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"A Rule for Everything" Mentality

Started by YourSwordisMine, May 02, 2014, 02:26:48 PM

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David Johansen

I've felt D&D in particular needed to stay simple for years.  It's an abstract, fast playing game that doesn't benefit from the addition of tons of junk.  There's lots of robust, well designed systems that take the burden of detail freak play but from the moment you've got escalating hit points and armor making you harder to hit, efforts to impose detailed realism become laughable.
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Sommerjon

Quote from: robiswrong;750455This is actually the best argument you've given.  If you have an issue with the judgement of a referee *as a thing*, then you do, and the more rules, the better.  Of course, that's utterly *subjective*.
Well duh.

It's all personal preference.
Quote from: One Horse TownFrankly, who gives a fuck. :idunno:

Quote from: Exploderwizard;789217Being offered only a single loot poor option for adventure is a railroad