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Author Topic: [5e/D&D] Backgrounds - the BIG list of backgrounds!  (Read 347298 times)

RPGPundit

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[5e/D&D] Backgrounds - the BIG list of backgrounds!
« Reply #15 on: August 21, 2014, 02:50:25 PM »
Quote from: Terateuthis;780805
JUSTICIAR

You know the law. In many cases, you are the law. Having served as a deputy, sheriff, reeve, attorney, magistrate, perhaps even consulting detective, you know how to investigate crimes as well as how to interpret, argue, and, when necessary, enforce the laws of a community or jurisdiction. Depending on the powers vested in you, you serve as investigator, judge, jury, and - when the situation demands - executioner.
 
Skill Proficiencies: Insight, Investigation
Tool Proficiencies: legal codex*
Languages: choose Celestial or Infernal
 
Feature: Law Enforcement
If you stay in a community for longer than a week, you come to understand enough of its laws and customs to make you eligible for a position in its legal system. Whether the ruling powers agree to deputize you depends on them. As a licensed marshal, you gain whatever enforcement and adjudication powers the rulers and the community's laws decree, and you can deputize companions fit to aid you in your task. Even as an unlicensed vigilante or consulting detective for hire, you know enough of the letter of the law to make a compelling case before a judge.
 
* New Tool: Legal Codex (price and weight as book)
If you are proficient in legal codices and possess the appropriate legal codex for a given jurisdiction, you may add your proficiency bonus when interacting in an official capacity with agents of the law or when arguing points of law with anyone in the jurisdiction. This includes criminal and civil trials.
 
PERSONALITY
  • I'm affable and easy-going, even when taking down the bad guys.
  • I'm intense and watchful, seeing potential trouble everywhere.
  • I stay detached and "by the book" - nothing ever needs to get personal.
  • I prefer to be underestimated – I appear lazier and more bumbling than I am, ask questions that seem foolish but make perfect sense in hindsight, and otherwise set traps for those who contest me.
  • Once a bad seed, always a bad seed - I am harshly judgmental of those who have erred even once.
  • I am argumentative, seeing everything as a debate to be won and never letting a point of order go.
  • I am deferential to authority more than rulings - those chosen through merit, tradition, or birth understand the intent of the law even if the letter must be bent a bit.
  • I get emotionally involved in my client's defense - especially if I genuinely believe my client innocent.

 
IDEAL
  • The Law. The Law is the Law. None are above the Law - least of all those who enforce it. "Fair and harsh" are my precepts – and I am harshest of all on myself. (Lawful)
  • Punishment. Those who transgress - no matter how slightly - are guilty and must be punished. And, in the end, all are guilty. Examples - terrible, soul-searing examples - must be made. (Evil)
  • Street Justice. The law coddles the wealthy and connected while oppressing the poor and powerless. Sometimes you have to take the law into your own hands. (Chaotic)
  • Rehabilitation. No one is beyond redemption. Protecting the righteous from the wicked is my duty, but leading the wicked to righteousness is my joy. (Good)
  • Community. My community cannot hold unless its people are kept safe from threats in their midst. I do what must be done. (Any)
  • The Truth. Shine a light on the darkness and let things fall as they may, without fear or favor. (Neutral)

 
BOND
  • When I swear an oath to protect and serve a community, I keep that oath no matter what.
  • A certain criminal has eluded me time and again. I will not rest until I bring this villain down.
  • My family was murdered by criminals. I will avenge all in similar circumstances.
  • Mysteries fascinate me, and I doggedly pursue their solution both for hire and for the sheer joy of it. Truth be known, I do it more for the joy of testing my wits than out of loyalty to a cause.
  • Those who protect and serve are my brethren - harm one of mine and I will find you.
  • If I believe an accused to be innocent, I will go to the ends of the earth to clear her name.

 
FLAW
  • I see conspiracies, collusion, and machinations everyfnordwhere.
  • I have taken a significant bribe, and a certain crimelord knows it and can prove it.
  • I came from the slums, and conflict between my oaths and my experience as a downtrodden youth still eats at me. Moreover, some among my birth community consider my profession a betrayal.
  • I am obsessed with righting wrongs and tracking wrongdoers, to the exclusion of other, healthier interests.
  • I am fascinated by the intellectual rigor of the perfect legal argument - and, though their ends may be foul, I have seen no more intricately crafted statutes than those of the Nine Hells.
  • The law is a path to righteousness but also a path to power - and oh, how much better things would be if I had just a bit of power....


Great addition, thank you!
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Terateuthis

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« Reply #16 on: August 22, 2014, 04:44:25 PM »
Quote from: RPGPundit;781593
Great addition, thank you!


Thank you, sir!

Exploderwizard

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« Reply #17 on: August 23, 2014, 10:04:06 AM »
Sometimes heroes come from the unlikliest of beginnings. I present to you:

VILLAGE IDIOT
Every community has it’s village idiot. In your home town, that happened to be you. You know what it feels like to be ridiculed and bullied and you hate to see it happen to other people.  You have learned how to hide and run from those looking to beat you because you are different.

Skill Proficiencies:  Athletics, Stealth

Tool Proficiencies:  Any artisan tool set or gaming set.

Feature: Just an Idiot
People tend to dismiss you and treat you like a small child. They may talk about things in your presence better left unsaid. After all, an idiot isn’t going to understand what they are talking about after all.

Personality:
1.   I don’t like being bullied. I will stand up for those who cannot stand up for themselves.
2.   I may not be real smart, but I still have feelings.
3.   People call me an idiot because they just don’t understand me.
4.   Stupid is as stupid does. I will use my mind to best of my ability.
5.   People don’t like getting shown up by an idiot. I enjoy making that happen.
6.   I will show the world that even an idiot can make a huge difference.
 
IDEAL:
1.   A promis is a promise. It is important to keep your word.  Truthfulness
2.   I will prove to everyone I have what it takes to get the job done. Resilience
3.   Everyone should work together for the good of society. Community
4.   Mean people need a good dose of their own medicine. Vengeance
5.   We all have something to offer. Our gifts may just be different. Tolerance
6.   Life is pretty random.  You have to make the best with what you got. Acceptance

BOND:
1.   Good friends are hard to come by. Even I know that’s something you can’t just find around the corner.
2.   I will protect those I care about from any harm.
3.   I can relate to the downtrodden and abused. I will give them all the help that I can.
4.   What I am able to do I do very well. I will give every effort my best.
5.   I don’t give up on people, even when they have given up on themselves.
6.   I will get the respect that I have earned someday.

FLAW:
1.   I am not respected no matter what I do.
2.   I may not be that smart but nobody else seems to know that I have NEEDS too.
3.   I am an idiot. Maybe I should just do what everyone says. They know more than me right?
4.   I let the opinions of other affect me too much. It’s depressing.
5.   My ideas are never considered even when they are good.
6.   Yes I’m just a dummy. Say it again and I’ll knock your teeth out.
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Larsdangly

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« Reply #18 on: August 23, 2014, 12:11:49 PM »
These are actually really good! I hope someone is compiling these into a pdf we can all download later...

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« Reply #19 on: August 23, 2014, 02:40:41 PM »
Quote from: Larsdangly;782101
These are actually really good! I hope someone is compiling these into a pdf we can all download later...


That'd be great, but I'd rather wait until we have a couple of hundred of these!
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LibraryLass

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« Reply #20 on: August 23, 2014, 05:47:40 PM »
FEY-TOUCHED
When you were very young, you were kidnapped and taken to the Feywild to be raised in the court of a fairy noble, and a changeling left in your place. Were you raised as a princeling? A pet? A slave? You were set free, escaped, or simply allowed to leave the nest when you grew up and have come to the material plane to seek your fortune.

Skill Proficiencies:  Arcana, Persuasion

Tool Proficiencies: One musical instrument or gaming set

Languages:  Sylvan.

Equipment: A set of fine clothes, a token to remember your birth family by or a small favor from your patron, and a purse containing 15GP

Feature: Fairy Courtier
You grew up among the fey, and are used to their bizarre customs, strange manners, and frequent shifts in logic. When interacting with fey, you can keep up with them as easily as you can with material plane societies.

Personality:
1.   I am only really familiar with the customs and habits of the Feywild, so I seem strange and unusual.
2.   People mistake me for being highly superstitious because I take every opportunity to appease any of the Fair Folk that might live nearby.
3.   I grew up around such strange beauty that I find myself somewhat blase about the world.
4.   I was treated harshly as a slave of the Lords and Ladies, and am somewhat fearful and submissive.
5.   I was a favored child of the fey and have a spoiled and entitled attitude.
6.   I am bizarrely joyful and prone to jokes, songs, or dance.
 
IDEAL:
1.   Stringency: I hold myself and everyone I make deals with to the exact letter of their word, as the fairies do. (Lawful)
2.   Cruelty: My masters treated me as a plaything, and I will do the same if I can to others. (Evil)
3.   Freedom: I escaped the Feywild, and I encourage others to escape what is holding them. (Chaotic)
4.   Unpredictability: Things in my home were often strange, and I always expect the unexpected. (Chaotic)
5.   Wonder: Things in the Feywild are so amazing, I wish to share that beauty with the world! (Good)
6.   Curiosity: The Material Plane is so different from the Feywild, it's exciting to see what it has to offer. (Neutral)

BOND:
1.   I am on the run from my wicked faerie captors.
2.   My patron owes me a favor that one day I'd like to collect if I see them again.
3.   I was betrothed to one of the fey before I left.
4.   I won my freedom in a game-- and the loser isn't happy.
5.   I bargained away something irreplaceable, like my memories of my birth family or the color of my hair.
6.   My birth family weren't fooled by the changeling left in my place, and have never given up searching for me.

FLAW:
1.   I am the adopted scion of a lord or lady of the Feywild. Mere mortals are beneath me.
2.   I never quite seem to fit in, no matter where I go.
3.   I was... altered, somehow, and not in a nondescript way. People stare.
4.   Once, I had to bargain away one or more of my emotions. I no longer feel that way at all.
5.   Years of toil in the hostile social environment of the Feywild has embittered me.
6.   I've learned all too well to fear what magic, used in anger, can do.
« Last Edit: August 28, 2014, 06:43:17 AM by LibraryLass »
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Skyrock

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« Reply #21 on: August 23, 2014, 08:40:05 PM »
SWASHBUCKLER
You come from one of the more advanced regions of the campaign setting, where heavy armor has been in decline and real men (or couragous women) wield a fencing blade with pride.
You might have been a paid duelist lending his blade to meek merchants to protect them and their honour against ruffians, a member of a military organization (like the King's Musketeers or an Elvish sword-slinger regiment), or simply a noblewoman dedicating her spare time to the art of fencing. Even foppish wizards and sorcerers sometimes pick up the lifestyle of the dashing swashbuckler.

Skill Proficiencies: Acrobatics, Athletics
Tool Proficiencies: gaming set (cards or dice)
Proficiencies: any finesse weapon (your choice) (or a second gaming set)

Equipment: Finesse weapon of your choice, deck of cards (or pouch of bone dice), foppish hat, bottle of fine wine and a belt pouch containing 2gp

Feature: Flourish
Whenever you finish off an opponent in melee, you may add a flourish to it to add insult to injury, like carving your initials into your opponents clothes, or delivering the coup the grace with a backhand slap.
Any commoner witnessing that will consider you a skilled fencer who doesn't even have to try to win. In addition to the good reputation that comes with that, no witness will dare to report minor misdemeanour like breaking inn tables during a fight or formal duelling in the streets.

Personality:
1. I am a mischievous devil who takes glee in showing off versus weaker enemies and having the last laugh.
2. Everything has to be done with proper panache. Why a squalid meal of stew and water when this inn has mutton and wine? Why walk through the door to face the villain when there is a window to crash through?
3. I am but temporary a swordsman. My actual interest lies in another more serious thing, and I will return to it someday.
4. If you want me to do something, tell me that is too difficult and dangerous for someone like me.
5. I am a true sportsman. I prefer to deal with things out in the open, without dirty tricks and with all proper rules of conduct kept up.
6. I am a thrill-seeker who constantly seeks out adventure and danger. Standing still and thinking isn't exactly my forte.

Ideal:
1. Romance: I fight to impress the ladies (and/or lads). (any)
2. Honour: No one shall tarnish my reputation as a gentlefolk. (Lawful)
3. Responsibility: If I don't draw my sword to defend the little man on the street, no one else will. (Good)
4. Self-Perfection: I want to become the greatest dashing swordsman of all time - les arts martiaux pour les arts martiaux. (Any)
5. Glory: I want to be known as the greatest swordsman of all times. (any)
6. Freedom: Who needs kingdoms, palaces or noble wedlocks? I prefer to stay adrift and a-roaming. (Chaotic)

Bond:
1. I seek the six-fingered man who has killed my father.
2. I have won every duel but for that versus the one-eyed man, whose servants have backstabbed me. I will find him and show him who would win in a proper duel.
3. There is this beautiful lady (or lad) who had witnessed my duel, but vanished in the crowd before I could talk to them.
4. This bully has picked on me and sullied my honour. That was when I have picked up the sword and trained to be ready to fight him, only for him to vanish. I will find him and restore my honour.
5. I was wrongly accused of a crime I didn't commit, forcing me to flee in shame from my home country. I will find evidence of my innocence and then face my accuser.
6. My regiment/noble house/country means the world to me. One for all and all for one!

Flaw:
1. Hedonism: I am easily distracted by the promise of wine, card games and carnal pleasure.
2. Chip on the Shoulder: I am quick to take offense and pick up fights, sometimes against any better judgement.
3. White-Knight-Syndrome: I have always been a mark for sob stories and damsels in distress.
4. Arrogant: I have little respect for anyone who isn't as accomplished at swordplay as myself.
5. Martyr: "Do with me anything that you want, but let the damsel go!" - "Run! I will buy you time for your escape!"
6. Dandy: I am always wasting my money on the latest fashion.
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Zealot
« Reply #22 on: August 24, 2014, 09:49:43 AM »
Here's the Zealot.

http://saveversus.wordpress.com/2014/08/20/1648/

Zealot

There are believers and then there are zealots. Utterly devoted followers of their god, a zealot’s driving force is his belief in the rightness of his deity.

Skill Proficiency: Religion and Persuasion

Tool Proficiency: Choose one of Calligrapher’s supplies or one musical instrument.

Equipment: Common clothes, a vial of Holy water, 2 blocks of incense, book of your deity’s lore, holy symbol

Feature: Evangelist

Your aggressive approach to conversion can be a hindrance at times. Once you start spreading the word, if your audience is of other faiths, people disperse to avoid you. This can prove useful if your companions are seeking fewer eyewitnesses. Taverns empty, streets clear, crowds scatter, you’re your own worst enemy once you open your mouth. You can also expect to receive free healing and care from any established presence of your faith.

Madness

A zealot is often so singularly focused on their faith that they often descend into madness. Roll on the following chart to determine your particular struggle if any.

Doomed – Whenever you are reduced to half of your hit points you begin crying out of your impending demise.
Messianic – You have delusions of grandeur and are convinced you have been sent here by your deity.
Visions – You see things that others don’t and you know they are real.
Paranoia – I know that secretly you are all against me.
Anxiety – When you fail at anything you become anxious and stressed.
No discernible madness, yet.
Suggested Characteristics

A zealot is the most dedicated of believers. Their life is shaped by their faith and they seek to share their belief with whomever they encounter. They also tend to be hostile or at the least hold in disdain, other gods and their followers.

d8 Personality

I trust no one that is not of my faith.
I must be an example to others in the hopes of converting them to my god’s faith.
I would martyr myself for my god if I felt it would win him more converts and greater glory.
I have numerous rituals and prayers that I must adhere to on a daily basis.
The needs of my fellow believers, even complete strangers, come first, even if that means ignoring my companions.
I am an unworthy example of my faith and I constantly make known my failings and misdeeds to all who accompany me.
I am humble to a fault.
You are all witnesses of my righteousness and I let you know it.

d6 Ideal

Tradition: The old ways are the only way to worship. I am a purist. (Lawful)
Unpredictable: I can suddenly be overcome with visions or drop to my knees in prayer. (Chaos)
Indifferent: If you’re not a fellow believer, I don’t truly care for your fate. (Neutral)
Honesty: I have no secrets and tell no lies. (Any)
Destiny: My faith is my focus. All worldly matters are secondary to my eternal standing. (Neutral)
Power: Any perceived insult to my god must be met with swift retribution. (Evil)

d6 Bond

I seek to ensure the growth of my god’s domain and influence.
I am seeking riches for the preservation and improvement of locales sacred to my faith.
I am documenting my travels and someday they will be a source of inspiration to those of my faith.
A sacred relic exists that I hope to acquire someday and I seek information on it whenever possible.
There is nothing I want more than gaining converts to my god.
My companions are dear to me and it is my duty to shepherd them safely through our travels.

d6 Flaw

You consider unbelievers to be beneath you and if forced to work with them, you will avoid fraternizing with them.
I am dedicated to the acquisition of wealth for my god to an obsessive degree.
I will only aid unbelievers if a tithe has been agreed upon prior to rendering assistance.
I am blameless in all things and all success is due to my righteousness.
I trust no one that is an unbeliever.
To be a companion of mine is your privilege and my punishment.

RPGPundit

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« Reply #23 on: August 26, 2014, 02:53:02 PM »
Really awesome!

And yes, at some point we'll have to compile these into some kind of PDF, and have them all in alphabetical order.
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you've played 'medieval fantasy' until you play L&D.


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The most famous uruguayan gaming blog on the planet!

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Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

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The new Diceless RPG of multiversal power, adventure and intrigue, now available.

jibbajibba

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« Reply #24 on: August 27, 2014, 09:32:56 AM »
VAGABOND

Skill Proficiencies: Survival, Sense Motive, Search
Tool Proficiencies: Hobo Bundle (see Below)


Equipment: The Hobo Bundle is a bundle of what would appear to many to be junk. It consists of bits of string, sticks, old nails, perhaps the off horseshoe, or scrap of material. Basically anything that the Vagabond can scrounge, scavenge or find along their trip. If at any point the Vagabond needs a piece of equipment for a particular job or task that would require a small tool or item they can make a Wisdom check against their bundle. A success means that they find a suitable scavenged tool for the job. The tool gets a -2 penalty for any checks but is otherwise a suitable replacement.
Advanced option – if you wish you can track the number of uses of the Bundle as “charges”. The base bundle has 20 “charges” and you can regain 1d6 “charges” for each hour spent foraging.
Aside from this the Vagabond starts with no equipment and no funds.

Feature: The Vagabond knows “the rules of the road”. There are 2 uses –
i.   Oh I’ve Heard of this place - This means that they can make a Wisdom check when they come to any that other vagabonds are like to frequent (so yes to a ruin in a forest but no to an underground dungeon) location to learn a useful “fact’ about it. The facts might not always be true, they might just be rumours but they might include the entry tot eh city through the underground sewers, the fact that a troll lives under this bridge etc.
ii.   Waymarks – vagabonds can leave marks made from sticks, mud or chalk that act as a secret language others with the background , or some training, can follow. The range of marks is too large to list but can basically make any 2 word phrase. The marks are usually transitory and last for a couple of days but they could be carved on a rock face or made permanent. It takes 1 action to make a waymark and the action can be concealed with a successful Dex Check.


Personality:
1.   I have been on my own for a while so don’t get on well with people.
2.   I am wildly gregarious talking to anyone I meet and discuss anything with them
3.   I give the appearance of great wisdom through my use of obscure quotes and few words
4.   I am very timid and in fear of other people so prefer to be solitary
5.   I am full of old tales and wild stories and like nothing better than spinning a yarn over a warm fire
6.   I am always angry and full of rage that I have sunk so low, I shout at others and am often surly

Ideal:
1.   Stickler: there is a code to life on the road, always leave enough scavenge for the next traveller, take what you find but not if it belongs to others. Treat others with respect and they will treat you in the same way.  (Lawful)
2.   Freedom: The world is ours to roam, sleep under the stars, make friends where you may what could be better than that (Chaotic)
3.   Anarchy: Everyone is out for themselves so you can’t rely on anyone so look after yourself and do as you wilt (Chaotic)
4.   Abuser: On the road you take what you like and move on. People get in your way just deal with them no need to worry about consequences tomorrow you will be a long way away (Evil)
5.   Littlest Hobo ( :) ): As you travel from place to place on your road help those that cross your path. (Good)
6.   Traveller: don’t get involved, this isn’t your fight just pack up your troubles and move to the next place with a bed and hot food. (Neutral)


Bond:
1.   You are an outlaw fleeing from the law, perhaps the crime was justified, perhaps the charges are spurious or perhaps you are guilty as charged. Bounty hunters may wait at every turn
2.   You are a noble in exile fleeing from the collapse of your house/family/kingdom. Agents of the usurper may follow you still.  You own an item from your past life perhaps a family sword, a signet ring or a even a spell book. The item is finest quality but you keep it hidden or disguised to prevent theft.
3.   You owe a lot of people a lot of money (or perhaps something move valuable still)  and they’ll keep after you ‘til you pay up
4.   You just love the road you find it hard to sleep on a soft bed or with a roof over your head. As a side effect you can get a good night’s sleep just about anywhere outdoors
5.   You are looking for something or someone from your youth that was really critical to you but one day was taken from you or ran away
6.   You have no memory of growing up at all. All you remember is the road. Your amnesia is total aside from unusual dreams that plague you occasionally.

Flaw:
1.   You carry a benign but disfiguring disease. -2 reactions on first meeting you.
2.   All that time on the road has driven you quite mad, select an insanity of your choice.
3.   It’s hard to get by on the road sometimes so a little drink helps and a big drink helps a lot. You are a hopeless addict.
4.   Hard to get a bath on the road sometimes so you kind of gave up about 10 months ago. The smell can be quite overpowering at times, or so you have been told, you rarely notice it yourself these days
5.   You miss the company of people and so when you meet some you always want to maximise your time with them in case they “escape”.
6.   You think your singing voice is amazing and often try your hand at busking. You have found a lot of people have a very narrow musical taste but an extra shoe is always useful.
« Last Edit: August 27, 2014, 09:55:17 AM by jibbajibba »
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Gold Roger

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« Reply #25 on: August 27, 2014, 11:29:43 AM »
Love the Vagabond.

Just two minor quibles. Sense Motive is called insight now and the poor guy should at least have some rags or he'd be forced to start the game in the nude.

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« Reply #26 on: August 27, 2014, 12:29:11 PM »
The vagabond also has too many skills. The guideline is two skills + two minor assets (tool proficiencies or languages).

I'd handle the Vagabond with Survival and Perception (homeless are not really known for getting close to people... many are in fact alienated of normal static humans), and would just add an extra language to reflect his travels.
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« Reply #27 on: August 27, 2014, 04:02:46 PM »
I really like this one: from the Basic Red blog.

jibbajibba

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« Reply #28 on: August 27, 2014, 07:43:29 PM »
Quote from: Skyrock;783093
The vagabond also has too many skills. The guideline is two skills + two minor assets (tool proficiencies or languages).

I'd handle the Vagabond with Survival and Perception (homeless are not really known for getting close to people... many are in fact alienated of normal static humans), and would just add an extra language to reflect his travels.


Fair enough my thought process was no equipment was a big enough drawback it needed a counter
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« Reply #29 on: August 28, 2014, 06:20:23 AM »
HEARTBREAKER

Skill Proficiencies: Persuasion, Insight
Tool Proficiencies: Seducers kit


Equipment:
You are skilled with the tools of setting, mood and manipulation. You know the most effective tunes, the most sensual foods and the correct level of ambient lighting to turn that scar from a vile disfigurement to an intriguing conversation starter. If you have had the opportunity to set up the location for any meeting you gain advantage on any social rolls.


Feature:
The Heartbreaker lives for seduction or some would argue the drama that follows an ended love affair. Some seek to dominate, others seek to spread joy, others just can’t help themselves. A Heartbreaker doesn’t necessarily need high charisma there are many men and women irresistible tot eh opposite sex who are neither the most comely or the most charming they just have that thing that drives the opposite sex wild.
A Heartbreakers get advantage on all social roles with the opposite sex where flirtation is deemed an acceptable option. So if the player can role play the interaction with flirtation or seduction they get advantage on the roll. The subject gets disadvantage on any insight rolls directed at you.
However, if the subject is a former lover that has been jilted the Heartbreaker gets disadvantages on all social rolls. Hell hath no fury like a Halfling spawned.  


Personality:
1. The Narcissist: I am just so damn attractive I just need to check myself out in this mirror
2. The Charmer :  Well sure I have a way with words, in true they  fall like honey from my mellifluous tongue
3. The Sybarite: Sure there lots of things we could be doing other than spent time in bed together but um... why let the opportunity go to waste
4.The Seducer:  I just can’t help it, I try to be good but a pretty smile and a well turned calf and I am off after the next conquest
5. The Romantic:  Love is simply the greatest thing and when I saw their face I just fell for them and now I can think of nothing else, perhaps I should compose them a poem or write a ballad
6. The Boaster: Have I told you of the time in Waterdeep when I met these two High Elven Twins...

Ideal:
1. Addict: it’s not that you want to be like this but you just can’t help it.  (Any)
2. Hedonist: Take pleasure where you can and when its available, after all “The grave’s a fine and private place but none I think do there embrace” (Chaotic)
3. Manipulator: Yes the chase is great but in the end its being able to get people to do what you want that really gets you off. (Lawful)
4. Abuser: once people fall for you its shocking what you can get them to do even if they hate themselves for doing it  (Evil)
5. Idealist : So if my your passing you can let a little light into someone’s life show them they are beautiful and deserve the best, deserve to be happy then you have done all you can. (Good)
6. Gigolo: Ah love is all well and good but it’s basically a tool you still need to eat and if someone wants to buy you nice clothes and shower you with gifts well... (Neutral)


Bond:
1. The thing is there was this person and their spouse happens to have a lot more power then you imagined so lets say you left town in a hurry.
2. How could you have known they were so heartbroken by the affair I mean to throw themselves from the tower like that ...
3. Life really is just a backdrop to those we love for you its all about the moment so don’t sweat the big stuff everything will be fine
4. You have an illegitimate child, perhaps you support them on a distant farm perhaps they are long forgotten but they are out there somewhere
5. You are involved in a current relationship with an important local person
6. An orphan you have always sought the closeness of others to fill that missing gap in your life.


Flaw:
1. You picked up some sort of infection in the last port, it’s pretty itchy.
2. You can’t resist a pretty face and will pursue any comely folk you meet
3. You are constantly daydreaming about past or future loves. Any task that takes more than 5 rounds to complete you roll at disadvantage
4. You are obsessed by your appearance, you will spent additional funds on buying the most stylish clothes and twice as long as normal folk to get ready to head out even if your adopted style is medieval grunge you still have to get your hair just the right degree of messed up
5. You get tetchy if your needs haven’t been satisfied for 48 hours  
6. Your poetry is great and you love to quote passages to people. You are currently working on an Epic and take any opportunity to try sections out on people.
« Last Edit: August 28, 2014, 06:22:56 AM by jibbajibba »
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Jibbajibba
9AA788 -- Age 45 -- Academia 1 term, civilian 4 terms -- $15,000

Cult&Hist-1 (Anthropology); Computing-1; Admin-1; Research-1;
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