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Deadlands?

Started by Ghost Whistler, May 17, 2009, 01:29:38 PM

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Tommy Brownell

Quote from: Danger;303026Unless I'm mistaken (or I've got an older, out of print copy/.pdf), DL:R is a complete game right in of itself; rules, setting, and all.

However, I don't know how compatible it is with the Explorer's Edition which is the current Savage Worlds standard rules set.  

For myself, I dig the complete lack of splats for Deadlands now.  Keep the drek to a minimum and let the people make their own sagas, I say.  And if one is pressed, get a .pdf of the old stuff (being able to pick and choose what you like, mind you, and not having to worry about the metaplot crap) and convert away!

Nah, it's not complete.  There's just a good amount of setting rules that make it seem more stacked than it really is, rules-wise.

It should be completely compatible with Explorer's Edition, since they took the melee damage modification from Deadlands Reloaded and made it the standard for Savage Worlds.

The metaplot criticism is one I REALLY don't get with Deadlands...I know it's there and it's heavy in some books/adventures, but there are a ton of adventures for it that have nothing to do with the metaplot, and each book is FILLED TO THE BRIM with plot hooks that have little to nothing to do with the metaplot...unless you're broadly defining "metaplot" as "The Reckoners are making very bad stuff run wild all over The West" in which case I think that falls closer to "setting", but your mileage may vary.
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Danger

#16
Dang.  Didn't know that (but I've a tendency to just be happy with what I'm given, browbeaten married man as I am).

What rules stuff is missing?




[Later...] Hah!  Okay, I see some of the missing bits now.

Funny thing, I guess I was just unconsciously filling the parts that weren't in the Deadlands book with the things I've read elsewhere.  Silly me, and sorry for the wrong info on my part.
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Ghost Whistler

I believe you need the savage world rules as well as the Deadlands Reloaded book.

It's not a game that gets discussed much here or on the exalted fan forums that were rpg.net
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Lawbag

Our group still play the Weird West and Wasted West games usually once or twice a year in between other campaigns.

Ive given up on the metaplot and just get on with running the pre-written adventures and my own Cthulhu-esque adventures in the West.
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islan

DL:R introduced a few modifications to the original ruleset of Savage Worlds (in addition to setting-specific rules), and these were incorporated into the core rules with the Explorer's Edition version of Savage Worlds (which is the current version); so to answer your question, it is very compatible with SW:EE.

RE:  supplement-itis vs. dead production-line::

Pinnacle seems to be going for a rather new approach to this.  First, when it comes to Savage Worlds, you can just buy the core rules and play plenty of your own games with just that (again, it is only $10).  There are quite a few settings that Pinnacle has put out itself, as well as some third-party settings for the partially-open game license that they have.  And most of the settings have some kind of twist to make it different from all the other settings out there (plant elves, cthulhoid monsters in the wild west, Victorian cyberpunk, etc).  So instead of over-focusing on a single setting, Savage Worlds offers, in a word, variety.  Instead of buying a ton of books for one thing you'll eventually get bored with, each book provides a different kind of game to play within the same game.  So when you say that DL:R's production line is slow enough to be considered dead, you're ignoring the rest of the entire Savage Worlds line.

I'm not trying to suggest that Savage Worlds is a completely generic ruleset, a la GURPS, however.  While the system can be used for a myriad of genres, it is namely for genres that are high-action focused.