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Alternatives of GP = XP

Started by Daztur, August 16, 2014, 02:08:05 PM

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Will

As an aside, I remember four hours of playing one Civilization board game.

By the end of it I just wanted it to BE OVER.

And it was, finally... what, now we have to determine score?? Fuck it, I lose. No, stahp, I DON'T CARE.

Ok, 15-20 minutes of tabulating the score, I'm 3 out of 4, woopdefuckingdoo.
This forum is great in that the moderators aren\'t jack-booted fascists.

Unfortunately, this forum is filled with total a-holes, including a bunch of rape culture enabling dillholes.

So embracing the \'no X is better than bad X,\' I\'m out of here. If you need to find me I\'m sure you can.

Bill

Quote from: Will;782588As an aside, I remember four hours of playing one Civilization board game.

By the end of it I just wanted it to BE OVER.

And it was, finally... what, now we have to determine score?? Fuck it, I lose. No, stahp, I DON'T CARE.

Ok, 15-20 minutes of tabulating the score, I'm 3 out of 4, woopdefuckingdoo.

Heh. Victory points.

I am a Horrible 'Twilight Imperium' player. That boardgame takes 6-12 hours, and the way you win is to earn victory points. If you don't chase the points, you WILL lose.

However, when I play that game, I do what is fun for me; usually building a huge fleet, and battling anyone that provokes my wrath. I rarely initiate a war, but love counterattacking.

Thing is, I will never, ever Win that game. Because you generally don't get victory points for a fleet or winning a battle.

But I have fun, and the way I play makes the game experience interesting for other players.

But I will literally never win that game.

jibbajibba

Quote from: Will;782588As an aside, I remember four hours of playing one Civilization board game.

By the end of it I just wanted it to BE OVER.

And it was, finally... what, now we have to determine score?? Fuck it, I lose. No, stahp, I DON'T CARE.

Ok, 15-20 minutes of tabulating the score, I'm 3 out of 4, woopdefuckingdoo.

only 4 hours :) You probably missed the grain hording / famine phase (where everyone stores grain rather than training or cashing it in to avoid famine but then the famine cards just comes round more and more often as there are no grain cards in the deck. ... That phase alone can last 4 hours :)

Our record was a 48 hour game of Warrior Knights (to be fair 6 hour break for sleep all on the floor of the flat). That was a game that could just run and run.
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Daztur

#63
Just had another idea for an alternative XP system.

Fame = XP

Set up a few categories of deeds that can win PCs fame, what these categories are depends on the campaign but some categories could include: slay a beast, recover a treasure, experience great tragedy, discover a forgotten location. For another campaign they could be winning a duel, protecting a lady's honor, having an important lover, etc. etc. whatever fits the campaign.

In order to get XP you have to convince the general population that you did one of these things. Usually having direct evidence will be enough, for example carrying a freshly hacked-off dragon head out of the mountains is generally going to convince people that you killed a dragon but naked self-promotion, trickery, etc. will work as well.

In order to get additional XP you have to top your previous best in that category. For example if you get XP for winning a duel, to get XP for winning a duel again you have to top your previous victory, either by fighting a greater opponent or by fighting with a handicap or what have you.

If it makes the whole party act like Baron Munchausen then so much the better.

Could make up a little subsystem based on convincing people that you did what you claimed to do based on actual physical evidence, getting important people to sign on to your story, paying bards to spread tales of your glory, etc. etc.