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Pen & Paper Roleplaying Central => Pen and Paper Roleplaying Games (RPGs) Discussion => Topic started by: VacuumJockey on August 19, 2014, 11:42:04 AM

Title: [5E] Character generation tweaks, opinions wanted
Post by: VacuumJockey on August 19, 2014, 11:42:04 AM
I'm mulling over some tweaks for creating characters for a new 5E campaign.

Stats: Keep the best 3 out of 4d6 straight down the line, keep the order. If the sum of the stats is less than 65 before racial mods, you may reroll.

Personal Characteristics: You may start with one or more blank Personal Characteristics, but until you have defined a full roster - two Personality Traits, an Ideal, a Bond and a Flaw - you cannot gain nor spend Inspiration.

It's for a sandbox campaign with a high expected mortality rate at low levels. I want char gen to be fast. Will this do the trick?
Title: [5E] Character generation tweaks, opinions wanted
Post by: Sacrosanct on August 19, 2014, 12:21:02 PM
If speed is your goal, maybe instead of making them add up all of their ability scores (I hate math), maybe go with, "if you have 2 scores less than 10 you can reroll"?
Title: [5E] Character generation tweaks, opinions wanted
Post by: 1of3 on August 19, 2014, 01:00:30 PM
My preferred method is rolling in order. You may then change to 13 any stat of your choice. This offers some choice and is still somewhat random.
Title: [5E] Character generation tweaks, opinions wanted
Post by: VacuumJockey on August 19, 2014, 06:59:31 PM
Yes, maybe I worry too much. :) Perhaps a combo of the 2?

You must have at least 1 stat with a min of 13 and no more than 1 stat under 10? Hmm. It works, but it is a bit less gonzo.

How about: The sum of the bonuses must be positive. Then you could possibly roll something uneven but fun like say 5, 8, 12, 14, 15, 17 and still have a playable character. But something dull like 9, 10, 10, 11, 12, 13 would be a do-over.
Title: [5E] Character generation tweaks, opinions wanted
Post by: snooggums on August 19, 2014, 08:04:09 PM
If players pick their class, you could always give them a 13, 14, 15 in whatever stat they want, then random the rest down the line.
Title: [5E] Character generation tweaks, opinions wanted
Post by: jibbajibba on August 19, 2014, 11:53:56 PM
Quote from: Sacrosanct;780934If speed is your goal, maybe instead of making them add up all of their ability scores (I hate math), maybe go with, "if you have 2 scores less than 10 you can reroll"?

If you are so desperate for speed that adding up 6 numbers between 3-18 is seen as a major break (I mean WTF :) ) then you probably want to play with pregens as it will take longer for the player to pick a name and decide what colour cloak they are wearing.....

I think background are great I would go with a bunch of backgrounds selected for the setting with random Bond/flaw/etc . It is faster than choosing and will generate interesting PCs whereas rapid character churn can lead to a lack of variability as players are pushed to make quick decisions and so end up going for what they know.
Title: [5E] Character generation tweaks, opinions wanted
Post by: Bill on August 20, 2014, 08:51:58 AM
I am not really opposed to leaving some traits blank to emerge from play, but I would lean toward replacing them during play when appropriate, or even gaining new ones. With careful thought.