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Annoying Player Archetypes

Started by Blazing Donkey, November 22, 2011, 11:01:48 PM

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David Johansen

I can add a few!

The Thing - This player doesn't like the game you're running and is always complaining about it or going on about the game he wants to run.

The Usurper - This guy wants to DM.  And he always talks down your game to the other players because, that's right, he wants to DM.

Admittedly I'm guilty of both to an extent.  Though in my defense I avoid joining groups for the sole purpose of usurping them and I try pretty hard to give others a turn running what they want to play at least some of the time.  But then I mainly build my own groups to avoid these problems.
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Blazing Donkey

Quote from: ggroy;491267Even more annoying are the players who stay in-character during bathroom breaks, smoke breaks, supper/lunch, etc ...

That would really be irritating....! LOL!
----BLAZING Donkey----[/FONT]

Running: Rifts - http://www.therpgsite.com/showthread.php?t=21367

Blazing Donkey

Quote from: Daztur;491283Shouty McFatbeard.

He talks VERY LOUDLY over all the other players and takes control of any discussion with NPCs but jumping in and speaking VERY LOUDLY. He is always fat and has a big beard. Always.

The player or the character is always fat & has a beard? :)

I've run across players like that alot, particularly in tournaments or walk-in games at game stores. I suspect it has something to do with low self-esteem.
----BLAZING Donkey----[/FONT]

Running: Rifts - http://www.therpgsite.com/showthread.php?t=21367

Blazing Donkey

Quote from: David Johansen;491287The Thing - This player doesn't like the game you're running and is always complaining about it or going on about the game he wants to run.

--SNIP--

QuoteAdmittedly I'm guilty of both to an extent.  Though in my defense I avoid joining groups for the sole purpose of usurping them and I try pretty hard to give others a turn running what they want to play at least some of the time.  But then I mainly build my own groups to avoid these problems.

I'm guilty of that as well, usually in homebrew games where the GM thinks their new game is so unbelievably amazing but it seems to me there is a major problem or plot hole.

I remember a game an aquaintance of mine started in which there were no women. None at all. I found this irritating particularly because there were a number of merchants like dress makers, perfume makers, etc.  Also, there were some very peculiar social customs that didn't make any sense and the combat system was absolutely ridiculous. -- I think I lasted for one game only.
----BLAZING Donkey----[/FONT]

Running: Rifts - http://www.therpgsite.com/showthread.php?t=21367

Kaldric

Smelly Gamer.

If I can smell anything but soap on you? Get out. Go home, take a shower, see you next time.

Soylent Green

Quote from: Blazing Donkey;491271The "Wolf-Master" is based on a real player I knew. He got it in his head that he had some sort of just-add-water power over wolves of all types simply because he was "The Wolf Master".  -- As I recall, he died after single-handedly trying to "calm down my little brothers" when the party ran into a bunch of Death Dogs in a crypt. He walked in unarmed and was found later with no arms.

Awww...

I know, different tables different rules, but I think you missed a trick there. As a GM I live for precisely moments like a character that walks unarmed to try to try to pacify a monster he feels he has an in-character affinity with. It's dramatic, it's cinematic and is simply the kind of awesome moment you talk about after the game.

I'm always looking out for opportunities when I can just run with a player's ideas give a character the spotlight to do something really cool and generally kick myself in hindsight I realise I missed one such opportunity.
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David R

Quote from: David Johansen;491287Admittedly I'm guilty of both to an extent.  Though in my defense I avoid joining groups for the sole purpose of usurping them and I try pretty hard to give others a turn running what they want to play at least some of the time.  But then I mainly build my own groups to avoid these problems.

Fucking usurpers. This one time I joined this group of new gamers as the GM and the games were going great. This one player was extremely interested in my GMing style , world building and all that good GM stuff. So we have these conversations and soon this player has taken over the group and I was given the option of running a game twice a month. We played weekly so MsUsurper got the other two slots. Since I don't like playing I declined. It was not acrimonious (if fact I'm still in contact with the group offering advice and setting/game suggestions) but I should have seen it coming.

Regards,
David R

The Butcher

We have a hardcore method actor/immersion nazi player. Now for most of the time this guy is a stellar player. Great guy, fun to be around, always brings great booze to the game, plays character to a hilt, etc. Sometimes he just crosses the line an inch or two (e.g. slamming his fist on my glass table, freaking out the new guy with an "intense" in-character argument), but for the most part he's okay.

Also when two players decide to interact in-game and roll dice outside my view, typically when I'm running another action with someone else. Or when some smartass player picks up the dice, does not announce an action, rolls and points, "look I got a 04 for my Library Use roll". No, you did not. Wait for your turn, announce your action and roll in plain sight, bitch. I'm the GM. I wear the Viking hat around here. :mad:

But that's pretty much it. Most of the people I game with have been my friends for 10+ years, and the "new guys" are usually stellar players too, so friction's at a minimum. I consider myself a lucky gamer.

Reckall

The independent creative mind

A player who gets only bits of what's happening around him and weaves them in a complete, imaginative, coherent and totally unrelated to what's really happening version of the game.

"So... we were kidnapped by these space aliens... Are they doing experiments on us? Do I see openings in this strange white room?" to the other speechless players and DM after the party saw some faerie lights dancing among the trees.

The "failed enforcer" DM

"I don't want to waste the evening between jokes and stupidity, so, please, put your minds on the game... Which reminds me of what happened yesterday! You have to hear this, bwahahaha!"

The "waiting is the best part of pleasure" gamer.

He usually arrives with a broken console, laptop, whatever asking for assistance "just five minutes before gaming". After two hours, if the device is fixed, he must "totally show the cool intro of this game!", then proceeding to play the first five levels for no reason at all.

In alternative, he asks permission to "connect to Facebook for just five minutes", then showing all his cosplaying videos that "you totally must see!" along with any single other video that comes in his mind. Of course this usually triggers the desire to show "this video I saw, it is just too cool!" in other players too, causing a chain reaction.
For every idiot who denounces Ayn Rand as "intellectualism" there is an excellent DM who creates a "Bioshock" adventure.

Axiomatic

I hate the quiet loner type. You know, they always roll up an Assassin or a Rogue or whatever is the game's equivalent of the guy who's stealthy, can see everything and can stab people secretly.

No, it's not because he steals from the party - that would be an inprovement because he'd at least be AROUND.

No, what these idiots always do is never do anything WITH the party. Always take the alternate route, or go scout out shit when the party is doing anything, or whatever. They are a permanent, one member split party, and they barely ever interact with the rest of the group.
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O you who turn the wheel and look to windward,
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Pseudoephedrine

Quote from: Aos;491260I like it too, truthfully. It shows enthusiasm.

I once had a character named Maim Heartrender (I was 15, so be cool). Every thirty minutes or so I would slam my fist on the table and shout "MAIM!"
Good times.

I once played a Viking named Erik the Vengeful and during the first session, I kept on pounding the table and shouting "FEUD" whenever someone crossed me.

I'm pretty easy to get along with for gaming, but the one thing I do find tweaks me is the person who provides constant meta-narrative commentary rather than actually playing things out. So I'm trying to act out a scene in character, and they say "You know you can never trust guys like this!" or "Wouldn't it be cool if he turned out to be foo" when I'm trying to have a conversation with the NPC in which my character figures out whether he is foo or not. It's not a major thing, but there's almost always one in a group. If I think something like that, rather than saying it out of character, I try to have my character express his doubts or concerns.
Running
The Pernicious Light, or The Wreckers of Sword Island;
A Goblin\'s Progress, or Of Cannons and Canons;
An Oration on the Dignity of Tash, or On the Elves and Their Lies
All for S&W Complete
Playing: Dark Heresy, WFRP 2e

"Elves don\'t want you cutting down trees but they sell wood items, they don\'t care about the forests, they\'\'re the fuckin\' wood mafia." -Anonymous

Pseudoephedrine

Actually, there is one other type - the iPhone guy. These are people who have iPhones and other smartphones who are constantly on them, even if they're not making calls or texts. They might be viewing videos, checking the time or their messages, playing with apps, etc. I find it a total drag to be trying to do things like plan, or have IC conversations with them and have them glance up from phone, nod, and then look back down at it without anything more.

This is more of a general social thing, but it's especially annoying during gaming since attention is an important requirement for best play.
Running
The Pernicious Light, or The Wreckers of Sword Island;
A Goblin\'s Progress, or Of Cannons and Canons;
An Oration on the Dignity of Tash, or On the Elves and Their Lies
All for S&W Complete
Playing: Dark Heresy, WFRP 2e

"Elves don\'t want you cutting down trees but they sell wood items, they don\'t care about the forests, they\'\'re the fuckin\' wood mafia." -Anonymous

Aos

Quote from: Pseudoephedrine;491334I once played a Viking named Erik the Vengeful and during the first session, I kept on pounding the table and shouting "FEUD" whenever someone crossed me.


IIRC, Maim Heartrender was a F/MU; he was kind  of like cross between Conan and Elric, with rabies.
You are posting in a troll thread.

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Werekoala

Quote from: Pseudoephedrine;491335Actually, there is one other type - the iPhone guy. These are people who have iPhones and other smartphones who are constantly on them, even if they're not making calls or texts. They might be viewing videos, checking the time or their messages, playing with apps, etc. I find it a total drag to be trying to do things like plan, or have IC conversations with them and have them glance up from phone, nod, and then look back down at it without anything more.

This is more of a general social thing, but it's especially annoying during gaming since attention is an important requirement for best play.

This, with the inclusion of laptops as well. We have one guy who shows up just to get away from his wife, then spends all night surfing the web, watching videos, and playing parody song he thinks we'd all find funny (And rarely do).

At least he can occasionally roll dice.
Lan Astaslem


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ggroy

Quote from: David Johansen;491287The Thing - This player doesn't like the game you're running and is always complaining about it or going on about the game he wants to run.

In practice, I've found that "obligation gamers" frequently fit into this category.

These are the individuals who agree to play in another person's game that they may not like, but in return, the other person agrees to play in their game.   Basically an "I'll play in your game, if you agree to play in my game" type of social dynamics.

I have encountered this with individuals who heavily insist on playing older or less popular rpg games, but they have a hard time finding enough players.  So they end up trying to recruit players/groups, with this "I'll play in your game, if you agree to play in my game" strategy.