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Pen & Paper Roleplaying Central => Pen and Paper Roleplaying Games (RPGs) Discussion => Topic started by: Aglondir on September 04, 2019, 01:45:11 AM

Title: 5E Science Fiction Systems
Post by: Aglondir on September 04, 2019, 01:45:11 AM
By now, someone has probably created a system for science-fiction games using the 5E rules. Anything good?
Title: 5E Science Fiction Systems
Post by: remial on September 06, 2019, 05:11:00 AM
what I'd love is if WotC just went ahead and did a whopping big space opera setting, that was designed using the 5th ed rules and such, but was in no way balanced in any way against anything in the D&D settings.  Yes, you still need the player's handbook, or at least the basic rules, but everything in the space opera book is very much its own creature.  attributes and savings throws work the same, as do skill checks. Humans aren't that different, but classes, weapons, and everything else is all new.
It would still be sold under the D&D umbrella, but that is only because of the rules system.

then a couple years later, maybe do a pulp game or modern era, or supers.
Title: 5E Science Fiction Systems
Post by: jeff37923 on September 06, 2019, 06:31:59 AM
Quote from: remial;1102685what I'd love is if WotC just went ahead and did a whopping big space opera setting, that was designed using the 5th ed rules and such, but was in no way balanced in any way against anything in the D&D settings.  Yes, you still need the player's handbook, or at least the basic rules, but everything in the space opera book is very much its own creature.  attributes and savings throws work the same, as do skill checks. Humans aren't that different, but classes, weapons, and everything else is all new.
It would still be sold under the D&D umbrella, but that is only because of the rules system.

then a couple years later, maybe do a pulp game or modern era, or supers.

The last time they did that, it was called d20 Star Wars and played like DnD in Spaaaaaaacccccceeeeeeeee.....
Title: 5E Science Fiction Systems
Post by: Opaopajr on September 06, 2019, 06:48:31 AM
I doubt it, besides the Star Wars 5e D&D conversion... The widget factory is plowing full steam ahead, doing the MMORPG "arms race vs. balance whinging." I'd be plenty surprised if there's anything worthwhile beyond "101 Sci-Fi Widgets to Pwnz Ur Table!"

Which does not stop us from sketching our own! What sort of Sci-Fi should we whip up? What sort of Technology-to-Humanitarian question should we explore? :) Should it be non-human-centric exploring alien values?
Title: 5E Science Fiction Systems
Post by: S'mon on September 06, 2019, 09:10:39 AM
Quote from: remial;1102685what I'd love is if WotC just went ahead and did a whopping big space opera setting, that was designed using the 5th ed rules and such, but was in no way balanced in any way against anything in the D&D settings.  Yes, you still need the player's handbook, or at least the basic rules, but everything in the space opera book is very much its own creature.  attributes and savings throws work the same, as do skill checks. Humans aren't that different, but classes, weapons, and everything else is all new.
It would still be sold under the D&D umbrella, but that is only because of the rules system.

then a couple years later, maybe do a pulp game or modern era, or supers.

Yeah, I'd definitely buy that!
Title: 5E Science Fiction Systems
Post by: S'mon on September 06, 2019, 09:11:56 AM
Quote from: jeff37923;1102687The last time they did that, it was called d20 Star Wars and played like DnD in Spaaaaaaacccccceeeeeeeee.....

Yeah, but that is what I'd be looking for. Unlike with Star Wars where I wanted Star Wars not D&D.

[video=youtube;oT2VO6sDnGc]https://www.youtube.com/watch?v=oT2VO6sDnGc[/youtube]
Title: 5E Science Fiction Systems
Post by: Rhedyn on September 06, 2019, 02:32:50 PM
Ok. Don't people just play Esper Genesis to get that D&D 5e Sci-fi feel?
Title: 5E Science Fiction Systems
Post by: RandyB on September 06, 2019, 02:45:51 PM
So, DragonStar? Buy the rights, convert to 5e, and publish. No one is stopping you.
Title: 5E Science Fiction Systems
Post by: S'mon on September 06, 2019, 04:58:18 PM
Quote from: RandyB;1102751So, DragonStar? Buy the rights, convert to 5e, and publish. No one is stopping you.

Personally the Dragonstar setting doesn't interest me. I'd prefer something like Fading Suns meets WH40K maybe - WH40K is very much a D&D IN SPAAAACE setting in conception.

Edit: Most likely, since I prefer adapting published adventures, if I ever do 5e IN SPAAAACE I'll just adapt some Starfinder adventures.

Edit 2: One thing I'd like to do some time is expand a regular D&D campaign into SPAAACE - not Spelljammer, but something like Gygax's ideas in the 1e DMG, the non-existent Krull sequel where their son conquers the Galaxy, or the 2nd Gloryhammer album that takes Zargothrax from conquering Dundee to  conquering the Goblin King of the Darkstorm Galaxy. Or Poul Anderson's The High Crusade. Toyed with the idea of doing this in my Wilderlands game.
Title: 5E Science Fiction Systems
Post by: GeekyBugle on September 06, 2019, 05:06:19 PM
Quote from: S'mon;1102777Personally the Dragonstar setting doesn't interest me. I'd prefer something like Fading Suns meets WH40K maybe - WH40K is very much a D&D IN SPAAAACE setting in conception.

Edit: Most likely, since I prefer adapting published adventures, if I ever do 5e IN SPAAAACE I'll just adapt some Starfinder adventures.

Edit 2: One thing I'd like to do some time is expand a regular D&D campaign into SPAAACE - not Spelljammer, but something like Gygax's ideas in the 1e DMG, the non-existent Krull sequel where their son conquers the Galaxy, or the 2nd Gloryhammer album that takes Zargothrax from conquering Dundee to  conquering the Goblin King of the Darkstorm Galaxy. Or Poul Anderson's The High Crusade. Toyed with the idea of doing this in my Wilderlands game.

So you want space elves, dwarfs, halflings, orcs etc.?

Why?

Also I seem to remember a game just like that, not sure of the name or which rules it used. It was very gonzo tho.
Title: 5E Science Fiction Systems
Post by: Aglondir on September 06, 2019, 05:17:48 PM
Quote from: remial;1102685what I'd love is if WotC just went ahead and did a whopping big space opera setting, that was designed using the 5th ed rules and such, but was in no way balanced in any way against anything in the D&D settings.  Yes, you still need the player's handbook, or at least the basic rules, but everything in the space opera book is very much its own creature.  attributes and savings throws work the same, as do skill checks. Humans aren't that different, but classes, weapons, and everything else is all new.
It would still be sold under the D&D umbrella, but that is only because of the rules system.

then a couple years later, maybe do a pulp game or modern era, or supers.

I like this idea.
Title: 5E Science Fiction Systems
Post by: Aglondir on September 06, 2019, 05:18:18 PM
Quote from: Rhedyn;1102747Ok. Don't people just play Esper Genesis to get that D&D 5e Sci-fi feel?

Esper what now? Link?!
Title: 5E Science Fiction Systems
Post by: jhkim on September 06, 2019, 05:41:18 PM
Quote from: Aglondir;1102784Esper what now? Link?!

I'm not familiar with it, but here's the link.

http://espergenesis.alligatoralleyentertainment.com/

QuoteEsper Genesis is a science-fiction RPG powered by the 5th Edition rules engine and inspired by the legendary works of sci-fi greats. Take on the role of a galactic hero within a universe of advanced technologies and hidden mysteries.

Galaxies at war, high-tech gadgets and weapons, robots, aliens, starfighters, and ancient machines with the power to shape reality – All of these and more make up the core of Esper Genesis.

The fate of the galaxy depends on the Espers, beings gifted with the ability to channel cosmic energies, producing spectacular feats of gravity control, psychic ability, and the power to shape the very fabric of space-time.

These rare individuals are empowered with the will to stand vigilant against galactic threats that would strike fear into the hearts of all those within the great expanse. Destiny calls for those who would change the fate of worlds. Will you decide who they will be, and if so, what they will become?

Forge your own sci-fi legend with Esper Genesis
Title: 5E Science Fiction Systems
Post by: Aglondir on September 06, 2019, 05:50:00 PM
Quote from: Opaopajr;1102689Which does not stop us from sketching our own! What sort of Sci-Fi should we whip up? What sort of Technology-to-Humanitarian question should we explore? :) Should it be non-human-centric exploring alien values?

I'm thinking of "D20 Future done right" more than something like DragonStar (Elves and Dwarves in space.)
Title: 5E Science Fiction Systems
Post by: Aglondir on September 06, 2019, 06:00:44 PM
Quote from: jhkim;1102789I'm not familiar with it, but here's the link.

http://espergenesis.alligatoralleyentertainment.com/

Thanks for the link! Based on the brief preview on Drive-thru:


I'm intrigued, even if it looks a bit "softer" than I usually like. I'm guessing the Espers fill a wizard role.
Title: 5E Science Fiction Systems
Post by: S'mon on September 06, 2019, 06:32:27 PM
Quote from: GeekyBugle;1102779So you want space elves, dwarfs, halflings, orcs etc.?

Why?

Also I seem to remember a game just like that, not sure of the name or which rules it used. It was very gonzo tho.

Well if I'm playing D&D in space then I want "D&D in space" - it does not strictly have to have any particular D&D race. Space Orcs I find about the least likely of any, whatever WH40K says. I'd be perfectly happy blasting Fungi From Yuggoth with my Solar Gun and slicing through Triffids with my Laser Sword.
Title: 5E Science Fiction Systems
Post by: jhkim on September 06, 2019, 06:33:53 PM
Quote from: Aglondir;1102794Thanks for the link! Based on the brief preview on Drive-thru:

  • Production values and art look great
  • Stand-alone, does not require 5E books to play
  • 8 classes and 9 races (but I don't know what they are)
  • Unique setting element, Crucibles, which contain an element called Sorium, which is an omni-power source
  • Prolonged exposure to Sorium gives you Esper powers (earth, air, fire, water, space time, gravity)

I'm intrigued, even if it looks a bit "softer" than I usually like. I'm guessing the Espers fill a wizard role.
Here's a review from Gnome Stew,

https://gnomestew.com/esper-genesis-review/
Title: 5E Science Fiction Systems
Post by: nope on September 06, 2019, 07:10:53 PM
While I have no idea what would possess anyone to inflict a 5e scifi game on themselves, there was a very successful kickstarter for a game called "Spaceships & Starwyrms."

https://www.kickstarter.com/projects/ladytabletop/spaceships-and-starwyrms-a-5e-sci-fi-game/posts

There is a link to free quickstart rules in the description. It appears core books in PDF form have already been sent to backers. Designed to be highly 5e compatible.

Edit: PDF available on DTRPG. Reviews seem good.

https://www.drivethrurpg.com/product/258895/Spaceships-and-Starwyrms-Core-Sourcebook
Title: 5E Science Fiction Systems
Post by: Aglondir on September 06, 2019, 07:48:00 PM
Quote from: Antiquation!;1102810While I have no idea what would possess anyone to inflict a 5e scifi game on themselves, there was a very successful kickstarter for a game called "Spaceships & Starwyrms."

Thanks for the link!

What the heck is a Starwyrm, I wonder?

Quote from:  Kickstarter page for S&SArchetypes for bards, fighters, rogues, paladins, and sorcerers

Probably a dragon. In space.

Quote from:  Kickstarter page for S&SClocking in at nearly 400 pages, the Core Sourcebook...

Yikes!
Title: 5E Science Fiction Systems
Post by: nope on September 06, 2019, 08:09:44 PM
Quote from: Aglondir;1102816Thanks for the link!

What the heck is a Starwyrm, I wonder?
No idea! But apparently it's included in the book's bestiary...

Quote from: Aglondir;1102816Probably a dragon. In space.

Seems likely. Or possibly a purple wyrm in space?
Title: 5E Science Fiction Systems
Post by: Mistwell on September 06, 2019, 10:06:19 PM
I'd really like them to just make a new Star Frontiers already.
Title: 5E Science Fiction Systems
Post by: remial on September 07, 2019, 05:06:49 AM
I have a copy of Esper Genesis, and yeah, it is based off 5th ed.  It's ok, but it is a bit too, I don't know, focused(?) for my tastes...
yeah it has espers who get kewl powerz, but there are also 3 other power sources as well.  it does shooty ships and FTL, but I want giant robots too.  I want to custom build ships not pick one off a line.  if Stars Without Number were 5th ed instead of OSR, it would be closer to what I want.

I'm looking forward to the revised edition of Ultarmodern 5th ed, which will include things like space ships, mecha, androids, magic, vehicles, and a bunch more.  Still not exactly what I want tho.

Alternity was great, IMO, because it had so many bells and whistles that you could tweek.  I want that. but 5th edition powered.
Title: 5E Science Fiction Systems
Post by: RandyB on September 07, 2019, 10:41:36 AM
Quote from: remial;1102873I have a copy of Esper Genesis, and yeah, it is based off 5th ed.  It's ok, but it is a bit too, I don't know, focused(?) for my tastes...
yeah it has espers who get kewl powerz, but there are also 3 other power sources as well.  it does shooty ships and FTL, but I want giant robots too.  I want to custom build ships not pick one off a line.  if Stars Without Number were 5th ed instead of OSR, it would be closer to what I want.

I'm looking forward to the revised edition of Ultarmodern 5th ed, which will include things like space ships, mecha, androids, magic, vehicles, and a bunch more.  Still not exactly what I want tho.

Alternity was great, IMO, because it had so many bells and whistles that you could tweek.  I want that. but 5th edition powered.

I backed the Ultramodern5 Redux Kickstarter. Definitely looking forward to it. :)

The challenge of science fiction is the genre and setting. "D&D Fantasy" is a distinct genre, with identifiable common tropes and a broad appeal. The closest thing to such in science fiction is... Star Wars. Warhammer 40K runs a close second, but the lack of film productions keeps it in second place. Star Trek is still out there, but it was never as big as Star Wars. Doctor WhoTFCares? Niche games are niche.

The fact that I could name four distinct settings, each with distinctively different underlying tropes and few to no common tropes, means that there is no baseline common genre upon which to build a science fiction game. And no science fiction game has ever successfully spawned its own genre as successfully as D&D. There is no such common ground.

(And if you want to debate "science fiction" vs. "science fantasy", that conversation is over here (https://www.therpgsite.com/showthread.php?41078-Science-Fiction-vs-Sci-Fantasy-Where-do-you-draw-the-line).)

Which is why 1. all science fiction RPGs will remain niche as compared to the sales numbers of "D&D fantasy"-based RPGs and 2. WotC will never release as much product for a science fiction RPG as they do for D&D, if they ever publish one at all; and I doubt that they will.

Finally, pay attention to how WotC has managed the product line ever since they bought TSR. They have never strayed far from "D&D Fantasy" if at all; even 4e D&D stayed in the genre while it varied wildly in game mechanics from 3.x and earlier. They are not going to make the mistakes they saw TSR make - too many distinct settings and product lines cannibalizing their own customer base and dispersing sales among too many products.
Title: 5E Science Fiction Systems
Post by: Opaopajr on September 07, 2019, 03:14:00 PM
Quote from: Aglondir;1102790I'm thinking of "D20 Future done right" more than something like DragonStar (Elves and Dwarves in space.)

Hmm, so a large generalist toolkit. Ok. :cool: That'd be a massive undertaking for a forun topic brainstorm.

I was thinking something more defined, possibly even specific to a particular literature or other media piece. :)

Something tight like perhaps "Blade Runner" the theatrical release, where we explore the nature of humanity amid the time & hormonal pressure of "burn twice as bright for half as long."

Just use the 5e chassis, keep the simplified chargen and familiar D&D shibboleths of HP, AC, et cetera, and get to playing already. And after every session add 3 (or 6) months of life onto every PC's Age. Eventually those who play Replicants face mortality tout de suite. Levelling up still means something, but making your sessions meaningful means more... Could be an awesome RPG experience with the Damocles' Sword of mortality hanging amid a mixed party's fellowship.
:cool:
Title: 5E Science Fiction Systems
Post by: GeekyBugle on September 07, 2019, 04:43:25 PM
Quote from: S'mon;1102803Well if I'm playing D&D in space then I want "D&D in space" - it does not strictly have to have any particular D&D race. Space Orcs I find about the least likely of any, whatever WH40K says. I'd be perfectly happy blasting Fungi From Yuggoth with my Solar Gun and slicing through Triffids with my Laser Sword.

Fair enough. I might enjoy that too.
Title: 5E Science Fiction Systems
Post by: GeekyBugle on September 07, 2019, 04:44:10 PM
Quote from: Mistwell;1102833I'd really like them to just make a new Star Frontiers already.

I second this.
Title: 5E Science Fiction Systems
Post by: GeekyBugle on September 07, 2019, 04:53:50 PM
Quote from: RandyB;1102909I backed the Ultramodern5 Redux Kickstarter. Definitely looking forward to it. :)

The challenge of science fiction is the genre and setting. "D&D Fantasy" is a distinct genre, with identifiable common tropes and a broad appeal. The closest thing to such in science fiction is... Star Wars. Warhammer 40K runs a close second, but the lack of film productions keeps it in second place. Star Trek is still out there, but it was never as big as Star Wars. Doctor WhoTFCares? Niche games are niche.

The fact that I could name four distinct settings, each with distinctively different underlying tropes and few to no common tropes, means that there is no baseline common genre upon which to build a science fiction game. And no science fiction game has ever successfully spawned its own genre as successfully as D&D. There is no such common ground.

(And if you want to debate "science fiction" vs. "science fantasy", that conversation is over here (https://www.therpgsite.com/showthread.php?41078-Science-Fiction-vs-Sci-Fantasy-Where-do-you-draw-the-line).)

Which is why 1. all science fiction RPGs will remain niche as compared to the sales numbers of "D&D fantasy"-based RPGs and 2. WotC will never release as much product for a science fiction RPG as they do for D&D, if they ever publish one at all; and I doubt that they will.

Finally, pay attention to how WotC has managed the product line ever since they bought TSR. They have never strayed far from "D&D Fantasy" if at all; even 4e D&D stayed in the genre while it varied wildly in game mechanics from 3.x and earlier. They are not going to make the mistakes they saw TSR make - too many distinct settings and product lines cannibalizing their own customer base and dispersing sales among too many products.

I kinda agree, but:

I think what makes D&D so dominant it's the play stile more than the setting, as in D&D focuses on a small commando roving the world fighting baddies, while all Sci-Fi games that I know of either focus on ships or try to mix both. As an example of a ship focused we have the more successful Sci-Fi game: Traveller and it's retroclone Cepheus.

When last I played WEG Star Wars our GM focused on a commando of rebels infiltrating Imperial posts, bases, etc. It was fun as fuck.

I might be wrong of course as this is coming from my deeply flawed knowledge of the hobby regarding Sci-Fi games, there are lots I have never read/played.
Title: 5E Science Fiction Systems
Post by: GeekyBugle on September 07, 2019, 05:14:20 PM
Straight from the publisher, this might be what some are looking for Warband! (http://swordplusone.com/warband_print.pdf)
Title: 5E Science Fiction Systems
Post by: jhkim on September 08, 2019, 03:13:11 AM
Quote from: GeekyBugle;1102958I think what makes D&D so dominant it's the play stile more than the setting, as in D&D focuses on a small commando roving the world fighting baddies, while all Sci-Fi games that I know of either focus on ships or try to mix both. As an example of a ship focused we have the more successful Sci-Fi game: Traveller and it's retroclone Cepheus.
There are plenty of non-spaceship sci-fi games. Cyberpunk, for example, along with Shadowrun. The post-apocalyptic genre used to be more popular, with games like Paranoia, Gamma World, and Twilight 2000, etc. -- but it tends to be seen as dated now. Even futures in space don't need to individual starship-based adventures. I'm fond of the setting for Blue Planet, for example, which is set on a single world. Unfortunately, I've never gotten to do a campaign.

I'd certainly like to see more sci-fi that differs from the generic Star Wars/Star Trek model -- including as a 5E game.
Title: 5E Science Fiction Systems
Post by: RandyB on September 08, 2019, 09:32:47 AM
Quote from: GeekyBugle;1102958I kinda agree, but:

I think what makes D&D so dominant it's the play stile more than the setting, as in D&D focuses on a small commando roving the world fighting baddies, while all Sci-Fi games that I know of either focus on ships or try to mix both. As an example of a ship focused we have the more successful Sci-Fi game: Traveller and it's retroclone Cepheus.

When last I played WEG Star Wars our GM focused on a commando of rebels infiltrating Imperial posts, bases, etc. It was fun as fuck.

I might be wrong of course as this is coming from my deeply flawed knowledge of the hobby regarding Sci-Fi games, there are lots I have never read/played.

Traveller? Ship-focused? The reputation does not match the RAW for the original Classic Traveller, 1977 edition or 1981 edition.

Well, OK, one of a party of PCs mustering out of the Scouts and getting a scout ship is not uncommon. But the famous "mortgaged free trader" is statistically the single rarest chargen outcome in Classic Traveller (1977 or 1981).
Title: 5E Science Fiction Systems
Post by: Aglondir on September 08, 2019, 09:07:36 PM
Quote from: remial;1102873I'm looking forward to the revised edition of Ultarmodern 5th ed, which will include things like space ships, mecha, androids, magic, vehicles, and a bunch more.  Still not exactly what I want tho.

I'll keep an eye out for that. Although I may just go with Stars Without Number, since I think it's checking all the boxes I need.