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Author Topic: Tales of the Loop RPG  (Read 1820 times)

Dumarest

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Tales of the Loop RPG
« Reply #15 on: July 15, 2017, 04:07:43 PM »
Can't say I care for the art and the genre doesn't interest me.

Ronin

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Tales of the Loop RPG
« Reply #16 on: July 15, 2017, 06:49:02 PM »
Quote from: Justin Alexander;975111
--Snip--

Thank you for the review/explanation of the game. I saw this and was very curious about it. As I really enjoy Simon Stålenhag's art. Sounded like it could be pretty cool. I have no interest honestly in playing characters that are kids. But it sounded cool, nonetheless. I have to say I'm a little disappointed. It may yet be cool to steal ideas and stuff form. But it definitely falls down the purchase list.
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RPGPundit

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Tales of the Loop RPG
« Reply #17 on: July 18, 2017, 03:03:36 AM »
I haven't looked at the game at all, but I'm familiar with the art (having been hugely popular on social media a couple of years back).  I like the art, sure, but somehow when I heard they were making a game out of it I immediately instinctively thought "this is not going to go well".
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Tales of the Loop RPG
« Reply #18 on: July 18, 2017, 06:27:18 AM »
Quote from: RPGPundit;976334
I haven't looked at the game at all, but I'm familiar with the art (having been hugely popular on social media a couple of years back).  I like the art, sure, but somehow when I heard they were making a game out of it I immediately instinctively thought "this is not going to go well".
The game is fine, but limited in what you can really do with it. While it may make a bit of a splash in the next year or so, I doubt many will switch to it as a long term game and will switch over to the next big thing as it comes along.
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Tales of the Loop RPG
« Reply #19 on: August 02, 2017, 07:10:34 AM »
Just started running a mini-campaign of Tales from the Loop using the adventures at the back of the book. Here's my take:


Things I liked

 - Setting. A mix of the familiar and the fantastic.  The 80s is full of nostalgia for my table, with the exception of 1 player, we all had childhoods during this decade, which made it perfect for playing kids in the same time period, speaking of which
 - My players are enjoying playing kids, it feels like a refreshing change.  It's also fun GMing the adult characters like parents and using the old classic  lines like "I'm not angry, I'm disappointed"
 - The system is intuitive and quick to learn.
 - Character creation is quick and a part of which ties you to the other characters in the party.


Things I'm not keen on

 - The system can be a bit whiffy, quite common for someone skilled in task to fail at it.
 - Not much in the way of character development.

Overall then, we're having a lot of fun playing it. I'd recommend it for short-campaigns for groups that want a change of pace, I don't think it's got legs for something longer, but we're having a blast for now.