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L&L 6/3/2013 Hit My Points

Started by Exploderwizard, June 03, 2013, 10:03:36 AM

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Opaopajr

The real question is does this sort of answer truly address the problem, or merely obfuscate it with more system mastery.

This was one of the most straightforward parts of the game. It had a flat number rate for both in-town and out-of-town. That's easy to have published settings adjust or advise GMs how to tailor to playstyles.

But now it's being off-loaded into player-side granular itemization that will quickly escape publishing and GM oversight. Would you like to comb for all the natural HP recovery player-side options before any additional book is allowed at a table? It is needless invitation to power creep, system mastery overhead for new players, and useless extra bookkeeping and oversight for the GM/players.

It subtracts more from the game experience than it adds. Especially so since this is merely about biological autonomic processes. What's next, tabulate the change in respiration rate from exertion and fear?
Just make your fuckin\' guy and roll the dice, you pricks. Focus on what\'s interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it\'s more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
-- talysman

Votan

Quote from: Opaopajr;661482The real question is does this sort of answer truly address the problem, or merely obfuscate it with more system mastery.

This was one of the most straightforward parts of the game. It had a flat number rate for both in-town and out-of-town. That's easy to have published settings adjust or advise GMs how to tailor to playstyles.

But now it's being off-loaded into player-side granular itemization that will quickly escape publishing and GM oversight. Would you like to comb for all the natural HP recovery player-side options before any additional book is allowed at a table? It is needless invitation to power creep, system mastery overhead for new players, and useless extra bookkeeping and oversight for the GM/players.

It subtracts more from the game experience than it adds. Especially so since this is merely about biological autonomic processes. What's next, tabulate the change in respiration rate from exertion and fear?

I think I might be more open to seeing what actually comes out from the final rules set.  It could work out okay, kind of like the bloodied function in 4E.  I did not like the 4E rule set but I am open to experimentation.  

Your point that it might end up being too clunky in an actual rule set is a valid concern.  It does have the potential to be more work than it is worth.  

But if done well, it could be fun.  It's less likely to be so if they keep fast magical healing, as that would make it irrelevant to most adventurers and thus sub-optimal to include as a rule.

Opaopajr

You're right, I'm (over)reacting. My fears could be unfounded and everything might end up working out for the better. But this lack of faith comes from so many years of WotC experience...
;)
Just make your fuckin\' guy and roll the dice, you pricks. Focus on what\'s interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it\'s more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
-- talysman

Votan

Quote from: Opaopajr;661706You're right, I'm (over)reacting. My fears could be unfounded and everything might end up working out for the better. But this lack of faith comes from so many years of WotC experience...
;)

Oh, I agree -- it has rarely been the beginning of a good WotC story to say that "this mechanic will be tough to implement and will require a lot of finesse to make work well . . .  "