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A Comprehensive History of Woke D&D

Started by Urban Målare, May 08, 2025, 09:24:17 AM

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Trond

Jhkim, I just thought I'd add something to this:

If there are feminist people who buy and play games, there will be and should be feminist games for them to play. If there are anti-feminist people who buy and play games, there will be and should be anti-feminist games for them to play.

Opaopajr

Speaking as a child of the 80s, 90s, (and today! :D) I was there to see video games being much closer to a 50/50 split. Now most girls would not talk about video games among the boys because there was a general divergence of interests even then. However when the NES was out and Zelda, Rad Racer, or Super Mario 2 dropped -- and especially Tetris -- girls were just as likely to ask for tips and tricks as boys. And even then girls of a middle grade school age (4th grade+, roughly 10 years old+) were annoyed at some of the cloying crap pushed out by Barbie licensed games. If there were more games with "The Babysitter Club" as either a text adventure game with still images, or ideally a Choose Your Own Adventure book in digital format, there'd be more talk about girls publically playing video games of that time. The interests diverged, but it was not wholly stark as is assumed from those who were not there.

:D And now I fly away!
/glittery sparkles!
Just make your fuckin\' guy and roll the dice, you pricks. Focus on what\'s interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it\'s more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
-- talysman

jhkim

Quote from: Trond on May 09, 2025, 05:59:56 PMJhkim, I just thought I'd add something to this:

If there are feminist people who buy and play games, there will be and should be feminist games for them to play. If there are anti-feminist people who buy and play games, there will be and should be anti-feminist games for them to play.

Fair enough.

I do want my hobby to not be misunderstood - so I don't like false impressions of actual play happening. So I do emphasize and encourage stuff like convention reports and anecdotes of actual play as opposed to white room discussion and book-selling.

Ruprecht

Quote from: migo on May 09, 2025, 05:08:12 PMWhile that's a nice sentiment, it's not realistic. It's hard to just enjoy playing games when you have activists who never cared about it muscling their way in and tearing everything up so it changes. To a certain point you can just check out and not buy new products, but it also extends to infiltrating game stores and affecting your experience at conventions and game sessions in the store.
I'm aware of the activists but my players are clueless regarding the greater world of tabletop games beyond what I tell them. I could be wrong but I think there is a big split between GMs and players that way.
Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing. ~Robert E. Howard

Omega

Quote from: Urban Målare on May 09, 2025, 01:01:44 AMBasically, the dungeon is filled more with ramps than stairs and there are several elevators, powered by magic or rope mechanisms (it's not specified). That's pretty much it.

Is it not set in a pyramid-like structure? Those used alot of ramps anyhow. Its like someone claiming ancient Egypt was anti-abelist. Whatever the fuck the woke hallucinate "abelist" means today.