinder - I *do* recommend getting the SWADE Core Rules as well which is setting neutral. The Pathfinder Core book in the boxset uses the SWADE Core but has changed some things to be specific for Pathfinder.

there are some things in the SWADE Core that you could effortlessly port into the Savage Pathfinder game, and worth it imo.

Don't forget the Rise of the Runelords boxset too. Which covers the adventure path converted from Pathfinder in its entirety. I didn't opt in for this since I don't really need it. But from what I hear it's pretty great from those running it.

  Oh, I have lots of SWADE stuff, core rules, boxed set for rifts (SWADE version), 3 of the setting books for savage rifts and the boxed set they sold for SWADE (that seemed to have everything BUT the core rules in it).  So I am for sure at this point a SW fan.  I wonder if they held off on a SWADE version of SW fantasy to make more of a niche for Savage pathfinder (have a good bit of the SW stuff as well before the SWADE edition). 

Shrieking Banshee

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Re: Anyone playing Savage Worlds Pathfinder
« Reply #26 on: September 29, 2021, 06:06:07 PM »
I wonder if they held off on a SWADE version of SW fantasy to make more of a niche for Savage pathfinder (have a good bit of the SW stuff as well before the SWADE edition).

I think its more of an attempt to drum up fans from different series. SW is slowly gainig popularity through its crossovers, and thats good.

oggsmash

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Re: Anyone playing Savage Worlds Pathfinder
« Reply #27 on: September 29, 2021, 06:12:36 PM »
I wonder if they held off on a SWADE version of SW fantasy to make more of a niche for Savage pathfinder (have a good bit of the SW stuff as well before the SWADE edition).

I think its more of an attempt to drum up fans from different series. SW is slowly gainig popularity through its crossovers, and thats good.

   I just wanted them to pop out a SWADE version (not that I need it, I have the Fantasy Companion) that I would happily buy.   I thought it was very well done and was pretty close to simulating D&D (though less tightly I think than how I see they have done Pathfinder regarding professions/classes).    It does seem as if they are gaining audience, and I am glad of that, as it is my second favorite system, and on some days...maybe my favorite.

Shrieking Banshee

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Re: Anyone playing Savage Worlds Pathfinder
« Reply #28 on: September 29, 2021, 06:15:40 PM »
I just wanted them to pop out a SWADE version (not that I need it, I have the Fantasy Companion) that I would happily buy.

Try Cyrils list of supplemental materials. Its got what you want.

Krugus

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Re: Anyone playing Savage Worlds Pathfinder
« Reply #29 on: September 29, 2021, 06:36:47 PM »
I just found Savage Earthdawn!   

I'm going to convert all those spells over to my setting :)

I'll have to look at the edges to see what I might modify/fit into my setting as well.









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