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[5E Yawning Portal] Well, this should be interesting...

Started by cranebump, March 24, 2017, 07:55:31 PM

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Christopher Brady

I don't like the cover art, to be honest.  The rest of the material?  Bog standard, nothing too revolution.
"And now, my friends, a Dragon\'s toast!  To life\'s little blessings:  wars, plagues and all forms of evil.  Their presence keeps us alert --- and their absence makes us grateful." -T.A. Barron[/SIZE]

Necrozius

Just got my copy. I like it from a quick browse, and a read-through of the Tomb itself. For all you old school guys who've played them all, it wouldn't be worth it. But I don't have, nor have I played, any of these.

Will give a better read through and post reviews here (and elsewhere) shortly.

Voros

TOH is fun if approached in the right spirit as a one-off.  And don't you get all your magic items back if you defeat the Lich at the end of the module?

I recently reread The Hidden Shrine of Tamoachan and it stands up well today as a dungeon with a still-unique flavour. White Plume Mountain is super goofy but I remember having a blast with it as a kid.

I wish they did a reprint of David Cook's classic modules. If you look in the DMG map of the planes they located the Isle of Dread in the Plane of Water so I suspect that a rewrite of that classic could be in the cards as they like to plant easter eggs for future adventures in current books.

PS. Goodman Games just announced an agreement with WoTC to publish special editions of the classic TSR modules, with the original modules, a 5e conversion and even the original designer and artists including commentary and notes. Sounds sweet for the scholarly set if a bit collector scummy. Hopefully they're reasonably priced.

fearsomepirate

My party had a lot of fun in ToH. I gave them each 3 lives and heavily emphasized that the point was to see how far you could get, so they went in with the right expectations. After everyone lost a life on the green devil face, it went pretty well.
Every time I think the Forgotten Realms can\'t be a dumber setting, I get proven to be an unimaginative idiot.

Necrozius

Quote from: fearsomepirate;954832My party had a lot of fun in ToH. I gave them each 3 lives and heavily emphasized that the point was to see how far you could get, so they went in with the right expectations. After everyone lost a life on the green devil face, it went pretty well.

That's a great way to go about it (lives). What level were the characters, just out of curiosity?

Christopher Brady

Quote from: fearsomepirate;954832My party had a lot of fun in ToH. I gave them each 3 lives and heavily emphasized that the point was to see how far you could get, so they went in with the right expectations. After everyone lost a life on the green devil face, it went pretty well.

So you effectively turned it into a video game.  That's actually pretty clever.  Would definitely have made more palatable for me and my friends when we tried it out.
"And now, my friends, a Dragon\'s toast!  To life\'s little blessings:  wars, plagues and all forms of evil.  Their presence keeps us alert --- and their absence makes us grateful." -T.A. Barron[/SIZE]

finarvyn

That is a clever idea. I like the fact that ToH becomes more of a challenge to the players than a way to kill their characters.
Marv / Finarvyn
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OD&D Player since 1975

Krimson

Amazon just told me I should have it Wednesday, which means I'll probably have it tomorrow or Wednesday. :D I like the idea of the Tavern being a central location if you want to string the modules into a campaign.
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Necrozius

Quote from: RPGPundit;956837So, anyone actually played any of it yet?

I'm waiting for a local game store to give me the official okay to run it there. I plan on going through all of the dungeons, in order, starting with level 1 PCs.

If it happens, I'll happily post summaries here.

Telarus

Yah, good idea with the 'extra lives' mechanic. I was going to do a similar thing if I ran Tomb of Horrors in Earthdawn (with a greayer Named spirit providing the extra chances because Artificer is a bastard and likes to watch adventurers kill/ maim themselves).

Krimson

Quote from: Christopher Brady;954984So you effectively turned it into a video game.  That's actually pretty clever.  Would definitely have made more palatable for me and my friends when we tried it out.

It also resembles the Character Tree from Dark Sun, which was implemented for pretty much the same reason.
"Anyways, I for one never felt like it had a worse \'yiff factor\' than any other system." -- RPGPundit