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What happened to original AD&D artists?

Started by Blazing Donkey, November 22, 2011, 11:20:29 PM

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Daztur

I think the main reason for using hexes instead of just a regular grid is not having to deal with diagonals.

RPGPundit

I sometimes did this in my games, where terrain for some basic law of physics tended to align itself into mostly hexagonal areas; my Mystara is that way, because I think it just fits into the Mystara vibe.

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beejazz

Quote from: Kaldric;491990I read part of a book once, in the "players enter their game for reals, yo!" genre. It had the added bonus of actually incorporating hex-lines into the fictional world. As in, the lines between terrain types were visible to the characters, not just the players.

Sort of fun, but not good enough that I bothered to finish it, or remember the title.
Erfworld did something like that, but then the entire world was ruled by wargame physics there. Hexes and turns are not even the weirdest things in that  comic.

Kaldric

They had a bit on hexes in OOTS. Never could get into Erfworld.