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What's new is old.

Started by Krimson, June 07, 2016, 12:05:24 PM

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Willie the Duck

Quote from: Dr. Ink'n'stain;905651Mine as well. It's the Goldilocks edition. I think they had me when I realized that multiclassing was an optional rule - never liked it, neither mechanically nor thematically, despite liking rogues with magical abilities, etc.

Wait, even though you can simply remove multiclassing from any given edition if you don't like it, what sells you on 5e is that they specifically make multiclassing an 'optional' rule?

cranebump

Echoing the "not my favorite, but the one I'd be likely to run if I returned to D&D" sentiment. It would be the most vanilla form of it, though (and I think I'd use Proficiency Dice over static mods, since I like the wiser range of results). My biggest issue is the "big bag of HP's" aspect of the new version (though that is a minor quibble).
"When devils will the blackest sins put on, they do suggest at first with heavenly shows..."

Christopher Brady

Quote from: cranebump;905674Echoing the "not my favorite, but the one I'd be likely to run if I returned to D&D" sentiment. It would be the most vanilla form of it, though (and I think I'd use Proficiency Dice over static mods, since I like the wiser range of results). My biggest issue is the "big bag of HP's" aspect of the new version (though that is a minor quibble).

Not as bad as 3rd or 4th edition.  It's been thankfully toned down some.
"And now, my friends, a Dragon\'s toast!  To life\'s little blessings:  wars, plagues and all forms of evil.  Their presence keeps us alert --- and their absence makes us grateful." -T.A. Barron[/SIZE]

Krimson

Quote from: Haffrung;905648It's my favourite. I love old-school D&D, but I don't love the AD&D rules set, and find B/X kinda thin. 5E is just right. My long-time players prefer it too.

Another selling point is that 5e is close enough to older editions that unlike 3e/4e, you can once again eyeball conversions. Quite a bit of 5e is very familiar to those of us who played BECMI/BX/1e/2e and the realization that old material is once again useful is so apparent my FLGS The Sentry Box got pretty much wiped out of the old school books that have been sitting on the shelves since the 80s and 90s. 5e is very customizable. Don't like short/long rests, then don't use them. My players are all from older editions anyway and if I just didn't use rests they wouldn't care most likely.

Fantasy Grounds is also having a sale, which lets you complete the D&D bundle for 50% off. Needless to say my wallet took a hit the other day. :D I have it set up on two laptops. My main laptop for online play and a smaller one so I can take it to a friend's place and hook it up to his TV. Unlike previous editions, I have unprecedented ability to organize and run a campaign with software that makes it easier. I can take any map from the internet and instantly have an adventure map complete with fog of war. And thanks to my latest expenditure (which my overtime shift on Friday will easily cover :D) I probably have years of adventuring to put people through without even getting into custom content.

As Haffrung mentioned, it is easy to get long time players to play 5e. They are already familiar with it. The only other D&D like game that has this kind of freedom for me would be Labyrinth Lord with the Advanced Edition Companion since it lets me use both my RC and 1e material.

With the multiclassing rule, yes 5e works just fine without multiclassing and that is good. The fact that multiclassing isn't gimped either is also good. Sure, it's not multiclassing in the same way as 1e/2e but that is fine as well. It's easy enough to adapt 3.5ish gestalt rules to get an approximation of 1e multiclassing if you really wanted to go that route. But you probably don't have to and I'd only do it in a setting where it would fit, such as gestalting monk for a Wuxia setting or something.
"Anyways, I for one never felt like it had a worse \'yiff factor\' than any other system." -- RPGPundit

Christopher Brady

Is it my favourite version? Probably.  I like how easy it is to mod, I also like some of the modern touches it's implemented, and yet, still feels simpler than the *complexity that 3rd and 4th added in.














*Clarification: Is it simpler?  I don't honestly know, but it FEELS that way, and that's good enough for me.
"And now, my friends, a Dragon\'s toast!  To life\'s little blessings:  wars, plagues and all forms of evil.  Their presence keeps us alert --- and their absence makes us grateful." -T.A. Barron[/SIZE]

AsenRG

Quote from: Opaopajr;904767We are the children of concrete and steel/
This is the place where the truth is concealed/
This is the time when the lie is revealed/
Everything is possible, but nothing is real


Living Colour - "Type"
OK, you and Living Colour just gave me an idea I'm going to use:D!

Quote from: tenbones;904820So this is how I look at it... Take it with a grain (or cow-lick sized block) of salt.

People change.

My long-view theory is that most of the folks that got introduced to 3e were likely new players, or lapsed players coming back into the game. 3.x ran its course split into PF and then they dropped 4e. Coupled with the "gamey" mindset that was influenced by MMO's, I might even toss in some influence from boardgames, it's created a different breed of player. Essentially, as has been pointed out in many threads, it's an effectively fractured playerbase based around a singular franchise.

But I'm a believer that there is a process in tabletop that gamers go through over the long haul. You go through phases of min-maxing, Monty Hauling, then tons of RP, and sandboxing, and you might have some debaucherous dalliances with narrative gaming (you degenerate!!) and then you get into the weird shit that borders on narrative boardgaming... at some point you have a blowout. Then you go back to where you had the most fun. That might take you into the OSR, or some other stable position where you feel you can do any or all of these things in bits or pieces without having to sacrifice the fun you're looking for.

For me - it's bog-standard sandbox play with elements of "themepark" as needed, but the PC's are in deep in the mix. It's a simply syncretic style that I'm confident that no one on this forum would find objectionable (worth fighting over). So I'm not too worried about having to come around to 5e. I think it might be that 5e will come around to me - or not.  While it might not be my cuppa right now - I certainly like it more than 3.x/4e and it's got room to grow. And that's okay with me!

Because just like people change - so do games. And there's a *lot* of good games out there these days. But I'll always honor D&D. Always.
Totally true, man. Just wanted to say I agree, though I ended up in a slightly different place than you:).

Quote from: CRKrueger;904925Since they own all the different versions of D&D and have them all up for sale perpetually now anyway, I don't see any reason why they shouldn't just come up with a DM's Realm for every edition and just rake in the money.  If they did it correctly, they could be gettin' paid from the OSR instead of just watching those crazy outlaws from their Mr. Burns window. :D
I agree they can make money from all the versions. What I don't understand is how you think they'd make money off the OSR?
If you just mean "by selling them via the DM's Realm", I agree, might not be all that much, but it's going to help the balance sheets;).
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"Life is not fair. If the campaign setting is somewhat like life then the setting also is sometimes not fair." - Bren