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"A Rule for Everything" Mentality

Started by YourSwordisMine, May 02, 2014, 02:26:48 PM

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Gronan of Simmerya

Quote from: Tetsubo;748994It matters to *me*. The only person that counts when it gets right down to when I GM. I know for a fact that I have made bad, inconsistent calls. I don't want to do that. It isn't fair to the players. It shows a lack of professionalism. I don't want to just let that 'slide'.

If nobody including me can remember the last ruling, I spend my time playing the game instead of wallowing in angst over missing some Platonic ideal of "consistency" that nobody including myself can measure.

Also, "Professionalism"?  Seriously?  How much you getting paid for this gig?
You should go to GaryCon.  Period.

The rules can\'t cure stupid, and the rules can\'t cure asshole.

Sommerjon

Quote from: apparition13;749046The argument made over and over in this discussion over the years it that rulings turn a game into "mother may I" or "who can best suck up to the GM". In other words assuming that GMs (and players) need to be constrained by rules because they are dicks, or stupid, or naïve and easily manipulated, or otherwise immature.
Last I checked we are human so yes we are dicks, stupid, naive, easily manipulated, and otherwise immature.


Quote from: Old Geezer;749048If nobody including me can remember the last ruling, I spend my time playing the game instead of wallowing in angst over missing some Platonic ideal of "consistency" that nobody including myself can measure.
Then I question how you can keep a game going without it turning into storytelling time.
Quote from: One Horse TownFrankly, who gives a fuck. :idunno:

Quote from: Exploderwizard;789217Being offered only a single loot poor option for adventure is a railroad

Exploderwizard

Quote from: Sommerjon;749056Last I checked we are human so yes we are dicks, stupid, naive, easily manipulated, and otherwise immature.

Yes we are all human but some of us learn to deal with that shit and get rid of most of it when we grow up.
Quote from: JonWakeGamers, as a whole, are much like primitive cavemen when confronted with a new game. Rather than \'oh, neat, what\'s this do?\', the reaction is to decide if it\'s a sex hole, then hit it with a rock.

Quote from: Old Geezer;724252At some point it seems like D&D is going to disappear up its own ass.

Quote from: Kyle Aaron;766997In the randomness of the dice lies the seed for the great oak of creativity and fun. The great virtue of the dice is that they come without boxed text.

Bobloblah

Quote from: Sommerjon;749056Then I question how you can keep a game going without it turning into storytelling time.
Wait, what? Are you saying that you think people are lying when they say they have managed to do so?
Best,
Bobloblah

Asking questions about the fictional game space and receiving feedback that directly guides the flow of play IS the game. - Exploderwizard

aspiringlich

So in last night's game, the party ran into a bunch of giant rats. One player that had two rats on him decided to drop some rations on the floor hoping the rats would go for the food instead of him. I ruled that there was a 65% chance they would. Good ruling? Bad ruling? Who the fuck knows. But it kept things moving along. Now, as far as I'm aware there's not a single edition that has a rule about this, so what do the rules junkies say? There needs to be yet another rule for this kind of thing? D&D 6e better have rules about throwing food at rats during melee? The pfsrd needs to be updated?

Benoist

Quote from: Sommerjon;749056Last I checked we are human so yes we are dicks, stupid, naive, easily manipulated, and otherwise immature.
That's a sad statement about human nature. My condolences.

It explains so much.

Quote from: Sommerjon;749056Then I question how you can keep a game going without it turning into storytelling time.

WTF? LOL Are you for realz? :D

LordVreeg

Quote from: aspiringlich;749060So in last night's game, the party ran into a bunch of giant rats. One player that had two rats on him decided to drop some rations on the floor hoping the rats would go for the food instead of him. I ruled that there was a 65% chance they would. Good ruling? Bad ruling? Who the fuck knows. But it kept things moving along. Now, as far as I'm aware there's not a single edition that has a rule about this, so what do the rules junkies say? There needs to be yet another rule for this kind of thing? D&D 6e better have rules about throwing food at rats during melee? The pfsrd needs to be updated?

Rules Junkies.  heh.  

I think those of us that have used, designed, or played a lot of rules-heavy (and most of us also like some rules-lite, so funny) would tell you that it was never, ever an intention for a game with rules for everything.  Maybe more rules for things that are expected to happen.  But there are maybe a tiny group of zealots who ever thought a rule for everything was a goal, or that a GM would avoid a bunch of adjudications in any game.
Currently running 1 live groups and two online group in my 30+ year old campaign setting.  
http://celtricia.pbworks.com/
Setting of the Year, 08 Campaign Builders Guild awards.
\'Orbis non sufficit\'

My current Collegium Arcana online game, a test for any ruleset.

Sommerjon

Quote from: Exploderwizard;749057Yes we are all human but some of us learn to deal with that shit and get rid of most of it when we grow up.

Except when it comes to this website?
Quote from: One Horse TownFrankly, who gives a fuck. :idunno:

Quote from: Exploderwizard;789217Being offered only a single loot poor option for adventure is a railroad

Exploderwizard

Quote from: Sommerjon;749066Except when it comes to this website?

You think this is the only place on the web where otherwise rational people suddenly get diarrhea of the mouth?

Man, you must be stupid, naive, etc. ;)
Quote from: JonWakeGamers, as a whole, are much like primitive cavemen when confronted with a new game. Rather than \'oh, neat, what\'s this do?\', the reaction is to decide if it\'s a sex hole, then hit it with a rock.

Quote from: Old Geezer;724252At some point it seems like D&D is going to disappear up its own ass.

Quote from: Kyle Aaron;766997In the randomness of the dice lies the seed for the great oak of creativity and fun. The great virtue of the dice is that they come without boxed text.

robiswrong

Quote from: Tetsubo;748995Exactly. How he missed that is a mystery.

Because your point is still pretty off?

If I'm running D&D, I'm going to worry about how much weight a character is carrying, because that's part of the game.

If I'm running Fate, I'm not, because it's not part of the game.

So there's a concrete example where the choice of games impacts the actual number of rules/rulings in a session.

I think you're making the "all games are the same" argument.

Benoist

Quote from: Tetsubo;748994It matters to *me*. The only person that counts when it gets right down to when I GM. I know for a fact that I have made bad, inconsistent calls. I don't want to do that. It isn't fair to the players. It shows a lack of professionalism. I don't want to just let that 'slide'.

You are aware there is a HUGE difference between *ME* and "OTHER PEOPLE", "EVERYONE", "ALL" right? What you're saying here (nevermind the "professionalism" thing which is like... WTF) runs contrary to what you said earlier, about how you believe EVERYONE uses the same amount of rules, whether they are rules or rulings during the game.

Either your statements only apply to you and you only (in which case, okay, that's cool, I can get why you if you don't feel comfortable making rulings during the game you'd want extensive rules instead), or you try to make generalities such as "I don't understand why people don't do it my way because we ALL use the same amount of rules and that's just OBJECTIVE common sense we should all do it this way" in which case you're going to get a big huge mouth full of NOPE thrown back in your face.

You do understand the difference, correct?

Gronan of Simmerya

Quote from: Benoist;749082You are aware there is a HUGE difference between *ME* and "OTHER PEOPLE", "EVERYONE", "ALL" right? What you're saying here (nevermind the "professionalism" thing which is like... WTF) runs contrary to what you said earlier, about how you believe EVERYONE uses the same amount of rules, whether they are rules or rulings during the game.

Either your statements only apply to you and you only (in which case, okay, that's cool, I can get why you if you don't feel comfortable making rulings during the game you'd want extensive rules instead), or you try to make generalities such as "I don't understand why people don't do it my way because we ALL use the same amount of rules and that's just OBJECTIVE common sense we should all do it this way" in which case you're going to get a big huge mouth full of NOPE thrown back in your face.

You do understand the difference, correct?

Probably not.

He needs to understand that the good news is that solipsism is correct, but the bad news is it isn't him.
You should go to GaryCon.  Period.

The rules can\'t cure stupid, and the rules can\'t cure asshole.

Sommerjon

Quote from: Exploderwizard;749067You think this is the only place on the web where otherwise rational people suddenly get diarrhea of the mouth?

Man, you must be stupid, naive, etc. ;)

Oh, so
Quote from: Exploderwizard;749057Yes we are all human but some of us learn to deal with that shit and get rid of most of it when we grow up.
isn't accurate, just more of the "onetruewayism" from this place.
Quote from: One Horse TownFrankly, who gives a fuck. :idunno:

Quote from: Exploderwizard;789217Being offered only a single loot poor option for adventure is a railroad

Sommerjon

Quote from: Benoist;749063That's a sad statement about human nature. My condolences.

It explains so much.
No I'm a realist.

Quote from: Benoist;749063WTF? LOL Are you for realz? :D
Yes.
Quote from: One Horse TownFrankly, who gives a fuck. :idunno:

Quote from: Exploderwizard;789217Being offered only a single loot poor option for adventure is a railroad

Exploderwizard

Quote from: Sommerjon;749085Oh, so
isn't accurate, just more of the "onetruewayism" from this place.

The interwebs are like Tahiti - its a magical place.
Quote from: JonWakeGamers, as a whole, are much like primitive cavemen when confronted with a new game. Rather than \'oh, neat, what\'s this do?\', the reaction is to decide if it\'s a sex hole, then hit it with a rock.

Quote from: Old Geezer;724252At some point it seems like D&D is going to disappear up its own ass.

Quote from: Kyle Aaron;766997In the randomness of the dice lies the seed for the great oak of creativity and fun. The great virtue of the dice is that they come without boxed text.