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Author Topic: 5e SRD!  (Read 7075 times)

BoxCrayonTales

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« Reply #15 on: January 12, 2016, 04:30:38 PM »
Quote from: Iosue;873168
WotC's problem is that while you will pay for it, not enough other people will to give them a decent ROI.


If there was a kickstarter campaign for any of the old D&D settings, it would reach the hundreds of thousands within the first week.

Haffrung

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« Reply #16 on: January 12, 2016, 04:36:39 PM »
Quote from: Iosue;873168
WotC's problem is that while you will pay for it, not enough other people will to give them a decent ROI.

It looks like way. And it's looking like the 4E/Pathfinder era may have been the high water mark of RPG book publishing in terms of production values, professional content, and volume.
 

P&P

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« Reply #17 on: January 12, 2016, 04:53:58 PM »
This is a really good thing.
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Akrasia

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« Reply #18 on: January 12, 2016, 05:44:41 PM »
Quote from: Haffrung;873152
While I think this is a worthwhile endeavour to enable DMs to share their material, it's also more evidence to me that WotC is dramatically cutting the publishing output of D&D books, and is primarily interested simply in keeping the brand alive. And call me superficial and materialist, but one of the things I enjoy about the tabletop gaming hobby is being able to buy professionally-produced materials for inspiration and to use at my table. I'm at a state in my life when I'm willing and able to pay for commercial-quality gaming material. And this is just another signal that WotC is no longer in a position to supply it.


And I find that I can barely keep up with what WotC is publishing for 5e.  Hasn't there already been 3 different FR campaigns published since the rules came out 1.5 years ago? Plus the mini-campaign in the starter set, and the mini-campaigns that were published for D&D 'Next' (Murder in Baldur's Gate, Icewind Dale)?

But D&D isn't really my main game these days, so perhaps you're right that there is a dearth of material being produced for it...
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Akrasia

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« Reply #19 on: January 12, 2016, 05:46:33 PM »
Quote from: Saplatt;873159
Primeval Thule is fantastic.


Huh. I didn't realize that there was a 5e version of Primeval Thule.  I thought that it came out for 4e, Pathfinder, SW, and, perhaps, CoC...
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Saplatt

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« Reply #20 on: January 12, 2016, 06:55:59 PM »
The 5E version of Thule was successfully kickstarted a few months ago. The  hardcovers were shipped just before Christmas. There will also be a GMs supplement and a player's supplement - both in softcover. The pdf for the GM companion went out last month and the Player's Companion should come out sometime very soon.

S'mon

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« Reply #21 on: January 12, 2016, 07:08:42 PM »
Quote from: Saplatt;873196
The 5E version of Thule was successfully kickstarted a few months ago. The  hardcovers were shipped just before Christmas. There will also be a GMs supplement and a player's supplement - both in softcover. The pdf for the GM companion went out last month and the Player's Companion should come out sometime very soon.


I played my first session of 5e Thule on Sunday - a raid on the Black Tower in Quodeth. The atmosphere seems good, very Howardesque Kull/Conan (more Kull than Conan I think). My mighty-thewed barbarian wrestled a giant snake. :D

Lynn

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« Reply #22 on: January 12, 2016, 07:10:41 PM »
Quote from: Saplatt;873196
The 5E version of Thule was successfully kickstarted a few months ago. The  hardcovers were shipped just before Christmas. There will also be a GMs supplement and a player's supplement - both in softcover. The pdf for the GM companion went out last month and the Player's Companion should come out sometime very soon.


Yeah, I got my hardcover version of the 5e version and the GM's screen. It is a very nice campaign setting - post Atlantis, ancient world swords & sorcery type setting with sprinkles of Lovecraft and dinosaurs.
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VectorSigma

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« Reply #23 on: January 12, 2016, 09:22:35 PM »
Quote from: Necrozius;873153
Is there a default 5e template for InDesign out there? A bunch of releases already in the marketplace seem to all use the same layout. I can't find anything like that anywhere on the site (just art packs).


Search dndadventurersleague.org -- they had a submission period in 2015 and there was a template in there somewhere.
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« Reply #24 on: January 12, 2016, 10:11:57 PM »
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Just Another Snake Cult

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« Reply #25 on: January 12, 2016, 11:47:59 PM »
A year or so too late, perhaps.

But still a very positive development.
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« Reply #26 on: January 13, 2016, 07:59:26 AM »
Quote from: GameDaddy;873228
D&D 5e DM's Guild Adventure Design Template;

http://www.dmsguild.com/product/170830/DMs-Guild-Creator-Resource--Adventure-Template

Just remember to read the small print:

This file includes a Word template which you are licensed to use in content submitted to the Dungeon Masters Guild program and published under the Community Content Agreement for the DMs Guild program. You are not licensed to use the template for any other purpose. All art owned by Wizards of the Coast.

Ddogwood

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« Reply #27 on: January 13, 2016, 08:24:43 AM »
Quote from: BoxCrayonTales;873170
If there was a kickstarter campaign for any of the old D&D settings, it would reach the hundreds of thousands within the first week.


Maybe.  That doesn't mean that Kickstarter is a sensible option for WotC though.  They would still have to spend the time and money developing the setting for 5e before running the Kickstarter, and if they're going to do that I'm sure Hasbro would rather not give up 5% of the sales revenue to Kickstarter.

I suspect that WotC has a VERY good idea of what their sales for a new campaign setting would be like.

Quote from: Haffrung;873152
it's also more evidence to me that WotC is dramatically cutting the publishing output of D&D books, and is primarily interested simply in keeping the brand alive.


I don't think this is news though.  D&D's main value is as a brand name; there is literally nothing else unique that D&D can offer.  There are several companies putting out RPG stuff with production values and writing quality as high as anything WotC could offer.  On top of that, there are literally hundreds of small-publisher D&D-like games out there, many of which are available for free or for far less than WotC could possibly compete with.

I think that opening D&D up to the community is the only sensible option for them.

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« Reply #28 on: January 13, 2016, 08:49:42 AM »
Part of me thinks that this may be a sign of WotC moving on to other campaign settings as far as the tabletop RPG goes, letting the fanbase create additional Forgotten Realms stuff ad infinitum and occasionally putting out an original Realms product or a printed "best of the DM's Guild" book to keep stimulating people's interest in the setting. The novels, videogames, boardgames and so on can just keep ticking along fine - and the pace at which such things have been coming out suggests that whilst the tabletop RPG team at Wizards may be slim, the D&D brand team is very active.

The general plan as far as third party support for 5E seems to have been to be supportive of it, but only once the official WotC products have come out and had time to enjoy their "first mover" advantage. We've had about 18 months or so of new 5E Realms stuff from Wizards, capped off by a setting guide, and I imagine that you'll tend to see a similar amount of time pass between Wizards officially debuting a new setting for 5E and that setting being opened up for DM Guild contributions in future. (Assuming the Guild is even enough of a success that they bother opening it up for future settings.)

The overall model seems to be to maintain a compact tabletop RPG design team (freed to use whichever hired guns they consider to be worth collaborating with) in order to trailblaze new stuff (and we know that they've been beavering away at new rules stuff and setting conversions from the Unearthed Arcana articles), with novels and boardgames and videogames and the like emerging in the wake of that and the DM Guild providing an effective way for Wizards to service the "long tail" without having to invest a lot in it, whilst simultaneously engaging in an interesting experiment in opening up a proprietary world for fans to contribute to in a way which can only increase fans' sense of investment in the setting (with all the benefits to future products that entails).
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« Reply #29 on: January 13, 2016, 08:57:42 AM »
For that matter, the Guild concept seems particularly clever as a way of simultaneously catering to those who want lots and lots of content to choose from, and those who actually prefer a more careful and sparing series of releases which maintain a higher standard than is really possible if you're churning out material at a very rapid pace.

This way, if you're a content-hungry sort you can delve into the Wild West environment of the Guild, pick out stuff that looks interesting, and rate it accordingly, whereas if you don't mind the slower official release schedule you just wait for Wizards to pick out the cream of the crop and include them in an official release or otherwise find some way to highlight them.

On the business side, it's a smart move, and on the creative side it's a really interesting experiment in applying the crowd-playtesting model that made 5E such a robust system to the production of setting material: that which fires people's imagination will thrive and be built on, that which doesn't won't.
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