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Author Topic: Am I too evil?  (Read 801 times)

Dacke

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Am I too evil?
« on: April 17, 2006, 02:39:10 PM »
I'm considering tossing this at my players (5 PCs, 2 8th and 3 7th level) in tomorrow's game:

 Nesirosidus (CR 9)
  Race Mindflayer
  Class/Lvl Monk 1
  Alignment Lawful Evil
  Size/Type Medium Aberration (8 HD)
  Init +6
  Senses Listen +16, Spot +16; Darkvision 60 ft
  Languages Telepathy 100 ft, Undercommon, Common, Aquan, Daelkyr, Dwarf, Goblin
    AC 28 (touch 17, flatfooted 26) [20 (T17/F18) without inertial armor] [20% concealment with concealing amorpha]
 
  hp 49 (94 with vigor)
  Resist/SR SR 26
  Saves Fort +5, Ref +6, Will +13
    Speed 30 ft
 
  Melee 4 tentacles +10 melee (1d4+4 plus grab) AND Unarmed strike +5 (1d6+3)
  Space/reach 5 ft/5 ft
  BAB +6; Grapple +13 [+21 with grip of iron]
  Attack Opt. Improved Grab (tentacles)
  Spec Actions Extract
  Combat gear potion of cure serious wounds
  Psionics Manifester level 9   5th- psionic plane shift, psychic crush (45 ft, Will 17 or go to –1 hp, 3d6 on success)
4th- psionic dimension door (760 ft), psionic divination (10 min manifest time, 79% correct), psionic dominate (190 ft, Will 20 neg, Conc., 1 h for +1 PP, 1 day for +2 PP, other types for PP, augment increases save), schism (9 rounds, extra action with manifester level 3)
3rd- body adjustment (heal 1d12 damage, +d12/2 PP) dispel psionics (190 ft, dispel check +9), hostile empathic transfer (+10 touch, transfer 25 points damage, Will 19 half, +5 damage/PP)
2nd- concealing amorpha (9 min, 20% concealment), ego whip (190 ft, 1d4 Cha damage + 1 round daze, Will 18 half + negate daze, +1d4 and +2 DC/2 PP), forced sense link (190 ft, Will 18 neg, +2 PP reverse, +4 PP second sense), psionic suggestion (45 ft, 9h, Will 18 neg, +1 target/2 PP), read thoughts (60 ft cone, Will 18 neg)
1st- crystal shard (45 ft, +8 ranged touch, 1d6 piercing, +1d6/PP, no SR), detect psionics (60 ft cone, conc.), grip of iron (imm., 9 rds, +4 grapple +2/4 PP), inertial armor (9h, +4 armor, +1/2 PP), psionic charm (45 ft, 9h, Will 17 neg, augment save +various) vigor (9 min, +5 hp, +5/PP)
PP/day 99 (9 spent on inertial armor)
  Psi-like at will - mind blast (60 ft cone, stun 3d4 rounds, Will DC 20 negates)
   
Abilities
Str 16(+3) Dex 14(+2) Con 12(+1) Int 23(+6) Wis 21(+5) Cha 19(+4)
  SQ Darkvision 60 ft
Feats Ability Focus (Mind Blast), Combat manifestation, Expanded Knowledge (Grip of Iron), Improved Grapple, Improved Initiative, Improved Unarmed Strike
  Skills Bluff +12, Concentration +11 (+15 manifesting defensively), Disguise +4 (+6 acting), Hide +10, Knowledge (psionics) +13, Listen +16, Move Silently +10, Sense Motive +14, Spot +16, Tumble +11, Use Psionic Device +8
  Possessions bracers of mighty fists +1, headband of intellect +2
   
Mind Blast (Ps): This psionic attack is a cone 60 feet long. Anyone caught in this cone must make a Will save (DC 20) or be stunned for 3d4 rounds. The save is Cha-based and includes a +2 bonus for Nesirosidus’ Ability Focus feat.
Improved Grab (Ex): Against Small-Large opponents, must hit with a tentacle to start the grapple. If Nesirosidus begins its turn with at least one tentacle attached, it can try to attach its remaining tentacles with a single grapple check. The opponent can escape with a single successful grapple check or Escape Artist check, but the mind flayer gets +2 for each tentacle that was attached at the beginning of the opponent’s turn.
  Extract (Ex): A mind flayer that beins its turn with all four tentacles attached and that makes a successful grapple check automatically extracts the opponent’s brain, instantly killing that creature (with certain exceptions).

Comments? I just love the idea of a mind flayer monk, in order to boost their coolest attack (brain-eating) a bit - and then a bit more with grip of iron.
 

Sigmund

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Am I too evil?
« Reply #1 on: April 17, 2006, 02:41:30 PM »
I love it! Very cool idea for a recurring villian. Go with it I say.
- Chris Sigmund

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Name Lips

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Am I too evil?
« Reply #2 on: April 17, 2006, 02:47:49 PM »
I'm imagining running this guy against my party, after carefully crafting His Nastiness and preparing for a tough encounter, where a PC might die.


Me: OK, it's his turn! Full attack on Caliphis! That's AC 23, 17, 25, 20, and 9.

Caliphis: Cool, it totally missed. My turn? OK, full attack. How about AC 31, 29, 28, and ooo, possible crit... HELL YEAH that's a crit. Just a sec, let me roll up the damage... ok.... that'll be 67 points of damage.

Me: Fucker.
Next phase, new wave, dance craze, anyways, it's still rock and roll to me.

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Aelfinn

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Am I too evil?
« Reply #3 on: April 17, 2006, 02:55:47 PM »
Quote from: Name Lips
I'm imagining running this guy against my party, after carefully crafting His Nastiness and preparing for a tough encounter, where a PC might die.


Me: OK, it's his turn! Full attack on Caliphis! That's AC 23, 17, 25, 20, and 9.

Caliphis: Cool, it totally missed. My turn? OK, full attack. How about AC 31, 29, 28, and ooo, possible crit... HELL YEAH that's a crit. Just a sec, let me roll up the damage... ok.... that'll be 67 points of damage.

Me: Fucker.



fighter? or ranger?

either way, mind blast him and follow through with some psionic domination and or death. :D
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Sigmund

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Am I too evil?
« Reply #4 on: April 17, 2006, 03:00:31 PM »
Quote from: Aelfinn
fighter? or ranger?

either way, mind blast him and follow through with some psionic domination and or death. :D


Better yet, dominate his sorry weak-willed ass and use him to soften up the rest of the group. :deviousgrin:
- Chris Sigmund

Old Loser

"I'd rather be a killer than a victim."

Quote from: John Morrow;418271
I role-play for the ride, not the destination.

Zachary The First

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Am I too evil?
« Reply #5 on: April 17, 2006, 07:21:51 PM »
Quote from: Sigmund
Better yet, dominate his sorry weak-willed ass and use him to soften up the rest of the group. :deviousgrin:

Oh yes.  There's buggering the group, and then there's buggering the group with style.
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Bagpuss

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Am I too evil?
« Reply #6 on: April 18, 2006, 09:19:03 AM »
Quote from: Sigmund
Better yet, dominate his sorry weak-willed ass and use him to soften up the rest of the group. :deviousgrin:


The last time I had a character dominated was in 2nd Ed AD&D, we had our own house rules for critical hits and fumbles.

My fighter was dominated by the vampire (I think something to do with him having a flameblade and crap saving throws) and was ordered to attack the parties Wizard. I rolled a critical fumble, with the result "Friend-slayer", then maximum damage and killed the vampire. :heh: