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Ambidexterity/Two-Weapon-Fighting...

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Megamieuwsel:
Ok , so I'm going into a 3.5-based D&D-PBP game (Paths to Glory) and Enkh.(The DM) mentioned that 3.5 did away with the Amb.-requirement for TWF.
Munchkin-wise , I'm really happy with this , since it leaves me another feat to choose from.

As far as Real Life(tm) is concerned , however.....
A few facts first:
-I have an innate talent for ambidexterity ; It's kinda family-trait.
-I have learned to fence the Rapier&Main-Gauche
-I know I always had the upper hand on those with no talent for Amb.(If you can't even write your own name left-handed(in the case of right-handedness , ofcourse...) there's not much gain in learning this way of fencing)

Now I ask you : Does this 3.5-erratum make sense?
It doesn't to me...
But I might be overlooking something.

Aelfinn:

--- Quote from: Megamieuwsel ---Ok , so I'm going into a 3.5-based D&D-PBP game (Paths to Glory) and Enkh.(The DM) mentioned that 3.5 did away with the Amb.-requirement for TWF.
Munchkin-wise , I'm really happy with this , since it leaves me another feat to choose from.

As far as Real Life(tm) is concerned , however.....
A few facts first:
-I have an innate talent for ambidexterity ; It's kinda family-trait.
-I have learned to fence the Rapier&Main-Gauche
-I know I always had the upper hand on those with no talent for Amb.(If you can't even write your own name left-handed(in the case of right-handedness , ofcourse...) there's not much gain in learning this way of fencing)

Now I ask you : Does this 3.5-erratum make sense?
It doesn't to me...
But I might be overlooking something.
--- End quote ---


It makes sense from a rules standpoint. Ambidex really did nothing for anything other than two weapon fighting, and with the restructuring of weapons to the newer weapon sizing system, it made sense to streamline ambidex.

This is at least the way I see it.

Megamieuwsel:
Show how little few people have a talent for Amb. I think.
What about Sleight-Of-Hand-tricks , not to mention being a mechanic?
"Pickpocket" comes to mind as well ; The majority of people totally ignore the left hand.

Mind me ; If this is the rule , I'm fine with it , I just don't see a good reason for it.
(But then again : magic , anyone?....)

el-remmen:
I have grandfathered this in my game to keep the 3.0 way.

What about the advantages of ambidexterity in terms of being able to fight with either hand with no penalty? Or being able to draw two weapons at the same time as part of a move?

Plus, some people are just ambidexterious and never learn to fight with two weapon. . .what if you want to emulate that?

Again, me and my players we make characters to fit visions of characters and the rules are generally an after-thought.

Yig:

--- Quote from: the ultimate nullifier ---
What about the advantages of ambidexterity in terms of being able to fight with either hand with no penalty? Or being able to draw two weapons at the same time as part of a move?

--- End quote ---


You can do that with just TWF. It's written in the combat section.

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