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Anti-5e Old-Schoolers: Why not just Admit it?

Started by RPGPundit, June 07, 2014, 12:57:33 PM

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Opaopajr

Quote from: Marleycat;767232Here you go Opa 3d6....
7,7,15,11,13,14....11,13,8,12,7,12.....15,17,13,15,12,8.....10,12,11,10,8,10.

Wow, I think these numbers might be better than the last batch. Let me check...

Quote1)17, 11, 8, 7, 8, 11

2)6, 13, 12, 11, 8, 11

3) 9, 12; 12, 12, 5, 7

4) 15, 7, 11, 9, 7, 8

Have fun.

That was pretty good for me actually.

Oh my god, these 3d6 are better than your 4d6d-1. :rotfl:
Did you ever consider that your luck problem might be tied to rolling 4d6d-1?
:pundit:
Just make your fuckin\' guy and roll the dice, you pricks. Focus on what\'s interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it\'s more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
-- talysman

Gronan of Simmerya

Quote from: Marleycat;767232Here you go Opa 3d6....
7,7,15,11,13,14....11,13,8,12,7,12.....15,17,13,15,12,8.....10,12,11,10,8,10.

In OD&D, the order is STR, INT, WIS, CON, DEX, CHA.

#1 would be an excellent cleric, she'd get a 10% XP bonus for the WIS.  Not real bright and not the best fighter, but a low STR doesn't reduce your damage.  7 INT is "a bit dim," not "drooling cretin."

#2 would be a perfectly viable magic user.  I don't remember if that DEX will affect her reaction time, but there are no other problems.

#3 is no negotiator, but otherwise a damn fine character.  You could go either fighter, MU, or cleric, or even thief.  If you're one of the Big 3 I'd drain whichever stats down to 9 to boost my prime.

#4 is close to what we call "Captain Average," all stats between 9 and 12. They can be anything, though  you probably won't want to be a Thief.

Essentially, any of those characters would work just fine in a OD&D game.
You should go to GaryCon.  Period.

The rules can\'t cure stupid, and the rules can\'t cure asshole.

Marleycat

#1412
Quote from: Opaopajr;767302Wow, I think these numbers might be better than the last batch. Let me check...



Oh my god, these 3d6 are better than your 4d6d-1. :rotfl:
Did you ever consider that your luck problem might be tied to rolling 4d6d-1?
:pundit:

Possible or it may be the fact I used my new purple and lavender D6's which haven't really been used much except for the odd Shadowrun game given I haven't been playing Dnd since 3.0.:idunno:
Don\'t mess with cats we kill wizards in one blow.;)

Opaopajr

Quote from: Necrozius;767262Okay here's mine (3d6, in order):

STR 13  - a little strong due to lots of menial work
DEX 10  - no good with a bow but doesn't trip over his laces
CON 7  - never fully recovered from a serious illness in his youth
INT 8  - has to count slowly and doesn't always get jokes
WIS 6  - completely oblivious to his surroundings, always day dreaming
CHA 10  - face in the crowd: doesn't stand out but doesn't have lots of friends

I'm sure others could think of more interesting personalities for these stats, but I can't help of thinking of a dull secondary character in a gritty medieval series who's pretty much just there to die horribly and meaninglessly.

EDIT: I'd try again, but only after I try to come up with at least one personality to match the stats.

Dream, darling, dream! Butterflies in the sky, I can fly twice as high!

Here, remember TSR stats have a far larger range for average, so 7-14 is a wide panoply of everydayness. WotC stats are a touch less forgiving:

2e Thief 1.
Morbidly obese, but otherwise very strong, and surprisingly agile. Affable, functionally smart, but easily led. Works as a dive bar bouncer. Focuses on Detect Noise and Moving Silently, with a minor on Hide in Shadows, to spot trouble and appear right behind the offenders. Good with Clubs and a natural on the mat, (Tumbling and Wrestling specialization). Minds his p's and q's (Etiquette), but is a notorious gossip (Local History).

2e Thief 2.
Middle aged cripple, childhood victim of scarlet fever, with a mendicant license. Easily cowed and of modest intelligence, but genial and well liked if forgettable. Stronger and faster than he looks, as he had to survive bullying, and a beast with his Staff and right hook (Punching specialization). Focuses on Detect Noise and Read Lips to collect Local History gossip to supplement his income. Uses Hide in Shadows to disappear from real trouble.
Just make your fuckin\' guy and roll the dice, you pricks. Focus on what\'s interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it\'s more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
-- talysman

Gunslinger

Quote from: Kyle Aaron;766997Not really. All you need is 9+ in 2 or more of Strength, Dexterity, Intelligence or Wisdom, and not 5 or less in some other stat, and you'll be able to choose from at least 2 of fighter, magic-user, cleric or thief.

In Basic D&D (BECMI/BX) you don't even need the 9 for your prime requisite if you don't mind taking the XP penalty.  Only demi-human classes and some and the non-core classes (BECMI) had a minimum attribute score requirements.  If you didn't do the attribute swapping mechanic at 2 to 1 you can end up with some interesting characters, like strong & dumb wizards, clumsy yet wise & charismatic thieves, sickly fighters, etc...  Selection of your character class (even more so from what I've read from OD&D clones) and weapon were your min/maxing.  

I like finding a character, not building one.  It's actually hard for me NOT to try and min/max to some extent without just trying to be different or unique just for the sake of doing so.  It's where the roleplaying meets the game.  For me it's about resolving playing to win vs. enjoying playing.  

This is probably why MARVEL FASERIP has my favorite character generation of any game.
 

Brander

Quote from: Kyle Aaron;766997In the randomness of the dice lies the seed for the great oak of creativity and fun. The great virtue of the dice is that they come without boxed text.

While this is beautiful and true, and I'm not disagreeing at all, it's sometimes not the beauty and truth I'm looking for at that time.  I may want a different beauty and truth for that session/game/campaign.
Insert Witty Commentary and/or Quote Here

Kyle Aaron

You look for beauty and truth in a game session?

I just look for creativity, challenge and fun.

"Don't let yourself get too worried about all this talk about roleplaying [...] the ultimate object of all this is for everyone to have fun, not to recreate some form of high dramatic art." - Dungeoneer
The Viking Hat GM
Conflict, the adventure game of modern warfare
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Brander

Quote from: Kyle Aaron;767430You look for beauty and truth in a game session?

I just look for creativity, challenge and fun.

"Don't let yourself get too worried about all this talk about roleplaying [...] the ultimate object of all this is for everyone to have fun, not to recreate some form of high dramatic art." - Dungeoneer

Then consider "beauty and truth" to equal "creativity, challenge, and fun."  Like one of those meta-whatsits. :)
Insert Witty Commentary and/or Quote Here

dragoner

"If it can't be fun, then it can't be done."

My motto, pretty much.
The most beautiful peonies I ever saw ... were grown in almost pure cat excrement.
-Vonnegut

Kyle Aaron

Quote from: Brander;767439Then consider "beauty and truth" to equal "creativity, challenge, and fun."  Like one of those meta-whatsits. :)
No. Here's a meta-whatsit: beauty and truth are not creativity and fun. Different things are different.
The Viking Hat GM
Conflict, the adventure game of modern warfare
Wastrel Wednesdays, livestream with Dungeondelver

Gronan of Simmerya

Quote from: Kyle Aaron;767502No. Here's a meta-whatsit: beauty and truth are not creativity and fun. Different things are different.

Hush, you and your "words mean things."
You should go to GaryCon.  Period.

The rules can\'t cure stupid, and the rules can\'t cure asshole.

Brander

Quote from: Kyle Aaron;767502No. Here's a meta-whatsit: beauty and truth are not creativity and fun. Different things are different.

Dude, what the fuck is your problem?  I was trying to have fun with it and give you a compliment.  I guess that's just too much for some people.
Insert Witty Commentary and/or Quote Here

Brander

Quote from: Old Geezer;767504Hush, you and your "words mean things."

In case I was being too subtle or something and since a metaphor somehow seems to have stopped being "a figure of speech in which a word or phrase literally denoting one kind of object or idea is used in place of another to suggest a likeness or analogy between them"* and/or "a figure of speech in which a term or phrase is applied to something to which it is not literally applicable in order to suggest a resemblance"** around here:

1) I really liked what Kyle said (and how he said it).  I thought it was a true statement of the beauty of how random ability scores can spur creativity.  Calling something beautiful and true, to me at least, is a compliment.

2)  Sometimes I have already have a character in mind and I don't need or want to use random ability scores even though they can be a great tool (see 1).

Somehow that got construed to me looking for beauty and truth in my gaming by Kyle, who said he looks for something else.  Ok, fine.  If that is the way he is going to take it, then from his perspective, consider it a metaphor.

At no point am I saying "beauty and truth" are the exact same things as "creativity, challenge, and fun" though personally I do find much beauty and truth in creative, challenging, and fun activities.  If I didn't, I'd do something else.

Not really sure why this seemed so opaque, but if it's because I wasn't clear or because I missed some clue or something.  I"M SORRY!

*http://www.merriam-webster.com/dictionary/metaphor
**http://dictionary.reference.com/browse/metaphor
Insert Witty Commentary and/or Quote Here

LordVreeg

Quote from: Brander;767730Dude, what the fuck is your problem?  I was trying to have fun with it and give you a compliment.  I guess that's just too much for some people.

Kyle's wonderfully clever, sometimes he gets a bit wrapped up in it.  I think we all agree that there is something very cool and special about discovering your character as it is created.
Currently running 1 live groups and two online group in my 30+ year old campaign setting.  
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RPGPundit

Quote from: Bill;761481If I had to choose, I would prefer secondary skills that paint a picture of what the character is familiar with over the detailed 3x style skills.

All I need is a simple die roll for degree of success and I am good to go.

I think I found a good compromise between the two extremes with Arrows of Indra.
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