This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

[5e] Why did they design Legendary creature initiative this way?

Started by Shipyard Locked, June 01, 2015, 10:09:11 AM

Previous topic - Next topic

Doom

Quote from: Shipyard Locked;834573How do you feel about Legendary Resistance? Does it bother you if a dragon falls to a single spell?

See, it does bug me...even though I acknowledge that such should be possible. The old "roll a 1" should be there, and if it happens, it happens. Dumb luck is as much a part of fantasy as fearless heroics (cf. The Hobbit).

 But when a 9th level mage can easily have 3 "game over" spells, and the other party members could also have as many, you pretty much have to give the dragon some sort of extra resistance, otherwise "dragon falls to a single spell" goes from "possible" to "no problem, complete cakewalk, next time attack with 3 dragons so there's a chance one can act on the second round".
(taken during hurricane winds)

A nice education blog.

camazotz

Quote from: Larsdangly;834404I dislike all games in which core rules, like initiative or damage and injury, apply differently to different 'classes' of creatures and/or PC's. The feel artificially complex to me, and impose a layer of 'meta' BS. So, while I very much like some new things introduced in 5E ('lairs' of powerful monsters), the tweaked initiative rules not one of them.

I have to ask....what are you talking about with the initiative rules? 5E's initiative rules are very consistent (Dex) and the only edge players have is a feat option, which is cool but costly.

Larsdangly

Quote from: camazotz;834607I have to ask....what are you talking about with the initiative rules? 5E's initiative rules are very consistent (Dex) and the only edge players have is a feat option, which is cool but costly.

I'm referring to the ability of certain kinds of creatures to get an extra action outside of the initiative order.

camazotz

Quote from: Larsdangly;834623I'm referring to the ability of certain kinds of creatures to get an extra action outside of the initiative order.

Ah, gotcha. That didn't strike me as unusual since there are numerous special exceptions and cases by class that effectively grant extra actions, attacks and such as well, so the idea of legendary actions just felt like an extension of that philosophy, but granted to monsters. It's something I actually thought would be useful back in my 1E/2E days so I guess it just never felt out of place to me to see it properly implemented.

Exploderwizard

Quote from: Shipyard Locked;834573How do you feel about Legendary Resistance? Does it bother you if a dragon falls to a single spell?

Nope. Doesn't bother me if it happens to a PC either.
Quote from: JonWakeGamers, as a whole, are much like primitive cavemen when confronted with a new game. Rather than \'oh, neat, what\'s this do?\', the reaction is to decide if it\'s a sex hole, then hit it with a rock.

Quote from: Old Geezer;724252At some point it seems like D&D is going to disappear up its own ass.

Quote from: Kyle Aaron;766997In the randomness of the dice lies the seed for the great oak of creativity and fun. The great virtue of the dice is that they come without boxed text.

Christopher Brady

Quote from: Exploderwizard;834743Nope. Doesn't bother me if it happens to a PC either.

In my limited experience, it matters to the PC's is the big bad monster suddenly drops to a Sleep spell.  The Wizard is all puffed up, everyone else tends to feel cheated out of a challenge that a lot may have been working themselves up for.
"And now, my friends, a Dragon\'s toast!  To life\'s little blessings:  wars, plagues and all forms of evil.  Their presence keeps us alert --- and their absence makes us grateful." -T.A. Barron[/SIZE]

Exploderwizard

Quote from: Christopher Brady;834851In my limited experience, it matters to the PC's is the big bad monster suddenly drops to a Sleep spell.  The Wizard is all puffed up, everyone else tends to feel cheated out of a challenge that a lot may have been working themselves up for.

I suppose the difference comes from how combat is approached in the game as a whole.

When playing an abstract system such as D&D, combat is simply something to be resolved expediently so that the exploration & interaction of play can be resumed.

If I were interested in dwelling on combat as an end to itself then I would choose a more robust system featuring specific wounds, active defenses, and more tactical options, such as GURPS.

I will always approach D&D as a game of gathering loot and acquiring power while trying to stay alive. That is what it was designed for and it does the job very well.
Quote from: JonWakeGamers, as a whole, are much like primitive cavemen when confronted with a new game. Rather than \'oh, neat, what\'s this do?\', the reaction is to decide if it\'s a sex hole, then hit it with a rock.

Quote from: Old Geezer;724252At some point it seems like D&D is going to disappear up its own ass.

Quote from: Kyle Aaron;766997In the randomness of the dice lies the seed for the great oak of creativity and fun. The great virtue of the dice is that they come without boxed text.

RPGPundit

I like the idea that really powerful opponents can make special attacks in response to things happening.
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


My Blog:  http://therpgpundit.blogspot.com/
The most famous uruguayan gaming blog on the planet!

NEW!
Check out my short OSR supplements series; The RPGPundit Presents!


Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.