Forum > Pen and Paper Roleplaying Games (RPGs) Discussion

Advice on a PbP game.

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BillyBeanbag:
Hmm... sounds like the onus on a PBP is on the GM then. Interesting.

I don't really have a lot to add, I tried running one a while back, but I found I couldn't keep it moving.  I think what people are saying makes sense in my case though.

Enkhidu:
Thanks for the feedback - I'll be keeping it in mind over the next few weeks.

Cyclotron:

--- Quote from: Enkhidu ---What are your experiences?
--- End quote ---

I've been running and playing in PbP games for the last five years or so.

My experience boils down to this...

Typically, half the the PbP players who ever join your games will vanish without a trace before the end of the adventure.

Typically, half your adventures will be completely abandoned for they are completed.

Typically, a short adventure (like "The Burning Plague", for example) will take between six and twelve months to complete, depending on the posting frequency of you and your players.

I'd love to play in or run PbPs again, but I far to cynical about them anymore to seriously consider it.

Nicephorus:

--- Quote from: Cyclotron ---Typically, half the the PbP players who ever join your games will vanish without a trace before the end of the adventure.
 
Typically, half your adventures will be completely abandoned for they are completed.
 
Typically, a short adventure (like "The Burning Plague", for example) will take between six and twelve months to complete, depending on the posting frequency of you and your players.

--- End quote ---

Not to sound too negative but that matches my experience too.  For the first one, a quarter to a third will vanish some time between the initial thread on the game and the first week of play.
 
PBP attracts many former players who still like the idea of playing but who can't find the time or arrange their priorities to be in a tabletop game.  It turns out that many of these players don't have time to properly play in a pbp game either.
 
Both DM and players need to wrap their heads around the fact that it's a different beast that table top play.  Forget about levelling and long term character development - you'll be lucky to level once.  Worrying about tactical details for one battle can take a week to iron out.
 
I've come to think of them (and try to run them) as cooperative storytelling with mechanics in the background and the DM acting as leader to keep the story going and to keep grounded in setting reality.

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