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The 7 Deadly Sins Of Worldbuilding

Started by jeff37923, August 02, 2013, 10:30:21 PM

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Panjumanju

Quote from: Nexus;678671Genre doesn't have to be staightjacket; it can be starting point, a launch platform for new ideas.

Genre certainly does not have to be so rigid, but as soon as you challenge genre you'll have critics who say you've betrayed some fundamental notion. To break structure turns into being quarrelsome.

I think the categorisation of genre and the fortification of rigid genre frameworks is more systematic of academia than the Internet. The point is - they can be hard to break, or to justify breaking, especially among RPG-enthusiasts who are so painfully vague and non-descriptive about their concerns. "Guns in D&D feels weird" / "Superheroes should have magic" / "Of course there are elves, it's a fantasy setting" (anon)

But - by all means, go ahead: challenge genre, weather the blows of the over-thinkers, and pioneer.

//Panjumanju
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Nexus

Quote from: Panjumanju;678697Genre certainly does not have to be so rigid, but as soon as you challenge genre you'll have critics who say you've betrayed some fundamental notion. To break structure turns into being quarrelsome.

I think the categorisation of genre and the fortification of rigid genre frameworks is more systematic of academia than the Internet. The point is - they can be hard to break, or to justify breaking, especially among RPG-enthusiasts who are so painfully vague and non-descriptive about their concerns. "Guns in D&D feels weird" / "Superheroes should have magic" / "Of course there are elves, it's a fantasy setting" (anon)

But - by all means, go ahead: challenge genre, weather the blows of the over-thinkers, and pioneer.

//Panjumanju

Well, everyone is going to have preferences and not every variation is going to appeal to everyone or even be a generally good idea just because its new. But that's no reason not to try new things. You're never going to please everyone.
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James Gillen

Quote from: Nexus;678671Genre doesn't have to be staightjacket; it can be starting point, a launch platform for new ideas.

Much like I prefer games with a certain level of "crunch," because sometimes being too loose means I don't know where to proceed.

JG
-My own opinion is enough for me, and I claim the right to have it defended against any consensus, any majority, anywhere, any place, any time. And anyone who disagrees with this can pick a number, get in line and kiss my ass.
 -Christopher Hitchens
-Be very very careful with any argument that calls for hurting specific people right now in order to theoretically help abstract people later.
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Elfdart

Quote from: Panjumanju;678697Genre certainly does not have to be so rigid, but as soon as you challenge genre you'll have critics who say you've betrayed some fundamental notion. To break structure turns into being quarrelsome.

Fuck 'em.
Jesus Fucking Christ, is this guy honestly that goddamned stupid? He can\'t understand the plot of a Star Wars film? We\'re not talking about "Rashomon" here, for fuck\'s sake. The plot is as linear as they come. If anything, the film tries too hard to fill in all the gaps. This guy must be a flaming retard.  --Mike Wong on Red Letter Moron\'s review of The Phantom Menace

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James Gillen

Quote from: RPGPundit;679567Some of the best worlds start out making no sense.


Like Synnibar!

JG
-My own opinion is enough for me, and I claim the right to have it defended against any consensus, any majority, anywhere, any place, any time. And anyone who disagrees with this can pick a number, get in line and kiss my ass.
 -Christopher Hitchens
-Be very very careful with any argument that calls for hurting specific people right now in order to theoretically help abstract people later.
-Daztur

warp9

Quote from: Panjumanju;678697Genre certainly does not have to be so rigid, but as soon as you challenge genre you'll have critics who say you've betrayed some fundamental notion. To break structure turns into being quarrelsome.

I think the categorisation of genre and the fortification of rigid genre frameworks is more systematic of academia than the Internet. The point is - they can be hard to break, or to justify breaking, especially among RPG-enthusiasts who are so painfully vague and non-descriptive about their concerns. "Guns in D&D feels weird" / "Superheroes should have magic" / "Of course there are elves, it's a fantasy setting" (anon)
It has been my experience that it is as you say above: "as soon as you challenge genre you'll have critics who say you've betrayed some fundamental notion."

I don't have a real problem with genre, if it is used to classify in an after-the-fact fashion (where it simply describes some work).

It is when it becomes presciptive, and starts trying to tell us what should be, or should not be, in a given work that I start having problems with genre.

warp9

Quote from: Akrasia;678608For most GMs (and authors), it is, I think, most prudent simply to start with a general framework, and flesh it out as necessary, rather than writing an elaborate cosmology, a timeline for 9000 years, etc. -- ~99% of which will never be known by or affect the characters.
Of course, it is hard to know for sure, in advance, what will affect the characters. That is especially true if they suddenly go off in some strange direction.

There are various options when that happens, including stopping the game until time is taken to flesh out a new area, or simply winging it. But a common option is to try to limit the actions of the PCs.

I believe that this can be one factor that leads to railroading. Imagine that a GM creates a narrow area that he has specifically fleshed out (a place where he intends the PCs to go). This situation may create a motivation on the part of some GMs  to work pretty hard to keep the PCs along the intended pathway.


Quote from: Akrasia;678608I have some sympathy with the Tolkien-esque wold building approach, as I used to engage in it myself (up until about a decade ago).  I stopped because I just didn't have the time or energy anymore, and, perhaps more significantly, I was the only one who really appreciated all that detail.
I would suggest that the detail might be appreciated in some subliminal ways which may not be all obvious, but might be still significant.

Black Vulmea

Quote from: warp9;679708It is when it becomes presciptive, and starts trying to tell us what should be, or should not be, in a given work that I start having problems with genre.
Particularly when it's a Platte River-shallow* understanding of the genre


* 'The Platte River - a mile wide and an inch deep. Too wet to plow, too dry to drink.' - an Old West aphorism
"Of course five generic Kobolds in a plain room is going to be dull. Making it potentially not dull is kinda the GM\'s job." - #Ladybird, theRPGsite

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ACS

LordVreeg

Quote from: warp9;679709Of course, it is hard to know for sure, in advance, what will affect the characters. That is especially true if they suddenly go off in some strange direction.

There are various options when that happens, including stopping the game until time is taken to flesh out a new area, or simply winging it. But a common option is to try to limit the actions of the PCs.

I believe that this can be one factor that leads to railroading. Imagine that a GM creates a narrow area that he has specifically fleshed out (a place where he intends the PCs to go). This situation may create a motivation on the part of some GMs  to work pretty hard to keep the PCs along the intended pathway.



I would suggest that the detail might be appreciated in some subliminal ways which may not be all obvious, but might be still significant.

I do speak about this often.

As GMs, we all have to wing a certain amount.  Nature of the game.
But the more that is cement, the more stuff the GM has to make the other stuff work and see more realistic and seemingly pre-done.
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Quote from: James Gillen;679688Like Synnibar!

JG

I was thinking more of my own DCC campaign world, which at first appeared ridiculous but as we've gone on has ended up being the way it is for a reason.
Mystara is another one of these.

In fact, this whole OP proposition is anti-gonzo.

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LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


My Blog:  http://therpgpundit.blogspot.com/
The most famous uruguayan gaming blog on the planet!

NEW!
Check out my short OSR supplements series; The RPGPundit Presents!


Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.