I'm considering tossing this at my players (5 PCs, 2 8th and 3 7th level) in tomorrow's game:
Nesirosidus (CR 9)
Race Mindflayer
Class/Lvl Monk 1
Alignment Lawful Evil
Size/Type Medium Aberration (8 HD)
Init +6
Senses Listen +16, Spot +16; Darkvision 60 ft
Languages Telepathy 100 ft, Undercommon, Common, Aquan, Daelkyr, Dwarf, Goblin
AC 28 (touch 17, flatfooted 26) [20 (T17/F18) without inertial armor] [20% concealment with concealing amorpha]
hp 49 (94 with vigor)
Resist/SR SR 26
Saves Fort +5, Ref +6, Will +13
Speed 30 ft
Melee 4 tentacles +10 melee (1d4+4 plus grab) AND Unarmed strike +5 (1d6+3)
Space/reach 5 ft/5 ft
BAB +6; Grapple +13 [+21 with grip of iron]
Attack Opt. Improved Grab (tentacles)
Spec Actions Extract
Combat gear potion of cure serious wounds
Psionics Manifester level 9 5th- psionic plane shift, psychic crush (45 ft, Will 17 or go to –1 hp, 3d6 on success)
4th- psionic dimension door (760 ft), psionic divination (10 min manifest time, 79% correct), psionic dominate (190 ft, Will 20 neg, Conc., 1 h for +1 PP, 1 day for +2 PP, other types for PP, augment increases save), schism (9 rounds, extra action with manifester level 3)
3rd- body adjustment (heal 1d12 damage, +d12/2 PP) dispel psionics (190 ft, dispel check +9), hostile empathic transfer (+10 touch, transfer 25 points damage, Will 19 half, +5 damage/PP)
2nd- concealing amorpha (9 min, 20% concealment), ego whip (190 ft, 1d4 Cha damage + 1 round daze, Will 18 half + negate daze, +1d4 and +2 DC/2 PP), forced sense link (190 ft, Will 18 neg, +2 PP reverse, +4 PP second sense), psionic suggestion (45 ft, 9h, Will 18 neg, +1 target/2 PP), read thoughts (60 ft cone, Will 18 neg)
1st- crystal shard (45 ft, +8 ranged touch, 1d6 piercing, +1d6/PP, no SR), detect psionics (60 ft cone, conc.), grip of iron (imm., 9 rds, +4 grapple +2/4 PP), inertial armor (9h, +4 armor, +1/2 PP), psionic charm (45 ft, 9h, Will 17 neg, augment save +various) vigor (9 min, +5 hp, +5/PP)
PP/day 99 (9 spent on inertial armor)
Psi-like at will - mind blast (60 ft cone, stun 3d4 rounds, Will DC 20 negates)
Abilities Str 16(+3) Dex 14(+2) Con 12(+1) Int 23(+6) Wis 21(+5) Cha 19(+4)
SQ Darkvision 60 ft
Feats Ability Focus (Mind Blast), Combat manifestation, Expanded Knowledge (Grip of Iron), Improved Grapple, Improved Initiative, Improved Unarmed Strike
Skills Bluff +12, Concentration +11 (+15 manifesting defensively), Disguise +4 (+6 acting), Hide +10, Knowledge (psionics) +13, Listen +16, Move Silently +10, Sense Motive +14, Spot +16, Tumble +11, Use Psionic Device +8
Possessions bracers of mighty fists +1, headband of intellect +2
Mind Blast (Ps): This psionic attack is a cone 60 feet long. Anyone caught in this cone must make a Will save (DC 20) or be stunned for 3d4 rounds. The save is Cha-based and includes a +2 bonus for Nesirosidus’ Ability Focus feat.
Improved Grab (Ex): Against Small-Large opponents, must hit with a tentacle to start the grapple. If Nesirosidus begins its turn with at least one tentacle attached, it can try to attach its remaining tentacles with a single grapple check. The opponent can escape with a single successful grapple check or Escape Artist check, but the mind flayer gets +2 for each tentacle that was attached at the beginning of the opponent’s turn.
Extract (Ex): A mind flayer that beins its turn with all four tentacles attached and that makes a successful grapple check automatically extracts the opponent’s brain, instantly killing that creature (with certain exceptions).
Comments? I just love the idea of a mind flayer monk, in order to boost their coolest attack (brain-eating) a bit - and then a bit more with grip of iron.